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Author: 5085
11 results

SewFab: Sewing Inspired Fabrication on an Unmodified FDM 3D Printer Leveraging Intermittent Human Assistance

We propose a technical method and system to enable an unmodified FDM 3D printer to fasten fabric in a manner analogous to traditional sewing. Rows of printed "needles" pierce layers of fabric with "thread" printed to fasten them together. This recreates traditional kinds of stitches while also enabling new ones. A tec…

LW
Ludwig Wilhelm Wall et al.University of Waterloo

Grand Challenges around Designing Computers’ Control Over Our Bodies

Advances in emerging technologies, such as on-body mechanical actuators and electrical muscle stimulation, have allowed computers to take control over our bodies. This presents opportunities as well as challenges, raising fundamental questions about agency and the role of our body when interacting with technology. To…

FM
Florian Floyd Mueller et al.Monash University

TacTalk: Personalizing Haptics Through Conversation

Haptic experiences are highly personal, but despite prior work exploring interfaces enabling personalization, we don't know what process drives the personalization of haptics. To enable a study of this process, including users' mental models and vocabularies, we introduce TacTalk, a conversational system enabling real…

AM
Anchit Mishra et al.University of Waterloo

Intermittent Interaction in Digital Fabrication: User Perception of Periodic Intervention in Semi-Automated Creation Tasks

Intermittent Interaction is a turn-taking approach used to interact with fabrication devices to do something that otherwise would be impractical or impossible for the machine. We investigate how people perceive intermittent interactions in a controlled study. A LEGO assembly task with timed lock boxes simulates human…

LW
Ludwig Wilhelm Wall et al.University of Waterloo
AdRecommended

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Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

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Development and Initial Validation of the Haptic Experience Inventory (HXI)

Haptic Experience (HX) encompasses distinct quality criteria specific to haptic interactions, yet no standardized instrument exists to measure it. This makes understanding and evaluating HX challenging. This paper reports on the development and validation of the Haptic Experience Inventory (HXI), a questionnaire measu…

TS
Tianzheng Shi et al.University of Waterloo

Substiports: User-Inserted Ad Hoc Objects as Reusable Structural Support Replacements for Unmodified FDM 3D Printers

We contribute a technical solution to reduce print time and material with unmodified fused deposition modelling printers. The approach uses ad hoc objects inserted by a user during printing as a replacement for printed support of overhanging structures. Examples of objects include household items like books, toy brick…

LW
Ludwig Wilhelm Wall et al.University of Waterloo

Factors of Haptic Experience across multiple Haptic modalities

Haptic Experience (HX) is a proposed set of quality criteria useful to haptics, with prior evidence for a 5-factor model with vibrotactile feedback. We report on an ongoing process of scale development to measure HX, and explore whether these criteria hold when applied to more diverse devices, including vibrotactile,…

AA
Ahmed Anwar et al.University of Waterloo

Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in Games

Game designers and researchers employ a sophisticated language for producing great player experiences with concepts such as juiciness, which refers to excessive positive feedback. However, much of their discourse excludes the role and value of haptic feedback. In this paper, we adapt terminology from game design to st…

TS
Tanay Singhal et al.University of Waterloo

Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable

We present a software system for fused deposition modelling 3D printing that replaces infill material with scrap to reduce material and energy consumption. Example scrap objects include unused 3D prints from prototyping and calibration, household waste like coffee cups, and off-cuts from other fabrication projects. To…

LW
Ludwig Wilhelm Wall et al.University of Waterloo

Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles

Autonomous vehicles have been rapidly progressing towards full autonomy using fixed driving styles, which may differ from individual passenger preferences. Violating these preferences may lead to passenger discomfort or anxiety. We studied passenger responses to different driving style parameters in a physical autonom…

ND
Nicole Dillen et al.University of Waterloo

Defining Haptic Experience: Foundations for Understanding, Communicating, and Evaluating HX

Haptic technology is maturing, with expectations and evidence that it will contribute to user experience (UX). However, we have very little understanding about how haptic technology can influence people's experience. Researchers and designers need a way to understand, communicate, and evaluate haptic technology's effe…

EK
Erin Kim et al.University of Waterloo
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

