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Author: 761
11 results

Understanding Spatiotemporal-Aware Multimodal Conversational Search in the Outdoor Urban Space

Emerging multimodal conversational search (MCS) tools (e.g., Gemini Live) allow users to search for spatiotemporal information through natural language dialogues as they move through urban space. Despite the growing popularity of these tools, there is limited understanding of how people engage with this technology. To…

JX
Jiangnan Xu et al.Rochester Institute of Technology

Understanding the Dynamics of Trust in Location-Based Games as Hybrid Spaces: The Players' Perspective

Location-based games (LBGs) merge digital play with physical environments, creating hybrid spaces that require players to navigate complex trust dynamics. Despite their global popularity, LBGs introduce unique challenges around fairness, safety, and privacy, spanning interactions among players, game systems, local com…

JX
Jiangnan Xu et al.Rochester Institute of Technology

Exploring Deaf And Hard of Hearing Peoples’ Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension

Tasks in augmented reality (AR), such as 3D interaction and instructional comprehension, are often designed for users with uniform sensory abilities. Such an approach, however, can overlook the more nuanced needs of Deaf and Hard of Hearing (DHH) users who might have reduced auditory perception. To better understand t…

SL
Sanzida Mojib Luna et al.Rochester Institute of Technology

Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People

Co-located collaborative shared augmented reality (CS-AR) environments have gained considerable research attention, mainly focusing on design, implementation, accuracy, and usability. Yet, a gap persists in our understanding regarding the accessibility and inclusivity of such environments for diverse user groups, such…

SL
Sanzida Mojib Luna et al.Rochester Institute of Technology
AdRecommended

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Designing Multispecies Worlds for Robots, Cats, and Humans

We reflect on the design of a multispecies world centred around a bespoke enclosure in which three cats and a robot arm coexist for six hours a day during a twelve-day installation as part of an artist-led project. In this paper, we present the project's design process, encompassing various interconnected components,…

ES
Eike Schneiders et al.University of Nottingham

Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space

While ethical challenges are widely discussed in HCI, far less is reported about the ethical processes that researchers routinely navigate. We reflect on a multispecies project that negotiated an especially complex ethical approval process. Cat Royale was an artist-led exploration of creating an artwork to engage audi…

SB
Steven David Benford et al.University of Nottingham

Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters

Crowdsourcing in China is a thriving industry. Among its most interesting structures, we find crowdfarms, in which crowdworkers self-organize as small organizations to tackle macrotasks. Little, however, is known as to which practices these crowdfarms use to tackle the macrotasks, and this goes hand in hand with the c…

YW
Yihong Wang et al.Xi'an Jiaotong-Liverpool University

An Examination of the Work Practices of Crowdfarms

Crowdsourcing is a new value creation business model. Annual revenue of the Chinese market alone is hundreds of millions of dollars, yet few studies have focused on the practices of the Chinese crowdsourcing workforce, and those that do mainly focus on solo crowdworkers. We have extended our study of solo crowdworker…

YW
Yihong Wang et al.Xi'an Jiaotong-Liverpool University

Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers

Recent research highlights the potential of crowdsourcing in China. Yet very few studies explore the workplace context and experiences of Chinese crowdworkers. Those that do, focus mainly on the work experiences of solo crowdworkers but do not deal with issues pertaining to the substantial amount of people working in…

YW
Yihong Wang et al.Xi'an Jiaotong-Liverpool University

Encumbered Interaction: a Study of Musicians Preparing to Perform

Guitars are physical instruments that require skillful two-handed use. Their use is also supported by diverse digital and physical resources, such as videos and chord charts. To understand the challenges of interacting with supporting resources at the same time as playing we conducted an ethnographic study of the prep…

JA
Juan Pablo Martinez Avila et al.University of Nottingham

Designing the Audience Journey through Repeated Experiences

We report on the design, premiere and public evaluation of a multifaceted audience interface for a complex non-linear musical performance called Climb! which is particularly suited to being experienced more than once. This interface is designed to enable audiences to understand and appreciate the work, and integrates…

SB
Steve Benford et al.University of Nottingham
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

