"An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games
Authors
Recent work introduced the notion of emotional challenge as a means to afford more unique and diverse gaming experiences. However, players' experience of emotional challenge has received little empirical attention. It remains unclear whether players enjoy it and what exactly constitutes the challenge thereof. We surveyed 171 players about a challenging or an emotionally challenging experience, and analyzed their responses with regards to what made the experience challenging, their emotional response, and the relation to core player experience constructs. We found that emotional challenge manifested itself in different ways, by confronting players with difficult themes or decisions, as well as having them deal with intense emotions. In contrast to more 'conventional' challenge, emotional challenge evoked a wider range of negative emotions and was appreciated significantly more by players. Our findings showcase the appeal of uncomfortable gaming experiences, and extend current conceptualizations of challenge in games.
Research Questions / Practical Problems
Question signals indexed for this paper.
- 100%
"Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games
CHI '21· Game UX & Player Behavior +1
- 100%
Homecoming: Exploring Returns to Long-Term Single Player Games
CHI '21· Game UX & Player Behavior +1
- 100%
(Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task
CHI '22· Game UX & Player Behavior +1
- 100%
From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences
CHI '24· Game UX & Player Behavior +1
- 100%
Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games
CHI '24· Game UX & Player Behavior +1
- 75%
Playing with Streakiness in Online Games: How Players Perceive and React to Winning and Losing Streaks in League of Legends
CHI '18· Game UX & Player Behavior +1
- 75%
Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games
CHI '18· Game UX & Player Behavior +1
- 75%
Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends
CHI '20· Game UX & Player Behavior +1
- 75%
Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength
CHI '21· Game UX & Player Behavior +1
- 75%
A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C): Measuring the Cognitive, Emotional, Physical, and Social Demands of Video Games
CHI '21· Game UX & Player Behavior +1
Based on Jaccard similarity of research subtopics & professions (≥60%)