SewFab: Sewing Inspired Fabrication on an Unmodified FDM 3D Printer Leveraging Intermittent Human Assistance

We propose a technical method and system to enable an unmodified FDM 3D printer to fasten fabric in a manner analogous to traditional sewing. Rows of printed "needles" pierce layers of fabric with "thread" printed to fasten them together. This recreates traditional kinds of stitches while also enabling new ones. A tec…

LW
Ludwig Wilhelm Wall et al.University of Waterloo

Grand Challenges around Designing Computers’ Control Over Our Bodies

Advances in emerging technologies, such as on-body mechanical actuators and electrical muscle stimulation, have allowed computers to take control over our bodies. This presents opportunities as well as challenges, raising fundamental questions about agency and the role of our body when interacting with technology. To…

FM
Florian Floyd Mueller et al.Monash University

TacTalk: Personalizing Haptics Through Conversation

Haptic experiences are highly personal, but despite prior work exploring interfaces enabling personalization, we don't know what process drives the personalization of haptics. To enable a study of this process, including users' mental models and vocabularies, we introduce TacTalk, a conversational system enabling real…

AM
Anchit Mishra et al.University of Waterloo
emoji_events

Intermittent Interaction in Digital Fabrication: User Perception of Periodic Intervention in Semi-Automated Creation Tasks

Intermittent Interaction is a turn-taking approach used to interact with fabrication devices to do something that otherwise would be impractical or impossible for the machine. We investigate how people perceive intermittent interactions in a controlled study. A LEGO assembly task with timed lock boxes simulates human…

LW
Ludwig Wilhelm Wall et al.University of Waterloo
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Development and Initial Validation of the Haptic Experience Inventory (HXI)

Haptic Experience (HX) encompasses distinct quality criteria specific to haptic interactions, yet no standardized instrument exists to measure it. This makes understanding and evaluating HX challenging. This paper reports on the development and validation of the Haptic Experience Inventory (HXI), a questionnaire measu…

TS
Tianzheng Shi et al.University of Waterloo

Substiports: User-Inserted Ad Hoc Objects as Reusable Structural Support Replacements for Unmodified FDM 3D Printers

We contribute a technical solution to reduce print time and material with unmodified fused deposition modelling printers. The approach uses ad hoc objects inserted by a user during printing as a replacement for printed support of overhanging structures. Examples of objects include household items like books, toy brick…

LW
Ludwig Wilhelm Wall et al.University of Waterloo

Factors of Haptic Experience across multiple Haptic modalities

Haptic Experience (HX) is a proposed set of quality criteria useful to haptics, with prior evidence for a 5-factor model with vibrotactile feedback. We report on an ongoing process of scale development to measure HX, and explore whether these criteria hold when applied to more diverse devices, including vibrotactile,…

AA
Ahmed Anwar et al.University of Waterloo

Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in Games

Game designers and researchers employ a sophisticated language for producing great player experiences with concepts such as juiciness, which refers to excessive positive feedback. However, much of their discourse excludes the role and value of haptic feedback. In this paper, we adapt terminology from game design to st…

TS
Tanay Singhal et al.University of Waterloo

Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable

We present a software system for fused deposition modelling 3D printing that replaces infill material with scrap to reduce material and energy consumption. Example scrap objects include unused 3D prints from prototyping and calibration, household waste like coffee cups, and off-cuts from other fabrication projects. To…

LW
Ludwig Wilhelm Wall et al.University of Waterloo

Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles

Autonomous vehicles have been rapidly progressing towards full autonomy using fixed driving styles, which may differ from individual passenger preferences. Violating these preferences may lead to passenger discomfort or anxiety. We studied passenger responses to different driving style parameters in a physical autonom…

ND
Nicole Dillen et al.University of Waterloo
emoji_events

Defining Haptic Experience: Foundations for Understanding, Communicating, and Evaluating HX

Haptic technology is maturing, with expectations and evidence that it will contribute to user experience (UX). However, we have very little understanding about how haptic technology can influence people's experience. Researchers and designers need a way to understand, communicate, and evaluate haptic technology's effe…

EK
Erin Kim et al.University of Waterloo