Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games

Game UX & Player BehaviorSerious & Functional GamesGamification DesignGame Developers & DesignersHCI Researchers

Title of the Paper

Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges in Digital Games

Paper Information

  • Subject Area: Research on fear of failure, self-regulation, and cheat mechanisms in digital games
  • Keywords: self-regulation, action-state orientation, digital games, cheating, game cheat codes, player experience, stress, fear of failure

Research Background and Issues

  • Problem or Challenge:

    • Failure is a core experience in games, but many players may require external support (e.g., cheat codes) when facing fear of failure and self-regulation challenges.
    • Can cheating in single-player games be redefined as a form of "micro-intervention" to improve players' emotional experiences and provide restorative gameplay?
    • Can Action-State Orientation (ASO) theory explain how players cope with the stress of failure in games?
  • Significance:

    • While the challenge of failure is a source of enjoyment for many players, it can impose excessive stress on some, particularly those who lack self-regulation in threatening situations (e.g., fear of failure).
    • Understanding how cheat codes serve as external support to alleviate stress for these players can provide theoretical guidance for game design and user experience.
  • Research Motivation and Related Work:

    • Individual differences between action orientation and state orientation have been shown to influence emotional regulation under stressful conditions.
    • Passmore et al. have framed cheating in single-player games as a form of self-regulation for players, contributing to restorative experiences.
    • External support has been shown to have positive effects on state-oriented individuals in fields such as health and education, but this has yet to be fully examined in gaming contexts.

Proposed Solution

  • Proposed Method or Solution:

    • Investigate the use of cheat codes (e.g., money generation codes) as external support in games and examine how they affect players' performance and experiences when facing the threat of failure.
    • Introduce Action-State Orientation theory into game research to explore whether cheat codes can help state-oriented players better cope with stress.
  • Innovations:

    • Introduce a psychological theory (self-regulation theory) into game design to provide a new analytical dimension for understanding player experiences and behaviors.
    • Explore whether cheating in single-player games should be reinterpreted from the perspective of individual differences.
  • Implementation Steps and Key Techniques:

    1. Experimental Design: Recruit 88 participants (with no prior experience in the game) to play a complex single-player city management game, Anno 1404, under failure-threatening conditions.
    2. Operationalizing Threat Conditions: Create "poverty" and "wealth" conditions by manipulating starting money to simulate different levels of failure risk.
    3. Provide a cheat code option (pressing F8 to generate money) to observe participants' usage behaviors.
    4. Use standardized questionnaires to measure action-state orientation, intrinsic motivation, player experience, flow experience, and performance.

Research Findings

  • Specific Findings:

    1. Cheat Code Usage Tendencies:
      • Participants with higher state orientation were more likely to use cheat codes and used them more frequently.
      • No significant relationship was found between the condition (poverty or wealth) and cheat code usage.
    2. Player Experience:
      • State-oriented players reported higher levels of stress and tension, but these feelings disappeared after using cheat codes.
      • Cheat codes had no significant effect on other player experience variables (e.g., flow experience, need satisfaction, and intrinsic motivation).
    3. Player Performance:
      • No statistically significant performance differences were found between participants who used cheat codes and those who did not.
  • Comparison with Existing Solutions:

    • Unlike existing literature that highlights the "negative effects of cheating" (e.g., being perceived as unfair or inauthentic), this study found that cheat codes can have positive effects without impacting players' overall experience or learning process.
  • Experimental/Evaluation Results:

    • External support via cheat codes significantly reduced in-game stress for state-oriented individuals but did not improve the experience for action-oriented individuals.
    • Providing cheat options had no negative effects on key player experience dimensions, including enjoyment and immersion.
  • Limitations and Future Directions:

    • Limitations:
      • The lack of a control group (a group without cheat options) limits further exploration of the specific impact of cheat options.
      • The study sample consisted of university students with an average age of 21.89, potentially limiting generalizability to other populations.
      • The study only validated findings in a single-player game context, without exploring similar mechanisms in other game types or multiplayer games.
    • Future Research Directions:
      • Expand research to more diverse samples (e.g., different age groups and genders).
      • Explore external support mechanisms beyond cheat codes (e.g., collaborative game design).
      • Test threat and external support models in other game genres.

Conclusion

This study introduces Action-State Orientation theory to explore the role of cheat codes in single-player games as external support mechanisms to alleviate players' stress from failure. The research finds that cheat codes have a positive stress-relief effect for state-oriented players, with no observed negative impact on experience or performance. This suggests that game design can better meet the diverse needs and goals of players through personalized external support mechanisms, thereby enhancing user experience and inclusivity in gaming.

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https://hci.top/en/papers/chi/147333/2024

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DOI: https://doi.org/10.1145/3613904.3642603
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CHI
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2024
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Game UX & Player Behavior, Serious & Functional Games, Gamification Design
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Game Developers & Designers, HCI Researchers
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