Understanding Spatiotemporal-Aware Multimodal Conversational Search in the Outdoor Urban Space

Emerging multimodal conversational search (MCS) tools (e.g., Gemini Live) allow users to search for spatiotemporal information through natural language dialogues as they move through urban space. Despite the growing popularity of these tools, there is limited understanding of how people engage with this technology. To…

JX
Jiangnan Xu et al.Rochester Institute of Technology

Understanding the Dynamics of Trust in Location-Based Games as Hybrid Spaces: The Players' Perspective

Location-based games (LBGs) merge digital play with physical environments, creating hybrid spaces that require players to navigate complex trust dynamics. Despite their global popularity, LBGs introduce unique challenges around fairness, safety, and privacy, spanning interactions among players, game systems, local com…

JX
Jiangnan Xu et al.Rochester Institute of Technology

Exploring Deaf And Hard of Hearing Peoples’ Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension

Tasks in augmented reality (AR), such as 3D interaction and instructional comprehension, are often designed for users with uniform sensory abilities. Such an approach, however, can overlook the more nuanced needs of Deaf and Hard of Hearing (DHH) users who might have reduced auditory perception. To better understand t…

SL
Sanzida Mojib Luna et al.Rochester Institute of Technology

Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People

Co-located collaborative shared augmented reality (CS-AR) environments have gained considerable research attention, mainly focusing on design, implementation, accuracy, and usability. Yet, a gap persists in our understanding regarding the accessibility and inclusivity of such environments for diverse user groups, such…

SL
Sanzida Mojib Luna et al.Rochester Institute of Technology
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new
emoji_events

Designing Multispecies Worlds for Robots, Cats, and Humans

We reflect on the design of a multispecies world centred around a bespoke enclosure in which three cats and a robot arm coexist for six hours a day during a twelve-day installation as part of an artist-led project. In this paper, we present the project's design process, encompassing various interconnected components,…

ES
Eike Schneiders et al.University of Nottingham
emoji_events

Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space

While ethical challenges are widely discussed in HCI, far less is reported about the ethical processes that researchers routinely navigate. We reflect on a multispecies project that negotiated an especially complex ethical approval process. Cat Royale was an artist-led exploration of creating an artwork to engage audi…

SB
Steven David Benford et al.University of Nottingham

Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters

Crowdsourcing in China is a thriving industry. Among its most interesting structures, we find crowdfarms, in which crowdworkers self-organize as small organizations to tackle macrotasks. Little, however, is known as to which practices these crowdfarms use to tackle the macrotasks, and this goes hand in hand with the c…

YW
Yihong Wang et al.Xi'an Jiaotong-Liverpool University

An Examination of the Work Practices of Crowdfarms

Crowdsourcing is a new value creation business model. Annual revenue of the Chinese market alone is hundreds of millions of dollars, yet few studies have focused on the practices of the Chinese crowdsourcing workforce, and those that do mainly focus on solo crowdworkers. We have extended our study of solo crowdworker…

YW
Yihong Wang et al.Xi'an Jiaotong-Liverpool University

Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers

Recent research highlights the potential of crowdsourcing in China. Yet very few studies explore the workplace context and experiences of Chinese crowdworkers. Those that do, focus mainly on the work experiences of solo crowdworkers but do not deal with issues pertaining to the substantial amount of people working in…

YW
Yihong Wang et al.Xi'an Jiaotong-Liverpool University
emoji_events

Encumbered Interaction: a Study of Musicians Preparing to Perform

Guitars are physical instruments that require skillful two-handed use. Their use is also supported by diverse digital and physical resources, such as videos and chord charts. To understand the challenges of interacting with supporting resources at the same time as playing we conducted an ethnographic study of the prep…

JA
Juan Pablo Martinez Avila et al.University of Nottingham

Designing the Audience Journey through Repeated Experiences

We report on the design, premiere and public evaluation of a multifaceted audience interface for a complex non-linear musical performance called Climb! which is particularly suited to being experienced more than once. This interface is designed to enable audiences to understand and appreciate the work, and integrates…

SB
Steve Benford et al.University of Nottingham