A Change of Scenery: Transformative Insights from Retrospective VR Embodied Perspective-Taking of Conflict With a Close Other

Social & Collaborative VRImmersion & Presence ResearchPsychiatrists & PsychotherapistsDancers & Performing Artists

Title of the Paper

A Change of Scenery: Transformative Insights from Retrospective VR Embodied Perspective-Taking of Conflict With a Close Other

Paper Information

  • Research Domain: Human-Computer Interaction, Virtual Reality Technology, Behavioral Therapy
  • Keywords: Close relationships, conflict resolution, perspective-taking, communication, social cognition, virtual reality, embodied experience, reflection, empathy, behavioral change, mixed methods

Research Background and Problem

  • Identified Problems/Challenges:

    1. Close relationships (e.g., family members, partners, or close friends) play a crucial role in health and well-being but are prone to high conflict risks.
    2. Existing technological solutions (e.g., robotic mediators, video reviews) can alleviate conflicts but fail to deeply support long-term social cognition and conflict resolution.
    3. Traditional video-based reflection methods are commonly used in therapy and research but lack sufficient evidence in promoting perspective-taking or altering conflict behaviors.
  • Significance of the Research: Differences in perspectives during conflicts are a core issue. Enhancing perspective-taking abilities can improve problem-solving skills and the ability to understand others' emotions. This capability is particularly important for fostering healthy close relationships.

  • Research Motivation and Related Work: By integrating embodied perspective-taking in virtual reality (VR) with work in the field of conflict therapy, the authors explore how experiencing the perspective of a "close other" can promote deeper reflection and communication. This aims to expand the role of technology in conflict resolution while addressing gaps in current research.

Solution

  • Proposed Solution: The authors developed a hybrid technological system—Retrospective Embodied Perspective-Taking System (REPT)—which uses 360° video to recreate past conflict scenarios with a close other, enabling users to experience the dialogue from the other's visual perspective in virtual reality. This approach was compared with traditional split-screen video review methods (TAU).

  • Innovative Features:

    1. REPT combines the advantages of video review and VR embodied perspective-taking, applying this method to close relationships for the first time rather than to interactions with strangers.
    2. It simultaneously encourages users to reflect on their own and their partner's experiences, presenting them in a profound and equitable manner.
  • Implementation Steps and Technical Details:

    1. A head-mounted camera was used to record 360° video, capturing the first-person perspective of the participant's partner.
    2. The video was processed into a VR experience using Unity, including spatial audio and high-resolution imagery.
    3. In the experiment, two groups (REPT and TAU) were compared, with effects assessed through quantitative methods (e.g., behavioral coding system analysis) and qualitative methods (e.g., interview analysis).

Research Outcomes

  • Specific Findings:

    1. Experimental data showed that REPT significantly improved communication skills and positive emotions during conflicts compared to traditional TAU.
    2. REPT corrected strong attribution biases in close relationships and enhanced cognitive empathy, which was previously considered unaffected by VR.
    3. Interviews revealed that REPT users experienced "transformative insights," leading to significant changes in their perspectives or attitudes.
  • Comparative Advantages: Compared to existing TAU methods, REPT facilitates more detailed moment-to-moment reflection (rather than focusing solely on overall dialogue trends) and effectively encourages users to reevaluate conflict issues and relationships.

  • Experimental or Evaluation Results: The experiment utilized a quantitative Interaction Dimension Coding System (IDCS) to analyze improvements in individual and dialogue dimensions during post-conflict interactions. Qualitative interviews demonstrated users' deep insights and reflections. The results strongly supported the superior effectiveness of REPT.

  • Limitations and Future Directions:

    • Limitations:
      1. The sample size was small, requiring larger-scale samples to confirm specific effects.
      2. No long-term follow-up data were available to evaluate the system's lasting impact.
    • Future Directions:
      1. Investigate the influence of individual factors on REPT interaction outcomes.
      2. Expand the interactive contextual functionality of VR embodied experiences, such as supporting multi-party reflection scenarios and multimodal sensory technologies.
      3. Integrate REPT into real-world therapeutic applications to assess its ecological validity.

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https://hci.top/en/papers/chi/147966/2024

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DOI: https://doi.org/10.1145/3613904.3642146
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CHI
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Year
2024
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4 authors
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Social & Collaborative VR, Immersion & Presence Research
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Psychiatrists & Psychotherapists, Dancers & Performing Artists
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