HCI.TOPHCI, made easy
HomearXivPapersInstitutionsAuthorsGuidelinesQuestionsHandbookInnovationEvents
HomearXivPapersInstitutionsAuthorsGuidelinesQuestionsHandbookInnovationEvents
Data methodologyHCI conferencesHCI papersAbout Xue ZhirongWelcome to cooperate
search
Active Filters
search
All

Papers

Browse and search HCI research papers from All

Active Filters
Institution: Sun Yat-Sen University
28 results

Epimopilot : An LLM-infused Epistemic Emotion Support System to Boost Self-regulated Asynchronous Online Video Learning

Self-regulated learning through asynchronous online videos lacks direct social-emotional interactions, often resulting in isolated learning experiences. We present Epimopilot, a system transforming emotional cues from time-synchronized comments (danmaku) into personified virtual companions to create a sense of communi…

WQ
Weihang Qin et al.Shenzhen University

GenRole: Personalizing Role Play for Educators Supporting Autistic Students’ Social Interaction Learning

Role-play is widely used to empower autistic children to explore social interaction and dynamics on their own terms, navigating neurotypical social conventions to shape social expressions in ways that align with their own traits and needs, fostering a stronger sense of agency. However, existing approaches typically re…

YL
Yixuan Li et al.Hong Kong University of Science and Technology

InkIdeator: Supporting Chinese-Style Visual Design Ideation via AI-Infused Exploration of Chinese Paintings

Visual designers often seek inspiration from Chinese paintings when tasked with creating Chinese-style illustrations, posters, etc. Our formative study (N=10) reveals that during ideation, designers learn the cultural symbols, emotions, compositions, and styles in Chinese paintings but face challenges in searching, an…

SW
Shiwei Wu et al.Sun Yat-sen University

Exploring Aggressors’ In‑Match Cognitive and Emotional Formation and Toxic Behavior Trajectories in MOBA Games

Toxic behavior in Multiplayer Online Battle Arena (MOBA) games has become a major issue. While previous studies have examined factors influencing toxic behavior, few have captured the cognitive and emotional states of the aggressors at the point of emergence of toxic behavior, or traced its evolution across an entire…

KY
Kangyu Yuan et al.Sun Yat-sen University
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

MentalImager: Exploring Generative Images for Assisting Support-Seekers’ Self-Disclosure in Online Mental Health Communities

Support-seekers’ self-disclosure of their suffering experiences, thoughts, and feelings in the post can help them get needed peer support in online mental health communities (OMHCs). However, such mental health self-disclosure could be challenging. Images can facilitate the manifestation of relevant experiences and fe…

HZ
Han Zhang et al.Sun Yat-sen University
Self-Disclosure

Exploring the Usage of Generative AI for Group Project-Based Offline Art Courses in Elementary Schools

The integration of Generative Artificial Intelligence (GenAI) in K-6 project-based art courses presents both opportunities and challenges for enhancing creativity engagement, and group collaboration. This study introduces a four-phase field study, involving in total two experienced K-6 art teachers and 132 students in…

ZW
Zhiqing Wang et al.
Sun Yat-Sen University
Enhancing Learning

Redesign of Online Design Communities: Facilitating Personalized Visual Design Learning with Structured Comments

Online Design Communities (ODCs) offer various artworks with members' comments for beginners to learn visual design. However, as identified by our Formative Study (N = 10), current ODCs lack features customized for personal learning purposes, e.g., searching artworks and digesting useful comments to learn design princ…

XC
Xia Chen et al.Sun Yat-sen University
User Experiences in Online Communities

Exploring the Evolvement of User Engagement in Online Creative Community under the Surge of Generative AI: A Case Study of DeviantArt

The rise of AI-generated content (AIGC) is transforming online creative communities (OCCs) and posing challenges to their regulation. The interacting behaviors, such as sharing artworks with descriptions, commenting on creations, and creators’ subsequent replying are the essential components of user engagement in thes…

QG
Qingyu Guo et al.Hong Kong University of Science and Technology
User Experiences in Online Communities

ComViewer: An Interactive Visual Tool to Help Viewers Seek Social Support in Online Mental Health Communities

Online mental health communities (OMHCs) offer rich posts and comments for viewers, who do not directly participate in the communications, to seek social support from others’ experience. However, viewers could face challenges in finding helpful posts and comments and digesting the content to get needed support, as rev…

