Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies
Honorable MentionMultiplayer & Social GamesCyberbullying & Online HarassmentGame Developers & DesignersEsports Players & Live StreamersHCI Researchers
Title of the Paper
Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies
Paper Information
- Research Domain: Toxic behaviors and coping strategies in online multiplayer games
- Keywords: Online games, toxic behaviors, coping strategies, esports, social computing
Research Background and Issues
-
Issues or Challenges Identified by the Authors:
- Toxic behaviors in online multiplayer games are widespread, including harassment, verbal abuse, flaming, intentional disruption, and more, posing significant threats to players' gaming experiences and mental health.
- Although game developers and researchers have attempted to mitigate toxic behaviors through detection, blocking, and filtering methods, these issues persist.
- Existing solutions primarily focus on preventing the spread of toxic behaviors but lack sufficient support for players to effectively cope after being exposed to such behaviors.
-
Importance of the Research:
- 83% of adult players have experienced harassment in online multiplayer games, indicating that toxic behaviors have become a pervasive phenomenon.
- Toxic behaviors lead to psychological stress, emotional imbalance, and lowered self-esteem, negatively impacting gaming communities, individual players, and game developers.
-
Research Motivation and Related Work:
- While some tools (e.g., reporting, blocking, and filtering) exist, it remains unclear which in-game coping strategies are most effective and how to design tools that support these strategies.
- This study aims to provide guidance for designing integrated in-game tools to help players cope with toxic behaviors.
Solution
-
Methods or Solutions:
- The authors conducted a literature review to compile 20 methods players use to cope with toxic behaviors in games.
- Using affinity mapping, they proposed five high-level coping strategy frameworks: blocking the source, accepting the issue, confronting the perpetrator, switching environments, and seeking support.
- A survey study was conducted to analyze the usage and efficacy of these strategies among players and to explore the relationship between players' coping styles and strategies.
-
Innovations:
- Introduced a novel framework for coping with toxic behaviors in games and revealed the frequency and effectiveness of different strategies.
- Investigated the relationship between the frequency of using in-game tools and their effectiveness, emphasizing the importance of tool availability.
- Explored the association between individual coping styles (e.g., emotional, problem-focused, and avoidant) and specific strategies used in games.
-
Implementation Steps and Techniques:
- Literature review and coding: Extracted and organized coping methods from existing literature.
- Survey study: Designed questionnaires to evaluate players' exposure to toxic behaviors, usage of coping strategies, and personal coping styles.
- Data analysis: Conducted exploratory factor analysis to identify high-level strategy frameworks, along with regression and mediation analyses to study their effectiveness.
Research Findings
-
Specific Findings:
- Players employed a wide range of coping methods, with blocking the source being the most commonly used strategy, while seeking support was the least utilized.
- Significant associations were found between different coping strategies and players' general coping styles, e.g., avoidant styles were more inclined to use switching environments, while emotional styles favored seeking support.
- The availability of in-game tools significantly increased the frequency and effectiveness of coping strategies, with this relationship partially mediated by usage frequency.
-
Advantages:
- Provides a clear framework to assist game developers in designing tools to address toxic behaviors.
- Highlights the need to tailor coping methods to individual player characteristics for more personalized support.
-
Experimental or Evaluation Results:
- The effectiveness of players' coping strategies against toxic behaviors was significantly related to their frequency of being targeted and the level of tool support.
- Mediation analysis showed that tool availability not only enhanced effectiveness through increased usage frequency but also had a direct impact.
-
Limitations and Future Directions:
- Limitations: The study sample included only players familiar with toxic behaviors, excluding those encountering such behaviors for the first time; relied on self-reported data; adjustments and validation of some strategies require further research.
- Future Directions:
- Develop open-source tools to address toxic behaviors and support game developers.
- Conduct a systematic literature review to cover a broader range of coping mechanisms.
- Validate the scalability of the coping framework and design behavioral measurement methods.
Research Questions / Practical Problems
Question signals indexed for this paper.
help
Research Questions
3- What strategies do players most commonly use to cope with toxic behavior in online games?Category: Gameplay, Player Behavior, and Engagement ExperienceSimilar questionsarrow_forward
- How effective are different coping strategies in mitigating negative impacts of toxic behavior?Category: Gameplay, Player Behavior, and Engagement ExperienceSimilar questionsarrow_forward
- How do players' individual coping styles affect their chosen strategies and outcomes?Category: Gameplay, Player Behavior, and Engagement ExperienceSimilar questionsarrow_forward
lightbulb
Practical Problems
1- Players lack effective coping tools and support after encountering toxic behavior.Category: Gameplay, Player Behavior, and Engagement ExperienceSimilar questionsarrow_forward
No related papers with ≥60% similarity
Based on Jaccard similarity of research subtopics & professions (≥60%)
Quick Actions
AdRecommended
Learn AI Coding at CodeNow
open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3613904.3642523
At a Glance
fact_checkPaper Snapshot
dataset
Source
CHI
calendar_month
Year
2024
emoji_events
Award
Honorable Mention
group
Authors
2 authors
sell
Subtopics
Multiplayer & Social Games, Cyberbullying & Online Harassment
work
Professions
Game Developers & Designers, Esports Players & Live Streamers, HCI Researchers
article
Content Status
Full text indexed
hub
Related Papers
0 related papers