Defining Haptic Experience: Foundations for Understanding, Communicating, and Evaluating HX

Honorable Mention
Vibrotactile Feedback & Skin StimulationHaptic WearablesEye Tracking & Gaze InteractionUI/UX DesignersHCI Researchers

Haptic technology is maturing, with expectations and evidence that it will contribute to user experience (UX). However, we have very little understanding about how haptic technology can influence people's experience. Researchers and designers need a way to understand, communicate, and evaluate haptic technology's effect on UX. From a literature review and two studies – one with haptics novices, the other with expert hapticians – we developed a theoretical model of the factors that constitute a good haptic experience (HX). We define HX and propose its constituent factors: design parameters of Timeliness, Density, Intensity, and Timbre; the cross-cutting concern of Personalization; usability requirements of Utility, Causality, Consistency, and Saliency; and experiential factors of Harmony, Expressivity, Autotelics, Immersion, and Realism as guiding constructs important for haptic experience. This model will help guide design and research of haptic systems, inform language around haptics, and provide the basis for evaluative instruments, such as checklists, heuristics, or questionnaires.

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https://hci.top/en/papers/chi/32151/2020

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DOI: https://doi.org/10.1145/3313831.3376280
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Source
CHI
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Year
2020
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Award
Honorable Mention
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Authors
2 authors
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Subtopics
Vibrotactile Feedback & Skin Stimulation, Haptic Wearables, Eye Tracking & Gaze Interaction
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Professions
UI/UX Designers, HCI Researchers
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Content Status
Abstract only
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Related Papers
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