Zhengzhe Zhu

schoolPurdue Universitybar_chart#876 Global Rank
Total Papers
10
HCI Rank
#876
Research Areas
9
Years Active
7

Personal Information

  • KeywordsHuman-Computer Interaction (HCI)Virtual RealityAugmented RealitySTEM EducationCollaborative Platforms
  • Education (Institution)Purdue University
  • Emailzhu714@purdue.edu

Social Media & Links

Biography

Zhengzhe Zhu is a Ph.D. candidate at the School of Electrical and Computer Engineering, Purdue University, specializing in Human-Computer Interaction (HCI). His work focuses on leveraging Virtual Reality (VR) and Augmented Reality (AR) technologies to enhance collaboration, increase engagement, and improve educational experiences. He has contributed to multiple innovative projects, including developing AR applications and collaborative platforms for STEM education, advancing the use of AR and VR technologies in education and training. Zhu has published multiple papers at top academic conferences and participated in the development of several patents, establishing himself as an active researcher in the field of AR educational technology.

Work Experience

  • 2020–Present·Purdue University·Research Assistant
    • Contributed to the development of AR education platforms, such as Meta-AR and LearnIoTVR.
    • Focused on improving STEM classroom environments and fostering remote collaboration through AR and VR technologies.

Education

  • 2020–Present·Purdue University·Ph.D. Candidate
    • Field of Study: Electrical and Computer Engineering (ECE)
    • Research Areas: Human-Computer Interaction (HCI), Augmented Reality (AR), Virtual Reality (VR)

Representative Research Contributions

  • Meta-AR: A collaborative augmented reality platform designed for STEM education, enabling remote interaction between educators and learners through cloud-based technology.
  • LearnIoTVR: A virtual reality environment providing real-life learning experiences in the Internet of Things (IoT) field.
  • avaTTAR: An augmented reality training system combining first-person and third-person perspectives for enhancing table tennis skills.

This biography was generated by AI from publicly available information and may contain delays or inaccuracies.

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