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Author: 6533
12 results

Change is Hard: Consistent Player Behavior Across Games with Conflicting Incentives

This paper examines how player flexibility – a player's willingness to engage in a breadth of options or specialize – manifests across two gaming environments: League of Legends (League) and Teamfight Tactics (TFT). We analyze the gameplay decisions of 4,830 players who have played at least 50 competitive games in bot…

EC
Emily Chen et al.University of Southern California

"Pray For Green, Play For Green": Integrating Religion into Climate Change Serious Games

Effective climate change games must recognize the unique relations various communities have with nature. Further, these serious games must factor how climate change diversely impacts different communities. This paper explores the use of religious narratives and rituals in serious games to communicate the impact of cli…

SM
Sai Siddartha Maram et al.University of California

``Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community

Previous work demonstrated that esports players often leverage insights from other players and communities to learn and improve. However, little research examined social learning in esports, over time, in granular detail. Understanding the role of others in the esports learning process has implications for the design…

EK
Erica Kleinman et al.Northeastern University

Damage Optimization in Video Games: A Player-Driven Co-Creative Approach

The concept of dealing damage is established and widespread in video games. With growing complexity and countless interactions in modern games, capturing how damage unfolds becomes an intricate problem - for developers just as for players. Misunderstanding how to optimize damage potentials includes risks of game imbal…

JP
Johannes Pfau et al.Utrecht University
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

"Ah! I see'' - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System

Educational games have emerged as potent tools for helping students understand complex concepts and are now ubiquitous in global classrooms, amassing vast data. However, there is a notable gap in research concerning the effective visualization of this data to serve two key functions: (a) guiding students in reflecting…

SM
Sai Siddartha Maram et al.University of California

Player-Driven Game Analytics: The Case of Guild Wars 2

Video game analytics are widely adopted within academia and industrial development – yet, the player’s perspective is rarely considered as a driving factor, even though vast communities are interested in self-regulated learning, cross-comparisons and empirical trends or insights. In this work, we propose to empower th…

JP
Johannes Pfau et al.Utrecht University

"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game

Adaptation, or ability and willingness to consider an alternative approach, is a critical component of learning through reflection, especially in educational games, where there are often multiple avenues to success. As a domain, educational games have shown increased interest in using retrospective visualizations to p…

EK
Erica Kleinman et al.University of California

Kills, Deaths, and (Computational) Assists: Identifying Opportunities forComputational Support in Esport Learning

Esports play can cultivate real world skills. However, the path to mastery is not easy, and difficulty progressing can result in discontinuation. In the absence of a human coach, computational tools may provide much needed guidance. However, the specific improvement activities that players engage in and the exact chal…

EK
Erica Kleinman et al.University of California

The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine

In 2020, the rapid spread of COVID-19 forced many people to self-isolate, resulting in struggles with mental health [60], and an increase in gaming [3]. In this paper, we seek to examine how individuals used digital games during the quarantine. We conducted a two-tier qualitative study where we used a thematic analysi…

EK
Erica Kleinman et al.University of California

StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families

Physical activity (PA) is crucial for reducing the risk of obesity, an epidemic that disproportionately burdens families of low-socioeconomic status (SES). While fitness tracking tools can increase PA awareness, more work is needed to examine (1) how such tools can help people benefit from their social environment, an…

HS
Herman Saksono et al.Harvard University

"Naked and on fire": Examining Player Agency Experiences in Narrative-Focused Gameplay

Player agency is central to interactive narrative and games. While previous work focuses on analyzing player perception of agency through various lenses and phenomena, like meaningful choice and expectations, it is largely theoretical. Few user studies within games explore how players reason about and judge their own…

EC
Elin Carstensdottir et al.University of California

VINS: Visual Search for Mobile User Interface Design

Searching for relative mobile user interface (UI) design examples can aid interface designers in gaining inspiration and comparing design alternatives. However, finding such design examples is challenging, especially as current search systems rely on only text-based queries and do not consider the UI structure and con…

SB
Sara Bunian et al.Northeastern University
Paper TitleAuthorsResearch TopicsPaper DatabaseYear
emoji_events