SW
Shiwei Wu et al.Sun Yat-sen University
Designing for Mental Health Support

LitLinker: Supporting the Ideation of Interdisciplinary Contexts with Large Language Models for Teaching Literature in Elementary Schools

Teaching literature under interdisciplinary contexts (e.g., science, art) that connect reading materials has become popular in elementary schools. However, constructing such contexts is challenging as it requires teachers to explore substantial amounts of interdisciplinary content and link it to the reading materials.…

HF
Haoxiang Fan et al.Sun Yat-sen University

Towards Human-AI Deliberation: Design and Evaluation of LLM-Empowered Deliberative AI for AI-Assisted Decision-Making

Traditional AI-assisted decision-making systems often provide fixed recommendations that users must either accept or reject entirely, limiting meaningful interaction—especially in cases of disagreement. To address this, we introduce Human-AI Deliberation, an approach inspired by human deliberation theories that enable…

SM
Shuai Ma et al.Hong Kong University of Science and Technology

ACKnowledge: A Computational Framework for Human Compatible Affordance-based Interaction Planning in Real-world Contexts

Intelligent agents coexisting with humans often need to interact with human-shared objects in environments. Thus, agents should plan their interactions based on objects' affordances and the current situation to achieve acceptable outcomes. How to support intelligent agents' planning of affordance-based interactions co…

ZP
Ziqi Pan et al.Hong Kong University of Science and Technology

DesignQuizzer: A Community-Powered Conversational Agent for Learning Visual Design

Online design communities, where members exchange free-form views on others� designs, offer a space for beginners to learn visual design. However, the content of these communities is often unorganized for learners, containing many redundancies and irrelevant comments. In this paper, we propose a computational approach…

ZP
Zhenhui Peng et al.Sun Yat-sen University
Session 3g: Collaborative Technologies: Empathy, Attribution, and Risk

LessonPlanner: Assisting Novice Teachers to Prepare Pedagogy-Driven Lesson Plans with Large Language Models

Preparing a lesson plan, e.g., a detailed road map with strategies and materials for instructing a 90-minute class, is beneficial yet challenging for novice teachers. Large language models (LLMs) can ease this process by generating adaptive content for lesson plans, which would otherwise require teachers to create fro…

HF
Haoxiang Fan et al.Sun Yat-sen University

ComPeer: A Generative Conversational Agent for Proactive Peer Support

Conversational Agents (CAs) acting as peer supporters have been widely studied and demonstrated beneficial for people's mental health. However, previous peer support CAs either are user-initiated or follow predefined rules to initiate the conversations, which may discourage users to engage and build relationships with…

TL
Tianjian Liu et al.Sun Yat-sen University

RetAssist: Facilitating Vocabulary Learners with Generative Images in Story Retelling Practices

Reading and repeatedly retelling a short story is a common and effective approach to learning the meanings and usages of target words. However, learners often struggle with comprehending, recalling, and retelling the story contexts of these target words. Inspired by the Cognitive Theory of Multimedia Learning, we prop…

QC
Qiaoyi Chen et al.Sun Yat-sen University

To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation

Rehabilitation therapies are widely employed to assist people with motor impairments in regaining control over their affected body parts. Nevertheless, factors such as fatigue and low self-efficacy can hinder patient compliance during extensive rehabilitation processes. Utilizing hand redirection in virtual reality (V…

PX
Peixuan Xiong et al.Hong Kong University of Science and Technology

Charting the Future of AI in Project-Based Learning: A Co-Design Exploration with Students

Students' increasing use of Artificial Intelligence (AI) presents new challenges for assessing their mastery of knowledge and skills in project-based learning (PBL). This paper introduces a co-design study to explore the potential of students' AI usage data as a novel material for PBL assessment. We conducted workshop…

CZ
Chengbo Zheng et al.Hong Kong University of Science and Technology

BiasEye: A Bias-Aware Real-time Interactive Material Screening System for Impartial Candidate Assessment

In the process of evaluating competencies for job or student recruitment through material screening, decision-makers can be influenced by inherent cognitive biases, such as the screening order or anchoring information, leading to inconsistent outcomes. To tackle this challenge, we conducted interviews with seven exper…

