Keep the VRhythm Going: a Musician-Centred Study Investigating How Virtual Reality Can Support Creative Musical Practice

Social & Collaborative VRImmersion & Presence ResearchMusicians, DJs & Sound DesignersDancers & Performing Artists

Title of the Paper

Keep the VRhythm going: A musician-centred study investigating how Virtual Reality can support creative musical practice.

Paper Information

  • Subject Area: Virtual Reality and Musical Creative Practice
  • Keywords: Virtual Reality, Music, Musical Practice, Rehearsal, Performance, Improvisation, Creativity

Research Background and Issues

  • Problems or Challenges:

    • Musicians' creative practices are influenced by the acoustic and visual feedback of performance spaces, but rehearsals often cannot take place in the final performance venue.
    • Acoustic design in band rehearsal rooms is often of poor quality, failing to simulate complex perceptual effects.
    • The COVID-19 pandemic exacerbated difficulties in musicians' creative practices, such as the lack of physical spaces and the inability to transition into an appropriate mindset.
    • Research on Virtual Reality (VR) in performance has predominantly focused on audiences rather than performers, with existing systems lacking realistic sound rendering.
  • Significance:

    • Enhancing musicians' adaptability to acoustic and visual environments can benefit creation, rehearsal, and performance.
    • Seeking solutions to provide alternative high-quality rehearsal spaces and alleviate performance anxiety.
  • Research Motivation and Related Work:

    • Investigating how VR can support musicians' creative practices by designing musical experiences that integrate visual and acoustic elements.
    • Developing a VR system based on six design requirements and comparing it with existing simulators and spatial sound rendering studies.

Solution

  • Methods and Solution:

    • Propose and develop a musician-centered VR system named "VR Rehearse & Perform."
    • Plan key design requirements based on feedback from musicians and performance science experts.
    • The system offers virtual environments with high-quality acoustic spaces and visual effects for rehearsal, performance, and improvisation.
  • Innovations:

    • Enables musicians to explore customizable creative rehearsal and performance environments (acoustic properties and lighting effects).
    • Facilitates inspiration and the cultivation of performance mental states through interactions between acoustic spaces and visual environments.
    • Provides real-time sound feedback seamlessly integrated with virtual environments, while addressing audio quality and latency optimization.
  • Implementation Steps and Techniques:

    • Build medium-fidelity and high-fidelity VR models using the Unity game engine.
    • Utilize the 3DTi toolkit for spatial audio processing, combined with real concert hall impulse responses (RIR).
    • Add dynamic interaction options, including gesture control and environment customization.
    • Collect data and evaluate the system's effectiveness in supporting musicians' creative practices.

Research Outcomes

  • Specific Outcomes:

    • VR Rehearse & Perform effectively supports various creative practices of musicians, such as rehearsal, performance, and improvisation.
    • Provides access to high-quality acoustic environments and "sanctuary" spaces, enhancing performance preparation and mental states.
    • Explores the relationship between diverse musical environments and parameter settings with musical creativity.
  • Advantages:

    • Offers an affordable, convenient, and flexible solution for musical rehearsal and creation.
    • The experimental environment inspires musicians' creativity and facilitates exploration of new performance possibilities.
    • Reduces the pressure of physical spaces and mitigates performance anxiety.
  • Experimental or Evaluation Results:

    • Participating musicians generally recognized the potential of virtual environments and the flexibility of the system.
    • The acoustic accuracy of the system received positive feedback across different scenarios, though audio latency impacted the performance of certain instruments.
    • Environmental diversity significantly enhanced musicians' creativity and engagement.
  • Limitations and Future Directions:

    • Limitations:
      • Audio latency issues were more pronounced for certain instruments, such as keyboards.
      • The VR system currently does not support multi-user interaction or real-time collaboration.
      • The system may lack comprehensive tracking of musicians' physical dynamics and instrument positioning.
    • Future Directions:
      • Improve audio processing techniques to reduce latency while maintaining acoustic authenticity.
      • Explore symbolic or multimodal hybrid environments to introduce new sound and visual interaction pathways for creative practices.
      • Develop virtual music platforms supporting multi-user collaboration and enhance visual integration of instruments.

Through this study, the authors successfully demonstrated that VR technology can serve as a powerful tool to support musical creative practices, laying a foundation for future related research.

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https://hci.top/en/papers/chi/68774/2022

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DOI: https://dl.acm.org/doi/abs/10.1145/3491102.3501922
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Source
CHI
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Year
2022
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7 authors
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Social & Collaborative VR, Immersion & Presence Research
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Musicians, DJs & Sound Designers, Dancers & Performing Artists
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