helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can rigid and elastic feedback of objects be simulated in virtual reality interaction?Direction: XR/AR/VR Interaction
Force Feedback Devices and Wearable Haptic Device Design
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helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can force-feedback devices be developed that balance low power consumption and lightweight design?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How does iGripper outperform traditional controllers in realism and device performance?lightbulbPractical problemForce Feedback Devices and Wearable Haptic Device Design
VR devices struggle to realistically simulate object rigidity and elasticity, reducing immersion.helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can a simplified system design deliver a wide range of force feedback intensities and frequencies while keeping users dry?UIST '24Demonstration of JetUnit: Rendering Diverse Force Feedback in Virtual Reality Using Water Jets
helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
Can water-jet technology provide sufficiently realistic and diverse haptic feedback to enhance immersion in VR scenes?UIST '24Demonstration of JetUnit: Rendering Diverse Force Feedback in Virtual Reality Using Water Jets
helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How does the JetUnit device simulate diverse haptic patterns such as sine, square, and sawtooth waves in VR scenes?UIST '24Demonstration of JetUnit: Rendering Diverse Force Feedback in Virtual Reality Using Water Jets
lightbulbPractical problemForce Feedback Devices and Wearable Haptic Device Design
Existing VR force feedback devices lack realism and haptic diversity and involve complex designs.UIST '24Demonstration of JetUnit: Rendering Diverse Force Feedback in Virtual Reality Using Water Jets
helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can a simple haptic device achieving shape and volume changes be designed using a single actuator and helical spring?UIST '24Haptic Devices with Variable Volume Using Spiral Springs
helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
Can this helical spring-based haptic device effectively improve immersive haptic feedback experience in virtual reality?UIST '24Haptic Devices with Variable Volume Using Spiral Springs
helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How does this new device perform across multiple application scenarios compared to traditional complex haptic devices?UIST '24Haptic Devices with Variable Volume Using Spiral Springs
lightbulbPractical problemForce Feedback Devices and Wearable Haptic Device Design
Users in virtual reality cannot obtain realistic and consistent volumetric haptic feedback of objects.UIST '24Haptic Devices with Variable Volume Using Spiral Springs
helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How do passive haptic interfaces (e.g., simulated equipment mounts and astronaut gloves) improve realism and user experience in VR operation assessment?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
Can VR integrating passive haptic simulation effectively support operational concept evaluation for future space missions?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
In VR, can real gloves and physical mounts improve the credibility of task assessment feedback and align it with actual astronaut feedback?lightbulbPractical problemForce Feedback Devices and Wearable Haptic Device Design
Traditional space mission assessment methods are costly and lack haptic realism.helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can back-worn devices virtually enhance the perceived softness of rigid objects?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How do nail pressure sensing and vibration feedback work together to create haptic illusions?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
Compared with traditional methods, how does vARitouch enhance haptic experience while preserving natural fingertip contact?lightbulbPractical problemForce Feedback Devices and Wearable Haptic Device Design
Users struggle to obtain realistic virtual haptic experiences, especially softness, with existing technology.helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can compressed air enable multi-dimensional force feedback on fingertips for wearable devices?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
In VR, can air-jet devices improve users' sense of realism and interaction?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How accurately do users perceive different directional angles and force feedback intensities?lightbulbPractical problemForce Feedback Devices and Wearable Haptic Device Design
VR lacks highly immersive multi-dimensional haptic feedback devices.helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can mobile robots and inflatable deformable structures be integrated to provide large-scale encounter-type haptic interaction?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
Can InflatableBots dynamically simulate multi-point and continuous-surface haptic feedback and improve VR immersion?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can inflatable robot systems be optimized for deployment and control stability in large-scale haptic presentation?lightbulbPractical problemForce Feedback Devices and Wearable Haptic Device Design
