Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality Theatre

Social & Collaborative VRInteractive Narrative & Immersive StorytellingMusicians, DJs & Sound DesignersDancers & Performing Artists

Title of the Paper

Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality Theatre

Paper Information

  • Topic Area: Virtual Reality Theatre
  • Keywords: Virtual Reality Theatre, Drama, Mediated Theatre, Design Process, Interaction Design

Research Background and Problems

  • What problems or challenges did the authors identify?
    Virtual Reality Theatre (VR Theatre), as an emerging art form, combines theatrical production with game development practices, presenting a new medium for live performance. At this stage, there is still limited understanding of the creative experiences of VR Theatre creators and the impact of this medium on audience experiences. The field lacks established tools, role definitions, and production processes, while also facing technical challenges such as participant motion sickness and the iterative demands of software development.

  • Why is this problem important?
    Through VR Theatre, performers and audiences can enter virtual worlds, breaking the constraints of traditional physical stages and enhancing immersion and interactivity. This new medium has the potential to evolve into a unique art form, combining traditional elements of historical theatre with cutting-edge VR technology.

  • Research Motivation and Related Work:
    By analyzing a VR Theatre production titled You Should Have Stayed Home created by SpiderWebShow, the authors explore role distribution, processes, and audience experience design from the perspective of the production team.

Solution

  • What methods or solutions did the authors propose?
    The authors conducted in-depth interviews with members of the VR Theatre production team using semi-structured interviews to analyze their creative processes, challenges, and design practices. The study focused on role distribution, iterative design processes, and the integration of traditional theatre with interaction design.

  • What is innovative about this solution?

    • A systematic analysis of the VR Theatre production process and the experiences of its team members for the first time.
    • Quantification of the importance of non-traditional roles (e.g., VR developers) in theatrical creation, exploring the fusion of technology and art.
    • Experience-based proposals for VR Theatre tool requirements and design recommendations to advance the field.
  • What are the implementation steps and key technologies used?

    1. Team Building: Assembling team members with traditional theatre production experience and limited VR development experience.
    2. Platform Selection: Using VRChat as the platform for constructing the virtual space, and developing scenes with Unity and its Udon scripting language.
    3. Iterative Development: Completing script adaptation, virtual set design, tool creation, and performance rehearsals through an incremental and iterative process.
    4. Audience Experience Design: Experimenting with audience roles, permissions, and interactivity, gradually reducing the perceived "freedom of action" for the audience through virtual settings.
    5. Tool Support: Creating tools tailored to the needs of theatre designers, such as triggers for lighting, sound effects, and animations.

Research Outcomes

  • What specific outcomes were achieved?

    • Identification of complex team roles, including the significant creative role of VR developers.
    • Completion of an emotionally impactful, interactive, and immersive VR Theatre performance.
    • Proposal of a new theatrical production process adapted to the VR medium, including a co-evolutionary iterative model for scripts and set design.
  • What advantages does it have compared to existing solutions?

    • Compared to traditional theatre, VR Theatre achieves stronger visual and spatial immersion through digital means.
    • Offers various innovative audience experience design methods, such as dynamic perspective shifts, environmental changes, and interactive sound design.
  • What were the experimental or evaluation results?

    • Interviews revealed that the team achieved performance outcomes that exceeded expectations through script and technical improvements.
    • Audience immersion and emotional resonance with the storyline were significantly enhanced in the virtual setting.
  • Limitations and Future Directions:

    • Limitations: The lack of adequate tools forces artistic creators to heavily rely on developers; performance duration is limited (only 40 minutes); VR headsets may cause motion sickness and restrict user participation.
    • Future Directions:
      • Develop more standardized, flexible tools that cater to the needs of the arts industry for VR Theatre.
      • Explore effective ways to integrate audience interaction with traditional theatrical aesthetics.
      • Expand the scale of participation in VR Theatre while addressing technical and health-related issues.

Through the in-depth research and professional analysis presented in this paper, VR Theatre is poised to become a significant direction for the next generation of theatrical creation.

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https://hci.top/en/papers/chi/147875/2024

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DOI: https://doi.org/10.1145/3613904.3642741
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Source
CHI
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Year
2024
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6 authors
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Subtopics
Social & Collaborative VR, Interactive Narrative & Immersive Storytelling
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Musicians, DJs & Sound Designers, Dancers & Performing Artists
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