QL
Qianyu Liu et al.ShanghaiTech University

Fast Radio Map Construction with Domain Disentangled Learning for Wireless Localization

https://doi.org/10.1145/3610922

WJ
Weina Jiang et al.Sun Yat-sen University
5C - RF and Wireless
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

Epimopilot : An LLM-infused Epistemic Emotion Support System to Boost Self-regulated Asynchronous Online Video Learning

Self-regulated learning through asynchronous online videos lacks direct social-emotional interactions, often resulting in isolated learning experiences. We present Epimopilot, a system transforming emotional cues from time-synchronized comments (danmaku) into personified virtual companions to create a sense of communi…

WQ
Weihang Qin et al.Shenzhen University

GenRole: Personalizing Role Play for Educators Supporting Autistic Students’ Social Interaction Learning

Role-play is widely used to empower autistic children to explore social interaction and dynamics on their own terms, navigating neurotypical social conventions to shape social expressions in ways that align with their own traits and needs, fostering a stronger sense of agency. However, existing approaches typically re…

YL
Yixuan Li et al.Hong Kong University of Science and Technology

InkIdeator: Supporting Chinese-Style Visual Design Ideation via AI-Infused Exploration of Chinese Paintings

Visual designers often seek inspiration from Chinese paintings when tasked with creating Chinese-style illustrations, posters, etc. Our formative study (N=10) reveals that during ideation, designers learn the cultural symbols, emotions, compositions, and styles in Chinese paintings but face challenges in searching, an…

SW
Shiwei Wu et al.Sun Yat-sen University

Exploring Aggressors’ In‑Match Cognitive and Emotional Formation and Toxic Behavior Trajectories in MOBA Games

Toxic behavior in Multiplayer Online Battle Arena (MOBA) games has become a major issue. While previous studies have examined factors influencing toxic behavior, few have captured the cognitive and emotional states of the aggressors at the point of emergence of toxic behavior, or traced its evolution across an entire…

KY
Kangyu Yuan et al.Sun Yat-sen University
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new
emoji_events

MentalImager: Exploring Generative Images for Assisting Support-Seekers’ Self-Disclosure in Online Mental Health Communities

Support-seekers’ self-disclosure of their suffering experiences, thoughts, and feelings in the post can help them get needed peer support in online mental health communities (OMHCs). However, such mental health self-disclosure could be challenging. Images can facilitate the manifestation of relevant experiences and fe…

HZ
Han Zhang et al.Sun Yat-sen University
Self-Disclosure

Exploring the Usage of Generative AI for Group Project-Based Offline Art Courses in Elementary Schools

The integration of Generative Artificial Intelligence (GenAI) in K-6 project-based art courses presents both opportunities and challenges for enhancing creativity engagement, and group collaboration. This study introduces a four-phase field study, involving in total two experienced K-6 art teachers and 132 students in…

ZW
Zhiqing Wang et al.Sun Yat-Sen University
Enhancing Learning

Redesign of Online Design Communities: Facilitating Personalized Visual Design Learning with Structured Comments

Online Design Communities (ODCs) offer various artworks with members' comments for beginners to learn visual design. However, as identified by our Formative Study (N = 10), current ODCs lack features customized for personal learning purposes, e.g., searching artworks and digesting useful comments to learn design princ…

XC
Xia Chen et al.Sun Yat-sen University
User Experiences in Online Communities

Exploring the Evolvement of User Engagement in Online Creative Community under the Surge of Generative AI: A Case Study of DeviantArt

The rise of AI-generated content (AIGC) is transforming online creative communities (OCCs) and posing challenges to their regulation. The interacting behaviors, such as sharing artworks with descriptions, commenting on creations, and creators’ subsequent replying are the essential components of user engagement in thes…

QG
Qingyu Guo et al.Hong Kong University of Science and Technology
User Experiences in Online Communities

ComViewer: An Interactive Visual Tool to Help Viewers Seek Social Support in Online Mental Health Communities

Online mental health communities (OMHCs) offer rich posts and comments for viewers, who do not directly participate in the communications, to seek social support from others’ experience. However, viewers could face challenges in finding helpful posts and comments and digesting the content to get needed support, as rev…

SW
Shiwei Wu et al.Sun Yat-sen University
Designing for Mental Health Support

LitLinker: Supporting the Ideation of Interdisciplinary Contexts with Large Language Models for Teaching Literature in Elementary Schools

