Barrett Ens

schoolMonash Universitybar_chart#312 Global Rank
Total Papers
17
HCI Rank
#312
Research Areas
9
Years Active
8

Personal Information

  • KeywordsHuman-Computer InteractionImmersive AnalyticsData VisualizationAugmented RealityVirtual Reality
  • OrganizationUniversity of British Columbia, Okanagan Campus
  • Education (Institution)University of Manitoba
  • Emailbarrett.ens@ubc.ca

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Biography

Barrett Ens is an Associate Professor in the Faculty of Science at the University of British Columbia (Okanagan Campus), specializing in immersive analytics by integrating human-computer interaction, data visualization, augmented reality, and virtual reality. He earned his PhD in Computer Science from the University of Manitoba and completed two research internships with Autodesk Research during his graduate studies. Following his PhD, he worked as an NSERC Postdoctoral Fellow in the Empathic Computing Laboratory at the University of South Australia. His research focuses on designing next-generation user interfaces, especially leveraging technologies like augmented reality and wearable devices to seamlessly combine computational activities with the real world, supporting interactions in smart environments and the exploration and analysis of large-scale datasets.

Work Experience

  • 2020–Present·University of British Columbia (Okanagan Campus)·Associate Professor
    • Teaching and conducting research in immersive analytics and human-computer interaction.
  • 2016–2020·Monash University·Lecturer
    • Member of the Immersive Analytics research group, focusing on interaction design in augmented and virtual reality.
  • 2016–2018·University of South Australia·NSERC Postdoctoral Fellow
    • Conducted research on human-computer interaction and immersive analytics in the Empathic Computing Laboratory.
  • 2015–2016·Autodesk Research·Research Intern
    • Contributed to two research projects within the User Interface Research group.

Education

  • 2012–2016·University of Manitoba·PhD
    • Computer Science, with a focus on human-computer interaction and immersive technologies.

This biography was generated by AI from publicly available information and may contain delays or inaccuracies.

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