I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback

Serious & Functional GamesK-12 Digital Education ToolsSTEM Education & Science CommunicationK-12 TeachersSpecial Education TeachersEarly Childhood Educators

Title of the Paper

I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback

Paper Information

  • Field of Study: Research on game-based learning and feedback mechanisms in the field of human-computer interaction
  • Keywords: Learning games, game design, feedback, children, reading difficulties, English as a foreign language, visual feedback, auditory feedback

Research Background and Issues

  • Identified Problems and Challenges:
    • Summative feedback and formative feedback in games can help children recognize errors and take corrective actions, but there is insufficient understanding of how they process such feedback.
    • Most learning games prioritize summative feedback over formative feedback, which may not effectively support children in improving their response strategies.
    • Auditory feedback in multimedia learning environments is generally considered effective, but there is limited research focusing on children.
  • Significance of the Problem:
    • Learning games are becoming increasingly common in primary schools, and game design for diverse learner groups needs to better support varied learners.
    • Specific learning characteristics of children (e.g., age, language comprehension ability, reading difficulties) may significantly influence the effectiveness of feedback.
  • Research Motivation and Related Work:
    • To explore how to design game feedback that aligns with children's cognitive levels and addresses the limitations of game design guidelines primarily based on adult studies.
    • Focus on how children pay attention to, understand, and integrate feedback information in learning games.

Solution

  • Proposed Solution:
    • Utilize the real-world digital literacy game "Navigo" to compare how three groups of children with different learning characteristics process summative and formative feedback through systematic video analysis.
    • Collect children's gameplay data and real-time verbal expressions, analyzing their attention to, understanding of, and strategies for correcting feedback through intervention methods.
  • Innovative Aspects:
    • Tailor feedback design for novice readers (NR), children with reading difficulties (CwRD), and English as a Foreign Language learners (EFL).
    • Test game design in real-world settings rather than simulated environments, providing deeper insights into the effects of feedback on children's learning.
  • Implementation Steps and Key Techniques:
    • Sample Selection: Choose representative children from the three learning groups.
    • Data Collection: Record children's responses to the "Perilous Paths" task in the game using screen recording software.
    • Mixed-Methods Analysis: Combine qualitative and quantitative methods to analyze children's attention to, understanding of, and strategies for correcting feedback, using active intervention methods.

Research Findings

  • Specific Findings:
    • Summative Feedback:
      • Visual, non-verbal summative feedback effectively captures children's attention and accurately conveys error information.
      • Children tend to focus on feedback elements embedded in the central task area, such as red borders and broken bridges, while paying less attention to peripheral feedback (e.g., losing gems).
    • Formative Feedback:
      • Auditory, verbal formative feedback poses challenges for children's processing mechanisms.
      • Many children notice its presence but fail to understand it, often treating it as summative feedback rather than deeply processing its content.
  • Comparative Advantages:
    • Visual summative feedback is better suited to children's attention characteristics than auditory formative feedback.
    • For children learning English as a foreign language, visual aids may support second-language processing abilities.
  • Experimental and Evaluation Results:
    • Novice readers and children with reading difficulties pay less attention to or understand formative feedback, whereas children learning English as a foreign language show relatively higher attention to feedback.
    • Significant differences exist in feedback processing abilities among different learner groups, while implicit learning strategies demonstrate some flexibility in error correction.
  • Limitations and Future Directions:
    • The duration of a single experiment was short, preventing observation of the long-term effects of game feedback.
    • The sample size was limited, making it impossible to analyze the specific impact of age, gender, or gaming proficiency on the results.
    • Future research is encouraged to use multimodal methods (e.g., eye-tracking) to further explore the effectiveness of feedback design and to track children's performance over longer periods.

Conclusion

This study provides valuable insights into game-based learning research through an in-depth analysis of how children process game feedback. Visual summative feedback demonstrates stronger appeal and support for children's understanding, while auditory formative feedback presents design challenges that may require visual enhancement or multimodal support. Future research could explore more pathways to optimize feedback design and cognitive support for children, integrating findings into educational practice for further application.

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https://hci.top/en/papers/chi/71975/2022

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DOI: https://dl.acm.org/doi/abs/10.1145/3491102.3517480
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Source
CHI
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Year
2022
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Authors
8 authors
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Subtopics
Serious & Functional Games, K-12 Digital Education Tools, STEM Education & Science Communication
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K-12 Teachers, Special Education Teachers, Early Childhood Educators
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