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Author: 33178
12 results

How Users Perceive Mixed-Initiative AI: Attitudes Toward Assistance in Problem Solving

In mixed-initiative systems, the mode of AI assistance delivery can be as consequential as the assistance itself. We investigated two assistance delivery modes: on-demand help (users request via Button) and pre-scheduled help (assistance delivered at user-selected intervals, with user actions resetting the Timer). To…

YL
Yunhao Luo et al.University of California

ReUseIt: Synthesizing Reusable AI Agent Workflows for Web Automation

AI-powered web agents have the potential to automate repetitive tasks, such as form filling, information retrieval, and scheduling, but they struggle to reliably execute these tasks without human intervention, requiring users to provide detailed guidance during every run. We address this limitation by automatically sy…

YL
Yimeng Liu et al.University of California - Santa Barbara

Embedded vs. Situated: An Evaluation of AR Facial Training Feedback

While augmented reality (AR) research demonstrates benefits of embedded visualizations for gross motor training, its applicability to facial exercises remains under-explored. Providing effective real-time feedback for facial muscle training presents unique design challenges, given the complexity of facial musculature.…

AN
Avinash Ajit Nargund et al.University of California - Santa Barbara

Grand Challenges around Designing Computers’ Control Over Our Bodies

Advances in emerging technologies, such as on-body mechanical actuators and electrical muscle stimulation, have allowed computers to take control over our bodies. This presents opportunities as well as challenges, raising fundamental questions about agency and the role of our body when interacting with technology. To…

FM
Florian Floyd Mueller et al.Monash University
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

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GraspR: A Computational Model of Spatial User Preferences for Adaptive Grasp UI Design

Grasp User Interfaces (grasp UIs) enable dual-tasking in XR by allowing interaction with digital content while holding physical objects. However, designing grasp UIs presents a fundamental challenge: existing approaches either capture user preferences through labor-intensive elicitation studies that don't scale, or re…

AC
Arthur Caetano et al.University of California

SiCo: An Interactive Size-Controllable Virtual Try-On Approach for Informed Decision-Making

Virtual try-on (VTO) applications aim to replicate the in-store shopping experience and enhance online shopping by enabling users to interact with garments. However, many existing tools adopt a one-size-fits-all approach when visualizing clothing items. This approach limits user interaction with garments, particularly…

SC
Sherry X. Chen et al.University of California

DanceGen: Supporting Choreography Ideation and Prototyping with Generative AI

Choreography creation requires high proficiency in artistic and technical skills. Choreographers typically go through four stages to create a dance piece: preparation, studio, performance, and reflection. This process is often individualized, complicated, and challenging due to multiple constraints at each stage. To a…

YL
Yimeng Liu et al.University of California - Santa Barbara

AI Comes Out of the Closet: Using AI-Generated Virtual Characters to Help Individuals Practice LGBTQIA+ Advocacy

Despite significant historical progress, discrimination and social stigma continue to impact the lives of LGBTQIA+ individuals. The use of AI-generated virtual characters offers a unique opportunity to facilitate advocacy by engaging individuals in simulated conversations that can foster understanding, education, and…

DP
Daniel Pillis et al.Massachusetts Institute of Technology

Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation

We present a small and lightweight wearable device that enhances virtual reality experiences and reduces cybersickness by means of galvanic vestibular stimulation (GVS). GVS is a specific way to elicit vestibular reflexes that has been used for over a century to study the function of the vestibular system. In addition…

MS
Misha Sra et al.University of California - Santa Barbara

Novel Interaction Techniques for Collaboration in VR

Following their introduction in the 1960s, head-mounted VR systems mainly focused on visual and aural senses. In order to enhance immersion in the virtual world, researchers have since pursued the addition of movement and haptics through motion platforms, exoskeletons, and other hand-held devices. From a proliferation…

MS
Misha Sra et al.University of California - Santa Barbara

Project Zanzibar: A Portable and Flexible Tangible Interaction Platform

We present Project Zanzibar: a flexible mat that can locate, uniquely identify and communicate with tangible objects placed on its surface, as well as sense a user's touch and hover hand gestures. We describe the underlying technical contributions: efficient and localised Near Field Communication (NFC) over a larg…

NV
Nicolas Villar et al.Microsoft

BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games

With virtual reality head-mounted displays rapidly becoming accessible to mass audiences, there is growing interest in new forms of natural input techniques to enhance immersion and engagement for players. Research has explored physiological input for enhancing immersion in single player games through indirectly contr…

MS
Misha Sra et al.University of California - Santa Barbara
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

