Player-Driven Game Analytics: The Case of Guild Wars 2

Honorable Mention
Recommender System UXGame UX & Player BehaviorGame Developers & DesignersEsports Players & Live Streamers

Title of the Paper

Player-Driven Game Analytics: The Case of Guild Wars 2

Bibliographic Information

  • Subject Area: Game Data Analytics and User Research
  • Keywords: Game Analytics, MMORPG, Player-Driven Design, Data Science, Participatory Research, Guild Wars 2, Visualization Analysis, Balance Research

Research Background and Issues

  • What problems or challenges did the authors identify?
    • Current game analytics are predominantly led by developers or academia, often neglecting the player's perspective.
    • In the game development and analysis process, players typically lack influence over game balance and design evolution, which may result in a disconnect between design and actual player needs.
  • Why is this issue important?
    • Players, as the core users of games, directly participating in analysis and design can enhance the experience and foster innovation in games.
    • Game designs that consider player needs are better positioned to meet user expectations and improve market competitiveness.
  • Motivation and related work:
    • The field of game data science already features various analytical methods and techniques, but these primarily focus on developer needs (e.g., data mining and prediction).
    • There is a need to explore player-driven game analytics methods, which center on player needs in developing analytical tools—an area that remains underexplored in non-esports games.

Solution

  • Proposed Solution:

    • Develop "Guild Wars 2 Wingman," a player-driven game data analytics platform, designed and tested in collaboration with the player community.
    • Utilize detailed player log records and analytical data (including activity data from 175,099 players, totaling over 2 million hours of gameplay).
  • Innovative Aspects:

    • Participatory Design: Tool functionalities are developed through community-driven needs collection and democratic discussions.
    • Integration of Data Visualization and User Analysis: Complex in-game data is presented visually to help players understand and optimize their gaming experience.
  • Implementation Steps and Techniques:

    1. Conduct interviews with diverse player groups (from beginners to top-tier players) to identify needs.
    2. Develop tool functionalities through iterative design cycles:
      • Initial design and public testing.
      • Collect community feedback and adjust functionalities.
      • Implement new features and confirm them through community voting.
    3. Conduct data collection, gathering over 5 million game logs to analyze player behavior and performance.
    4. Use visualization techniques to present analysis data and provide in-game plugin support for real-time analysis.

Research Outcomes

  • Specific Achievements:
    • Developed various analytical modules, including profession popularity analysis, team composition efficiency, personal performance history and progression, combat log playback, and detailed research.
    • The platform attracted 5,159 users, helping them compare and optimize their gameplay performance while supporting community discussion and collaboration.
  • Advantages Compared to Existing Solutions:
    • Enhanced player engagement and analytical capabilities by effectively combining data-driven methods with player practices.
    • Unlike existing tools primarily aimed at developers, this platform directly serves players, covering a broader user base.
  • Experimental or Evaluation Results:
    • Community members frequently used the tool's features, such as "extensive log playback (77.1% of users used it daily)" and "profession performance comparison analysis (73.2% of users used it daily)."
    • Data showed that players typically accessed top-level analytical tools for general insights before delving into specific logs or functional analyses (e.g., from team efficiency to individual action sequence analysis).
  • Limitations and Future Directions:
    • Limitations:
      • Currently focused only on Guild Wars 2's team-based PvE content, excluding PvP or open-world content.
      • Interpreting the analytics tools requires in-depth game knowledge.
      • Issues of privacy, balance, and fairness remain.
    • Future Directions:
      • Deepen qualitative and quantitative research on user experience to evaluate how tools enhance player understanding and performance improvement.
      • Add analytical functionalities to cover PvP and open-world gameplay.
      • Develop balance adjustment methods driven by player feedback.
      • Expand applicability to other MMORPGs and single-player games.

Conclusion

Through an 18-month participatory development cycle, this study formally proposes a player-driven game analytics method. The Guild Wars 2 Wingman platform helps a broad player community understand and optimize game performance while fostering a positive atmosphere for community discussions. Player-driven analytics not only complement traditional developer perspectives but also provide innovative directions for future game design and data analytics mechanisms.

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https://hci.top/en/papers/chi/96218/2023

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DOI: https://doi.org/10.1145/3544548.3581404
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Source
CHI
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Year
2023
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Honorable Mention
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Authors
2 authors
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Subtopics
Recommender System UX, Game UX & Player Behavior
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Professions
Game Developers & Designers, Esports Players & Live Streamers
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Full text indexed
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