Overcoming Reserve – Supporting Professional Appropriation of Interactive Costumes
Authors
Deploying wearable technologies in the performing arts not only concerns costume wearers but affects further stakeholders whose work is impacted by the interactive effects or who help maintain the technology. Beyond the wearer, literature neglects how these other stakeholders engage with interactive costumes, though a performance production is based on the contribution of many parties. We conducted a longitudinal study to examine how stakeholders of a youth ballet production experience and appropriate interactive costuming. Our findings suggest that user experiences vary according to stakeholders’ closeness to the costume, background and taste, the costume interaction mode and social environment. We expand existing models of technology appropriation with two novel technology relations: professional reserve and polite indifference. Based on these, we suggest integration into existing practices, to design for the show, and create positive experiences to incorporate interactive costumes in the performing arts and discuss relevance for other professional fields.
Research Questions / Practical Problems
Question signals indexed for this paper.
- 75%
Body Sensations as Design Material: An Approach to Design Sensory Technology for Altering Body Perception
DIS '24· Shape-Changing Interfaces & Soft Robotic Materials +1
- 75%
Live Dance Performance Investigating the Feminine Cyborg Metaphor with a Motion-activated Wearable Robot
HRI '20· Haptic Wearables +2
- 67%
Knotation: Exploring and Documenting Choreographic Processes
CHI '18· Dance & Body Movement Computing
- 67%
Dance and Choreography in HCI: A Two-Decade Retrospective
CHI '21· Dance & Body Movement Computing
- 67%
Current Use, Non-Use, and Future Use of Ballet Learning Technologies
DIS '21· Dance & Body Movement Computing
- 67%
Orecchio: Extending Body-Language through Actuated Static and Dynamic Auricular Postures
UIST '18· Shape-Changing Interfaces & Soft Robotic Materials +1
- 60%
Cybernetic Marionette: Channeling Collective Agency Through a Wearable Robot in a Live Dancer-Robot Duet
DIS '25· Shape-Changing Interfaces & Soft Robotic Materials +2
Based on Jaccard similarity of research subtopics & professions (≥60%)