Teaching literature under interdisciplinary contexts (e.g., science, art) that connect reading materials has become popular in elementary schools. However, constructing such contexts is challenging as it requires teachers to explore substantial amounts of interdisciplinary content and link it to the reading materials.…

HF
Haoxiang Fan et al.Sun Yat-sen University
emoji_events

Towards Human-AI Deliberation: Design and Evaluation of LLM-Empowered Deliberative AI for AI-Assisted Decision-Making

Traditional AI-assisted decision-making systems often provide fixed recommendations that users must either accept or reject entirely, limiting meaningful interaction—especially in cases of disagreement. To address this, we introduce Human-AI Deliberation, an approach inspired by human deliberation theories that enable…

SM
Shuai Ma et al.Hong Kong University of Science and Technology

ACKnowledge: A Computational Framework for Human Compatible Affordance-based Interaction Planning in Real-world Contexts

Intelligent agents coexisting with humans often need to interact with human-shared objects in environments. Thus, agents should plan their interactions based on objects' affordances and the current situation to achieve acceptable outcomes. How to support intelligent agents' planning of affordance-based interactions co…

ZP
Ziqi Pan et al.Hong Kong University of Science and Technology

DesignQuizzer: A Community-Powered Conversational Agent for Learning Visual Design

Online design communities, where members exchange free-form views on others� designs, offer a space for beginners to learn visual design. However, the content of these communities is often unorganized for learners, containing many redundancies and irrelevant comments. In this paper, we propose a computational approach…

ZP
Zhenhui Peng et al.Sun Yat-sen University
Session 3g: Collaborative Technologies: Empathy, Attribution, and Risk

LessonPlanner: Assisting Novice Teachers to Prepare Pedagogy-Driven Lesson Plans with Large Language Models

Preparing a lesson plan, e.g., a detailed road map with strategies and materials for instructing a 90-minute class, is beneficial yet challenging for novice teachers. Large language models (LLMs) can ease this process by generating adaptive content for lesson plans, which would otherwise require teachers to create fro…

HF
Haoxiang Fan et al.Sun Yat-sen University

ComPeer: A Generative Conversational Agent for Proactive Peer Support

Conversational Agents (CAs) acting as peer supporters have been widely studied and demonstrated beneficial for people's mental health. However, previous peer support CAs either are user-initiated or follow predefined rules to initiate the conversations, which may discourage users to engage and build relationships with…

TL
Tianjian Liu et al.Sun Yat-sen University

RetAssist: Facilitating Vocabulary Learners with Generative Images in Story Retelling Practices

Reading and repeatedly retelling a short story is a common and effective approach to learning the meanings and usages of target words. However, learners often struggle with comprehending, recalling, and retelling the story contexts of these target words. Inspired by the Cognitive Theory of Multimedia Learning, we prop…

QC
Qiaoyi Chen et al.Sun Yat-sen University

To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation

Rehabilitation therapies are widely employed to assist people with motor impairments in regaining control over their affected body parts. Nevertheless, factors such as fatigue and low self-efficacy can hinder patient compliance during extensive rehabilitation processes. Utilizing hand redirection in virtual reality (V…

PX
Peixuan Xiong et al.Hong Kong University of Science and Technology

Charting the Future of AI in Project-Based Learning: A Co-Design Exploration with Students

Students' increasing use of Artificial Intelligence (AI) presents new challenges for assessing their mastery of knowledge and skills in project-based learning (PBL). This paper introduces a co-design study to explore the potential of students' AI usage data as a novel material for PBL assessment. We conducted workshop…

CZ
Chengbo Zheng et al.Hong Kong University of Science and Technology

BiasEye: A Bias-Aware Real-time Interactive Material Screening System for Impartial Candidate Assessment

In the process of evaluating competencies for job or student recruitment through material screening, decision-makers can be influenced by inherent cognitive biases, such as the screening order or anchoring information, leading to inconsistent outcomes. To tackle this challenge, we conducted interviews with seven exper…

QL
Qianyu Liu et al.ShanghaiTech University

Fast Radio Map Construction with Domain Disentangled Learning for Wireless Localization

https://doi.org/10.1145/3610922

WJ
Weina Jiang et al.Sun Yat-sen University
5C - RF and Wireless