Overcoming Reserve – Supporting Professional Appropriation of Interactive Costumes

Shape-Changing Interfaces & Soft Robotic MaterialsDance & Body Movement ComputingDancers & Performing Artists

Deploying wearable technologies in the performing arts not only concerns costume wearers but affects further stakeholders whose work is impacted by the interactive effects or who help maintain the technology. Beyond the wearer, literature neglects how these other stakeholders engage with interactive costumes, though a performance production is based on the contribution of many parties. We conducted a longitudinal study to examine how stakeholders of a youth ballet production experience and appropriate interactive costuming. Our findings suggest that user experiences vary according to stakeholders’ closeness to the costume, background and taste, the costume interaction mode and social environment. We expand existing models of technology appropriation with two novel technology relations: professional reserve and polite indifference. Based on these, we suggest integration into existing practices, to design for the show, and create positive experiences to incorporate interactive costumes in the performing arts and discuss relevance for other professional fields.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/dis/39141/2020

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://dl.acm.org/doi/abs/10.1145/3357236.3395498
At a Glance

Paper Snapshot

fact_check
dataset
Source
DIS
calendar_month
Year
2020
emoji_events
Award
No award tagged
group
Authors
3 authors
sell
Subtopics
Shape-Changing Interfaces & Soft Robotic Materials, Dance & Body Movement Computing
work
Professions
Dancers & Performing Artists
article
Content Status
Abstract only
hub
Related Papers
7 related papers