Existing haptic devices struggle to simulate large-scale, complex haptic scenes in VR.helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can a lower-limb haptic system providing real-time, precise, large-scale force feedback be designed to enhance immersion in VR?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can personalized lower-limb haptic feedback be achieved by combining biomechanical simulation and EMS technology?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
What precision and UX outcomes can lower-limb haptic feedback systems achieve in complex virtual scenes?lightbulbPractical problemForce Feedback Devices and Wearable Haptic Device Design
VR lacks haptic feedback devices simulating realistic lower-limb movements, affecting immersion.helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can rotational impedance control enable dynamic adjustment of physical properties in ungrounded 3-DoF torque devices?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can ungrounded devices accurately deliver real-time feedback for inertia and viscous damping with low latency?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How does MetamorphX perform in enhancing immersive interactive experiences for VR users?lightbulbPractical problemForce Feedback Devices and Wearable Haptic Device Design
VR users struggle to achieve realistic force feedback and rotational interaction through existing devices.helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can a single wearable device provide continuous resistance feedback and rotational resistance feedback while supporting elastic and inelastic modes?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How does the ELAXO device improve haptic realism of grasping and rotational interaction in VR?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
What impact do elastic and inelastic modes of resistance feedback have on user perception?lightbulbPractical problemForce Feedback Devices and Wearable Haptic Device Design
Haptic feedback devices in VR lack realism and diversity in complex interactions.helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can spatial-temporal multi-level impact force feedback be delivered to the torso region in VR?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
Can users effectively distinguish impact forces of different intensities and temporal patterns?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
Compared to traditional vibration feedback, can impact force feedback significantly improve immersion and realism in VR?lightbulbPractical problemForce Feedback Devices and Wearable Haptic Device Design
Haptic experiences of impact events such as explosions or gunfire in VR are insufficient, affecting immersion.helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can a safe and fast hollow-object interaction interface be designed for AR and similar scenarios?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can ultrasound enable precise 3D spatial manipulation of lightweight balloons?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can vibrotactile feedback enhance users' haptic perception of hollow interactive objects?lightbulbPractical problemForce Feedback Devices and Wearable Haptic Device Design
Current hollow-object interaction lacks safety and haptic feedback, limiting user experience.helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
What limitations do existing force-feedback devices have in automotive engineering daily tasks, and how can they be improved?helpResearch questionForce Feedback Devices and Wearable Haptic Device Design
How can force-feedback devices provide efficient VR interaction while meeting cost and portability requirements?Related papers
CHI 2025
iGripper: A Semi-Active Handheld Haptic VR Controller Based on Variable Stiffness Mechanism
Ke Shi, Tongshu Chen, Yichen Xiang
CHI 2024
Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality
Florian Dufresne, Tommy Nilsson, Geoffrey Gorisse
CHI 2024
vARitouch: Back of the Finger Device for Adding Variable Compliance to Rigid Objects
Gabriela Vega, Valentin Martinez-Missir, Dennis Wittchen
CHI 2024
AirPush: A Pneumatic Wearable Haptic Device Providing Multi-Dimensional Force Feedback on a Fingertip
Yuxin Ma, Tianze Xie, Peng Zhang
CHI 2024
InflatableBots: Inflatable Shape-Changing Mobile Robots for Large-Scale Encountered-Type Haptics in VR
Ryota Gomi, Ryo Suzuki, Kazuki Takashima
CHI 2024
ErgoPulse: Electrifying Your Lower Body With Biomechanical Simulation-based Electrical Muscle Stimulation Haptic System in Virtual Reality
Seokhyun Hwang, Jeongseok Oh, Seongjun Kang
UIST 2022
MetamorphX: An Ungrounded 3-DoF Moment Display that Changes its Physical Properties through Rotational Impedance Control
Takeru Hashimoto, Shigeo Yoshida, Takuji Narumi
UIST 2022
ELAXO : Rendering Versatile Resistive Force Feedback for Fingers Grasping and Twisting
Zhong-Yi Zhang, Hong-Xian Chen, Shih-Hao Wang
CHI 2022
ImpactVest: Rendering Spatio-Temporal Multilevel Impact Force Feedback on Body in VR
Hsin-Ruey Tsai, Yu-So Liao, Chieh Tsai
UIST 2021
Midair Balloon Interface: A Soft and Lightweight Midair Object for Proximate Interactions
Takuro Furumoto, Takumi Kasai, Masahiro Fujiwara
UIST 2021
Strives: String-based Force Feedback for Automotive Engineering
Alexander Achberger, Fabian Aust, Daniel Pohlandt
UIST 2021
HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots
Ryo Suzuki, Eyal Ofek, Mike Sinclair
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