GraspR: A Computational Model of Spatial User Preferences for Adaptive Grasp UI Design

Haptic WearablesShape-Changing Interfaces & Soft Robotic MaterialsFull-Body Interaction & Embodied InputUI/UX DesignersAI/ML Researchers & EngineersHCI Researchers

Grasp User Interfaces (grasp UIs) enable dual-tasking in XR by allowing interaction with digital content while holding physical objects. However, designing grasp UIs presents a fundamental challenge: existing approaches either capture user preferences through labor-intensive elicitation studies that don't scale, or rely on biomechanical models that ignore subjective factors. We introduce GraspR, the first computational model that predicts user preferences for single-finger microgestures in grasp UIs. Our data-driven approach combines the scalability of computational methods with human preference modeling, trained on 1,520 preferences collected via a two-alternative forced choice paradigm across eight participants and four frequently used grasp variations. We demonstrate GraspR's effectiveness through a working prototype that dynamically adjusts interface layouts across four everyday tasks. We release both dataset and code to support future research in adaptive grasp UIs.

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https://hci.top/en/papers/uist/206928/2025

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DOI: https://doi.org/10.1145/3746059.3747744
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Source
UIST
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Year
2025
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Authors
4 authors
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Subtopics
Haptic Wearables, Shape-Changing Interfaces & Soft Robotic Materials, Full-Body Interaction & Embodied Input
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UI/UX Designers, AI/ML Researchers & Engineers, HCI Researchers
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Abstract only
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