Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO

Game UX & Player BehaviorMultiplayer & Social GamesEsports Players & Live StreamersContent Creators (YouTubers, Podcasters)

Raiding is a format in digital gaming that requires groups of people to collaborate and/or compete for a common goal. In 2017, the raiding format was introduced in the location-based mobile game Pokémon GO, which offers a mixed reality experience to friends and strangers coordinating for in-person raids. To understand this technology-mediated social phenomenon, we conducted over a year of participant observations, surveys with 510 players, and interviews with 25 players who raid in Pokémon GO. Using the analytical lens of Arrow, McGrath, and Berdahl's theory of small groups as complex systems, we identify global, local, and contextual dynamics in location-based raiding that support and challenge ad-hoc group formation in real life. Based on this empirical and theoretical understanding, we discuss implications to design for transparency, social affordances, and bridging gaps between global and contextual dynamics for increased positive and inclusive community interactions.

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https://hci.top/en/papers/chi/5493/2019

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Source
CHI
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Year
2019
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8 authors
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Subtopics
Game UX & Player Behavior, Multiplayer & Social Games
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Esports Players & Live Streamers, Content Creators (YouTubers, Podcasters)
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Abstract only
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