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Author: 19775
13 results

I Felt Like I Need to Fit in Someone Else's Body - Understanding Body-Centered UX Design for Online Fashion Shopping

Decades of online fashion retail and investment in its usability have led to a seemingly refined user experience. Yet, our study shows that female online shoppers, who make up the largest user group, experience a conflicted love-hate relationship when shopping online. Adopting a feminist HCI perspective, we contribute…

MO
Margarita Osipova et al.Bauhaus University Weimar

Perceived Asynchrony of Rhythmic Stimuli Affects Pupil Diameter and Smooth Pursuit Eye Movements

In networked applications, latency can disrupt the sense of synchrony by causing offsets e.g. between local speech and remote visual response. We investigate the influence of frequency and Stimulus Onset Asynchrony (SOA) on synchrony perception during rhythmic audiovisual experiences. Our results show that the Point o…

LK
Lina Klass et al.Bauhaus University Weimar

A Design Vocabulary for Data Physicalization

Although physical artifacts that represent data have been used for centuries, the research field—known as data physicalization—has only recently gained traction. Compared to data visualization, there is no established vocabulary for analyzing and discussing the properties of physicalizations. Through a grounded analys…

EH
Eva Hornecker et al.Bauhaus University Weimar

The Secret Life of Data – Uncovering the Diverse, Lived, and More-Than-Human Nature of Personal Data

As the datafication of our personal lives increases, researchers have started to critique what we consider as data. Where data are often seen from a reductionist perspective –as neutral numbers and graphs– theory suggests that data are messy, subjective, and pertaining to more than the human alone. They are experience…

RK
Rosa van Koningsbruggen et al.Bauhaus University Weimar
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

"It's just a graph"– The Effect of Post-Hoc Rationalisation on InfoVis Evaluation

A growing body of work in InfoVis explores its user experience (UX), however, emotions remain underexplored. Our study reveals barriers for investigating personal connection and emotional reaction to visualisations. This provides an explanation for why the role of emotions so far received little attention in InfoVis.…

RK
Rosa van Koningsbruggen et al.Bauhaus University Weimar

ADHD and Technology Research -- Investigated by Neurodivergent Readers

Technology research for neurodivergent conditions is largely shaped by research aims which privilege neuro-normative outcomes. As such, there is an epistemic imbalance in meaning making about these technologies. We conducted a critical literature review of technologies designed for people with ADHD, focusing on how A…

KS
Katta Spiel et al.Vienna University of Technology

Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot

Any active entity that shares space with people is interpreted as a social actor. Based on this notion, we explore how robots that integrate functional utility with a social role and character can integrate meaningfully into daily practice. Informed by interviews and observations, we designed a zoomorphic floor clean…

EM
Emanuela Marchetti et al.University of Southern Denmark

"It's just a graph"– The Effect of Post-Hoc Rationalisation on InfoVis Evaluation

A growing body of work in InfoVis explores its user experience (UX), however, emotions remain underexplored. Our study reveals barriers for investigating personal connection and emotional reaction to visualisations. This provides an explanation for why the role of emotions so far received little attention in InfoVis.…

RK
Rosa van Koningsbruggen et al.Bauhaus University Weimar

Fighting Fires and Powering Steam Locomotives: Distribution of Control and Its Role in Social Interaction at Tangible Interactive Museum Exhibits

We present a video-analysis study of museum visitors' interactions at two tangible interactive exhibits in a transport museum. Our focus is on groups’ social and shared interactions, in particular how exhibit setup and structure influence collaboration patterns. Behaviors at the exhibits included individuals focusing…

LC
Loraine Clarke et al.University of St. Andrews

Overcoming Reserve – Supporting Professional Appropriation of Interactive Costumes

Deploying wearable technologies in the performing arts not only concerns costume wearers but affects further stakeholders whose work is impacted by the interactive effects or who help maintain the technology. Beyond the wearer, literature neglects how these other stakeholders engage with interactive costumes, though a…

MH
Michaela Honauer et al.Bauhaus University Weimar

The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home

Research on product experience has a history in investigating the sensory and emotional qualities of interacting with objects. However, this notion has not been fully expanded to the design space of co-designing smart objects. In this paper, we report on findings from a series of co-design workshops where we used the…

AB
Arne Berger et al.Chemnitz University of Technology

Reinterpreting Schlemmer’s Triadic Ballet: Interactive Costume for Unthinkable Movements

In the 1920s, Oskar Schlemmer, artist in the Bauhaus movement, created the Triadic Ballet costumes. These re-strict movement of dancers, creating new expressions. In-spired by this, we designed an interactive wire costume. It restricts lower body movements, and emphasizes arm movements spurring LED-light ‘sparks’ and…

PK
Pavel Karpashevich et al.KTH Royal Institute of Technology

Internet of Tangible Things: Workshop on Tangible Interaction with the Internet of Things

The rise of the Internet of Things (IoT) brings abundant new opportunities to create more effective and pleasing tangible user interfaces that capitalize on intuitive interaction in the physical world, whilst utilizing capabilities of sensed data and Internet connectivity. However, with these new opportunities come ne…

LA
Leonardo Angelini et al.
University of Applied Sciences and Arts Western Switzerland
Paper TitleAuthorsResearch TopicsPaper DatabaseYear
emoji_events