Change is Hard: Consistent Player Behavior Across Games with Conflicting Incentives

This paper examines how player flexibility – a player's willingness to engage in a breadth of options or specialize – manifests across two gaming environments: League of Legends (League) and Teamfight Tactics (TFT). We analyze the gameplay decisions of 4,830 players who have played at least 50 competitive games in bot…

EC
Emily Chen et al.University of Southern California
emoji_events

"Pray For Green, Play For Green": Integrating Religion into Climate Change Serious Games

Effective climate change games must recognize the unique relations various communities have with nature. Further, these serious games must factor how climate change diversely impacts different communities. This paper explores the use of religious narratives and rituals in serious games to communicate the impact of cli…

SM
Sai Siddartha Maram et al.University of California

``Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community

Previous work demonstrated that esports players often leverage insights from other players and communities to learn and improve. However, little research examined social learning in esports, over time, in granular detail. Understanding the role of others in the esports learning process has implications for the design…

EK
Erica Kleinman et al.Northeastern University

Damage Optimization in Video Games: A Player-Driven Co-Creative Approach

The concept of dealing damage is established and widespread in video games. With growing complexity and countless interactions in modern games, capturing how damage unfolds becomes an intricate problem - for developers just as for players. Misunderstanding how to optimize damage potentials includes risks of game imbal…

JP
Johannes Pfau et al.Utrecht University
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

"Ah! I see'' - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System

Educational games have emerged as potent tools for helping students understand complex concepts and are now ubiquitous in global classrooms, amassing vast data. However, there is a notable gap in research concerning the effective visualization of this data to serve two key functions: (a) guiding students in reflecting…

SM
Sai Siddartha Maram et al.University of California
emoji_events

Player-Driven Game Analytics: The Case of Guild Wars 2

Video game analytics are widely adopted within academia and industrial development – yet, the player’s perspective is rarely considered as a driving factor, even though vast communities are interested in self-regulated learning, cross-comparisons and empirical trends or insights. In this work, we propose to empower th…

JP
Johannes Pfau et al.Utrecht University

"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game

Adaptation, or ability and willingness to consider an alternative approach, is a critical component of learning through reflection, especially in educational games, where there are often multiple avenues to success. As a domain, educational games have shown increased interest in using retrospective visualizations to p…

EK
Erica Kleinman et al.University of California

Kills, Deaths, and (Computational) Assists: Identifying Opportunities forComputational Support in Esport Learning

Esports play can cultivate real world skills. However, the path to mastery is not easy, and difficulty progressing can result in discontinuation. In the absence of a human coach, computational tools may provide much needed guidance. However, the specific improvement activities that players engage in and the exact chal…

EK
Erica Kleinman et al.University of California

The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine

In 2020, the rapid spread of COVID-19 forced many people to self-isolate, resulting in struggles with mental health [60], and an increase in gaming [3]. In this paper, we seek to examine how individuals used digital games during the quarantine. We conducted a two-tier qualitative study where we used a thematic analysi…

EK
Erica Kleinman et al.University of California
emoji_events

StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families

Physical activity (PA) is crucial for reducing the risk of obesity, an epidemic that disproportionately burdens families of low-socioeconomic status (SES). While fitness tracking tools can increase PA awareness, more work is needed to examine (1) how such tools can help people benefit from their social environment, an…

HS
Herman Saksono et al.Harvard University

"Naked and on fire": Examining Player Agency Experiences in Narrative-Focused Gameplay

Player agency is central to interactive narrative and games. While previous work focuses on analyzing player perception of agency through various lenses and phenomena, like meaningful choice and expectations, it is largely theoretical. Few user studies within games explore how players reason about and judge their own…

EC
Elin Carstensdottir et al.University of California

VINS: Visual Search for Mobile User Interface Design

Searching for relative mobile user interface (UI) design examples can aid interface designers in gaining inspiration and comparing design alternatives. However, finding such design examples is challenging, especially as current search systems rely on only text-based queries and do not consider the UI structure and con…

SB
Sara Bunian et al.Northeastern University