How Users Perceive Mixed-Initiative AI: Attitudes Toward Assistance in Problem Solving

In mixed-initiative systems, the mode of AI assistance delivery can be as consequential as the assistance itself. We investigated two assistance delivery modes: on-demand help (users request via Button) and pre-scheduled help (assistance delivered at user-selected intervals, with user actions resetting the Timer). To…

YL
Yunhao Luo et al.University of California

ReUseIt: Synthesizing Reusable AI Agent Workflows for Web Automation

AI-powered web agents have the potential to automate repetitive tasks, such as form filling, information retrieval, and scheduling, but they struggle to reliably execute these tasks without human intervention, requiring users to provide detailed guidance during every run. We address this limitation by automatically sy…

YL
Yimeng Liu et al.University of California - Santa Barbara

Embedded vs. Situated: An Evaluation of AR Facial Training Feedback

While augmented reality (AR) research demonstrates benefits of embedded visualizations for gross motor training, its applicability to facial exercises remains under-explored. Providing effective real-time feedback for facial muscle training presents unique design challenges, given the complexity of facial musculature.…

AN
Avinash Ajit Nargund et al.University of California - Santa Barbara

Grand Challenges around Designing Computers’ Control Over Our Bodies

Advances in emerging technologies, such as on-body mechanical actuators and electrical muscle stimulation, have allowed computers to take control over our bodies. This presents opportunities as well as challenges, raising fundamental questions about agency and the role of our body when interacting with technology. To…

FM
Florian Floyd Mueller et al.Monash University
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

GraspR: A Computational Model of Spatial User Preferences for Adaptive Grasp UI Design

Grasp User Interfaces (grasp UIs) enable dual-tasking in XR by allowing interaction with digital content while holding physical objects. However, designing grasp UIs presents a fundamental challenge: existing approaches either capture user preferences through labor-intensive elicitation studies that don't scale, or re…

AC
Arthur Caetano et al.University of California
emoji_events

SiCo: An Interactive Size-Controllable Virtual Try-On Approach for Informed Decision-Making

Virtual try-on (VTO) applications aim to replicate the in-store shopping experience and enhance online shopping by enabling users to interact with garments. However, many existing tools adopt a one-size-fits-all approach when visualizing clothing items. This approach limits user interaction with garments, particularly…

SC
Sherry X. Chen et al.University of California

DanceGen: Supporting Choreography Ideation and Prototyping with Generative AI

Choreography creation requires high proficiency in artistic and technical skills. Choreographers typically go through four stages to create a dance piece: preparation, studio, performance, and reflection. This process is often individualized, complicated, and challenging due to multiple constraints at each stage. To a…

YL
Yimeng Liu et al.University of California - Santa Barbara

AI Comes Out of the Closet: Using AI-Generated Virtual Characters to Help Individuals Practice LGBTQIA+ Advocacy

Despite significant historical progress, discrimination and social stigma continue to impact the lives of LGBTQIA+ individuals. The use of AI-generated virtual characters offers a unique opportunity to facilitate advocacy by engaging individuals in simulated conversations that can foster understanding, education, and…

DP
Daniel Pillis et al.Massachusetts Institute of Technology

Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation

We present a small and lightweight wearable device that enhances virtual reality experiences and reduces cybersickness by means of galvanic vestibular stimulation (GVS). GVS is a specific way to elicit vestibular reflexes that has been used for over a century to study the function of the vestibular system. In addition…

MS
Misha Sra et al.University of California - Santa Barbara

Novel Interaction Techniques for Collaboration in VR

Following their introduction in the 1960s, head-mounted VR systems mainly focused on visual and aural senses. In order to enhance immersion in the virtual world, researchers have since pursued the addition of movement and haptics through motion platforms, exoskeletons, and other hand-held devices. From a proliferation…

MS
Misha Sra et al.University of California - Santa Barbara
emoji_events

Project Zanzibar: A Portable and Flexible Tangible Interaction Platform

We present Project Zanzibar: a flexible mat that can locate, uniquely identify and communicate with tangible objects placed on its surface, as well as sense a user's touch and hover hand gestures. We describe the underlying technical contributions: efficient and localised Near Field Communication (NFC) over a larg…

NV
Nicolas Villar et al.Microsoft
emoji_events

BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games

With virtual reality head-mounted displays rapidly becoming accessible to mass audiences, there is growing interest in new forms of natural input techniques to enhance immersion and engagement for players. Research has explored physiological input for enhancing immersion in single player games through indirectly contr…

MS
Misha Sra et al.University of California - Santa Barbara