Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies

Honorable Mention
Multiplayer & Social GamesCyberbullying & Online HarassmentGame Developers & DesignersEsports Players & Live StreamersHCI Researchers

Title of the Paper

Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies

Paper Information

  • Research Domain: Toxic behaviors and coping strategies in online multiplayer games
  • Keywords: Online games, toxic behaviors, coping strategies, esports, social computing

Research Background and Issues

  • Issues or Challenges Identified by the Authors:

    • Toxic behaviors in online multiplayer games are widespread, including harassment, verbal abuse, flaming, intentional disruption, and more, posing significant threats to players' gaming experiences and mental health.
    • Although game developers and researchers have attempted to mitigate toxic behaviors through detection, blocking, and filtering methods, these issues persist.
    • Existing solutions primarily focus on preventing the spread of toxic behaviors but lack sufficient support for players to effectively cope after being exposed to such behaviors.
  • Importance of the Research:

    • 83% of adult players have experienced harassment in online multiplayer games, indicating that toxic behaviors have become a pervasive phenomenon.
    • Toxic behaviors lead to psychological stress, emotional imbalance, and lowered self-esteem, negatively impacting gaming communities, individual players, and game developers.
  • Research Motivation and Related Work:

    • While some tools (e.g., reporting, blocking, and filtering) exist, it remains unclear which in-game coping strategies are most effective and how to design tools that support these strategies.
    • This study aims to provide guidance for designing integrated in-game tools to help players cope with toxic behaviors.

Solution

  • Methods or Solutions:

    • The authors conducted a literature review to compile 20 methods players use to cope with toxic behaviors in games.
    • Using affinity mapping, they proposed five high-level coping strategy frameworks: blocking the source, accepting the issue, confronting the perpetrator, switching environments, and seeking support.
    • A survey study was conducted to analyze the usage and efficacy of these strategies among players and to explore the relationship between players' coping styles and strategies.
  • Innovations:

    • Introduced a novel framework for coping with toxic behaviors in games and revealed the frequency and effectiveness of different strategies.
    • Investigated the relationship between the frequency of using in-game tools and their effectiveness, emphasizing the importance of tool availability.
    • Explored the association between individual coping styles (e.g., emotional, problem-focused, and avoidant) and specific strategies used in games.
  • Implementation Steps and Techniques:

    • Literature review and coding: Extracted and organized coping methods from existing literature.
    • Survey study: Designed questionnaires to evaluate players' exposure to toxic behaviors, usage of coping strategies, and personal coping styles.
    • Data analysis: Conducted exploratory factor analysis to identify high-level strategy frameworks, along with regression and mediation analyses to study their effectiveness.

Research Findings

  • Specific Findings:

    • Players employed a wide range of coping methods, with blocking the source being the most commonly used strategy, while seeking support was the least utilized.
    • Significant associations were found between different coping strategies and players' general coping styles, e.g., avoidant styles were more inclined to use switching environments, while emotional styles favored seeking support.
    • The availability of in-game tools significantly increased the frequency and effectiveness of coping strategies, with this relationship partially mediated by usage frequency.
  • Advantages:

    • Provides a clear framework to assist game developers in designing tools to address toxic behaviors.
    • Highlights the need to tailor coping methods to individual player characteristics for more personalized support.
  • Experimental or Evaluation Results:

    • The effectiveness of players' coping strategies against toxic behaviors was significantly related to their frequency of being targeted and the level of tool support.
    • Mediation analysis showed that tool availability not only enhanced effectiveness through increased usage frequency but also had a direct impact.
  • Limitations and Future Directions:

    • Limitations: The study sample included only players familiar with toxic behaviors, excluding those encountering such behaviors for the first time; relied on self-reported data; adjustments and validation of some strategies require further research.
    • Future Directions:
      1. Develop open-source tools to address toxic behaviors and support game developers.
      2. Conduct a systematic literature review to cover a broader range of coping mechanisms.
      3. Validate the scalability of the coping framework and design behavioral measurement methods.

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https://hci.top/en/papers/chi/147177/2024

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DOI: https://doi.org/10.1145/3613904.3642523
At a Glance

Paper Snapshot

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Source
CHI
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Year
2024
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Award
Honorable Mention
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Authors
2 authors
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Subtopics
Multiplayer & Social Games, Cyberbullying & Online Harassment
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Professions
Game Developers & Designers, Esports Players & Live Streamers, HCI Researchers
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Content Status
Full text indexed
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