Regan L. Mandryk

schoolUniversity of Saskatchewanbar_chart#200 Global Rank
Total Papers
21
HCI Rank
#200
Research Areas
8
Years Active
7

Personal Information

  • KeywordsHuman-Computer InteractionVideo Game ResearchGames User ResearchDigital Games and Mental Health
  • OrganizationUniversity of Victoria
  • EducationUniversity of Winnipeg, Simon Fraser University
  • Emailregan@cs.usask.ca

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Biography

Regan Lee Mandryk is a Canadian professor of Computer Science currently working at the University of Victoria. Her primary research areas include human-computer interaction and user experience in video games. Her work explores the relationship between digital games and mental health, innovatively leveraging games to address mental health challenges, such as improving attention or assessing psychological conditions. She has a robust academic background, earning a bachelor's degree in Mathematics and Physics from the University of Winnipeg, followed by a master's degree in Kinesiology and a Ph.D. in Computing Science from Simon Fraser University. Her doctoral dissertation made groundbreaking advancements in applied physiological measurement and received multiple academic awards. Throughout her career, Mandryk has focused on developing game-based tools, such as the Gemini game for enhancing physical activity in university students and EEG-based games for improving children's attention management. She has received prestigious national awards, including the E.W.R. Steacie Memorial Fellowship from the Natural Sciences and Engineering Research Council.

Work Experience

  • 2018 – Present·University of Victoria·Professor
    • Focused on research in digital games and human-computer interaction, exploring game-based applications in mental health assessment and intervention.
  • 2010 – 2018·University of Saskatchewan·Associate Professor
    • Led a games user research team and developed innovative game tools aimed at enhancing mental health for both children and adults.
  • 2006 – 2010·University of Saskatchewan·Assistant Professor
    • Studied the impact of video games on university students' physical activity, developing role-playing games integrated with real-world activity.

Education

  • 2000 – 2005·Simon Fraser University·Ph.D.
    • Research Area: Modeling user affect in interactive game environments through applied physiological measurement.
  • 1997 – 2000·Simon Fraser University·Master's Degree
    • Field of Study: Kinesiology
  • 1993 – 1997·University of Winnipeg·Bachelor's Degree
    • Field of Study: Mathematics and Physics

This biography was generated by AI from publicly available information and may contain delays or inaccuracies.

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