Vienna University of Technology
schoolSchoolbar_chart#62 Global Rank
Total Papers
107
HCI Rank
#62
Research Areas
24
Years Active
9
Recent Publications
Latest papers from Vienna University of Technology
#1
Paweł W. Woźniak
49 papers
#2
Katta Spiel
16 papers
#3
Geraldine Fitzpatrick
12 papers
#4
Jessica R. Cauchard
11 papers
#5
Christopher Frauenberger
7 papers
#6
Meagan B. Loerakker
4 papers
#7
Janis Lena Meissner
2 papers
#8
Kay Kender
2 papers
#9
Robin Angelini
2 papers
#10
Laura Scheepmaker
2 papers
#11
Franziska Tachtler
2 papers
#12
Toni Michel
2 papers
#13
Florian Michahelles
2 papers
#14
Ioannis Giannopoulos
2 papers
#15
Eduard Gröller
1 papers
#16
Matthias Hirschmanner
1 papers
#17
Ana Vesic
1 papers
#18
Tom Lautenbach
1 papers
#19
Robin Bretin
1 papers
#20
Robin Dheilly
1 papers
#21
Ekat Osipova
1 papers
#22
Khaled Kassem
1 papers
#23
Patrick Gietl
1 papers
#24
Isabel Schwaninger
1 papers
#25
Peter Mayer
1 papers
#26
Paul Panek
1 papers
#27
Irene Posch
1 papers
#28
Hilda Tellioğlu
1 papers
#29
Hsiang-Yun Wu
1 papers
#30
Christian Drescher
1 papers
#31
Guenter Wallner
1 papers
#32
Simone Kriglstein
1 papers
#33
Margit Pohl
1 papers
#34
Stephanie Ta
1 papers
#35
Jurgen Cito
1 papers
#36
Anna Dobrosovestnova
1 papers
#37
Astrid Weiss
1 papers
#38
Bartosz Mazurkiewicz
1 papers
#39
Marcelo de Lima Galvão
1 papers
#40
Peter Kán
1 papers
#41
Sonja Dorfbauer
1 papers
#42
Michael Rathmayr
1 papers
#1
Quick Actions
At a Glance
analyticsInstitution Snapshot
tag
Display Name
Vienna University of Technology
public
Location
Austria · Europe
leaderboard
Overall Rank
#62
article
Total Papers
107
calendar_month
Active Years
2018-2026
groups
Network
42 researchers · 1 collaborators
Research Profile
query_statsTop Research Directions
Research Methods & Design Practice
Participatory Design
Ethics, Fairness, Social Justice & Inclusion
Empowerment of Marginalized Groups
Health, Healthcare & Wellbeing
Fitness Tracking & Physical Activity Monitoring
Robotics & Autonomous Systems
Social Robot Interaction
Virtual, Augmented & Mixed Reality (XR)
Immersion & Presence Research