I Felt Like I Need to Fit in Someone Else's Body - Understanding Body-Centered UX Design for Online Fashion Shopping

Decades of online fashion retail and investment in its usability have led to a seemingly refined user experience. Yet, our study shows that female online shoppers, who make up the largest user group, experience a conflicted love-hate relationship when shopping online. Adopting a feminist HCI perspective, we contribute…

MO
Margarita Osipova et al.Bauhaus University Weimar

Perceived Asynchrony of Rhythmic Stimuli Affects Pupil Diameter and Smooth Pursuit Eye Movements

In networked applications, latency can disrupt the sense of synchrony by causing offsets e.g. between local speech and remote visual response. We investigate the influence of frequency and Stimulus Onset Asynchrony (SOA) on synchrony perception during rhythmic audiovisual experiences. Our results show that the Point o…

LK
Lina Klass et al.Bauhaus University Weimar

A Design Vocabulary for Data Physicalization

Although physical artifacts that represent data have been used for centuries, the research field—known as data physicalization—has only recently gained traction. Compared to data visualization, there is no established vocabulary for analyzing and discussing the properties of physicalizations. Through a grounded analys…

EH
Eva Hornecker et al.Bauhaus University Weimar
emoji_events

The Secret Life of Data – Uncovering the Diverse, Lived, and More-Than-Human Nature of Personal Data

As the datafication of our personal lives increases, researchers have started to critique what we consider as data. Where data are often seen from a reductionist perspective –as neutral numbers and graphs– theory suggests that data are messy, subjective, and pertaining to more than the human alone. They are experience…

RK
Rosa van Koningsbruggen et al.Bauhaus University Weimar
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

"It's just a graph"– The Effect of Post-Hoc Rationalisation on InfoVis Evaluation

A growing body of work in InfoVis explores its user experience (UX), however, emotions remain underexplored. Our study reveals barriers for investigating personal connection and emotional reaction to visualisations. This provides an explanation for why the role of emotions so far received little attention in InfoVis.…

RK
Rosa van Koningsbruggen et al.Bauhaus University Weimar

ADHD and Technology Research -- Investigated by Neurodivergent Readers

Technology research for neurodivergent conditions is largely shaped by research aims which privilege neuro-normative outcomes. As such, there is an epistemic imbalance in meaning making about these technologies. We conducted a critical literature review of technologies designed for people with ADHD, focusing on how A…

KS
Katta Spiel et al.Vienna University of Technology

Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot

Any active entity that shares space with people is interpreted as a social actor. Based on this notion, we explore how robots that integrate functional utility with a social role and character can integrate meaningfully into daily practice. Informed by interviews and observations, we designed a zoomorphic floor clean…

EM
Emanuela Marchetti et al.University of Southern Denmark
emoji_events

"It's just a graph"– The Effect of Post-Hoc Rationalisation on InfoVis Evaluation

A growing body of work in InfoVis explores its user experience (UX), however, emotions remain underexplored. Our study reveals barriers for investigating personal connection and emotional reaction to visualisations. This provides an explanation for why the role of emotions so far received little attention in InfoVis.…

RK
Rosa van Koningsbruggen et al.Bauhaus University Weimar

Fighting Fires and Powering Steam Locomotives: Distribution of Control and Its Role in Social Interaction at Tangible Interactive Museum Exhibits

We present a video-analysis study of museum visitors' interactions at two tangible interactive exhibits in a transport museum. Our focus is on groups’ social and shared interactions, in particular how exhibit setup and structure influence collaboration patterns. Behaviors at the exhibits included individuals focusing…

LC
Loraine Clarke et al.University of St. Andrews

Overcoming Reserve – Supporting Professional Appropriation of Interactive Costumes

Deploying wearable technologies in the performing arts not only concerns costume wearers but affects further stakeholders whose work is impacted by the interactive effects or who help maintain the technology. Beyond the wearer, literature neglects how these other stakeholders engage with interactive costumes, though a…

MH
Michaela Honauer et al.Bauhaus University Weimar

The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home

Research on product experience has a history in investigating the sensory and emotional qualities of interacting with objects. However, this notion has not been fully expanded to the design space of co-designing smart objects. In this paper, we report on findings from a series of co-design workshops where we used the…

AB
Arne Berger et al.Chemnitz University of Technology

Reinterpreting Schlemmer’s Triadic Ballet: Interactive Costume for Unthinkable Movements

In the 1920s, Oskar Schlemmer, artist in the Bauhaus movement, created the Triadic Ballet costumes. These re-strict movement of dancers, creating new expressions. In-spired by this, we designed an interactive wire costume. It restricts lower body movements, and emphasizes arm movements spurring LED-light ‘sparks’ and…

PK
Pavel Karpashevich et al.KTH Royal Institute of Technology

Internet of Tangible Things: Workshop on Tangible Interaction with the Internet of Things

The rise of the Internet of Things (IoT) brings abundant new opportunities to create more effective and pleasing tangible user interfaces that capitalize on intuitive interaction in the physical world, whilst utilizing capabilities of sensed data and Internet connectivity. However, with these new opportunities come ne…

LA
Leonardo Angelini et al.University of Applied Sciences and Arts Western Switzerland