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Author: 24944
11 results

Gesturing Toward Abstraction: Multimodal Convention Formation in Collaborative Physical Tasks

A quintessential feature of human intelligence is the ability to create ad hoc conventions over time to achieve shared goals efficiently. We investigate how communication strategies evolve through repeated collaboration as people coordinate on shared procedural abstractions. To this end, we conducted an online unimoda…

KM
Kiyosu Maeda et al.Princeton University

Uncertain Pointer: Situated Feedforward Visualizations for Ambiguity-Aware AR Target Selection

Target disambiguation is crucial in resolving input ambiguity in augmented reality (AR), especially for queries over distant objects or cluttered scenes on the go. Yet, visual feedforward techniques that support this process remain underexplored. We present Uncertain Pointer, a systematic exploration of feedforward vi…

CT
Ching-Yi Tsai et al.Princeton University

Reality Promises: Virtual-Physical Decoupling Illusions in Mixed Reality via Invisible Mobile Robots

Humans incessantly manipulate objects in their environment. Yet, mixed reality systems fall short of enabling seamless manipulations of the physical scene, constraining experiences to virtual effects. In this paper, we present the concept of Reality Promises, the mixed-reality illusion of manipulating the scene in way…

MK
Mohamed Kari et al.Princeton University

Designing Haptic Feedback for Sequential Gestural Inputs

This work seeks to design and evaluate haptic feedback for sequential gestural inputs, where mid-air hand gestures are used to express system commands. Nine haptic patterns are first designed leveraging metaphors. To pursue efficient interaction, we examine the trade-off between pattern duration and recognition accura…

SX
Shan Xu et al.Meta
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Transferable Microgestures Across Hand Posture and Location Constraints: Leveraging the Middle, Ring, and Pinky Fingers

Microgestures can enable auxiliary input when the hands are occupied. Although prior work has evaluated the comfort of microgestures performed by the index finger and thumb, these gestures cannot be performed while the fingers are constrained by specific hand locations or postures. As the hand can be freely positioned…

NJ
Nikhita Joshi et al.University of Waterloo

STAR: Smartphone-analogous Typing in Augmented Reality

While text entry is an essential and frequent task in Augmented Reality (AR) applications, devising an efficient and easy-to-use text entry method for AR remains an open challenge. This research presents STAR, a smartphone-analogous AR text entry technique that leverages a user's familiarity with smartphone two-thumb…

TK
Taejun Kim et al.Korea Advanced Institute of Science and Technology

Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual Reality

We can create Virtual Reality (VR) interactions that have no equivalent in the real world by remapping spacetime or altering users' body representation, such as stretching the user’s virtual arm for manipulation of distant objects or scaling up the user’s avatar to enable rapid locomotion. Prior research has leveraged…

PA
Parastoo Abtahi et al.Princeton University

REACH+: Extending the Reachability of Encountered-type Haptics Devices through Dynamic Redirection in VR

Encountered-type haptic devices (EHDs) face a number of challenges when physically embodying content in a virtual environment, including workspace limits and device latency. To address these issues, we propose REACH+, a framework for dynamic visuo-haptic redirection to improve the perceived performance of EHDs during…

EG
Eric J. Gonzalez et al.Stanford University

I'm a Giant: Walking in Large Virtual Environments at High Speed Gains

Advances in tracking technology and wireless headsets enable walking as a means of locomotion in Virtual Reality. When exploring virtual environments larger than room-scale, it is often desirable to increase users' perceived walking speed, for which we investigate three methods. (1) Ground-Level Scaling increases user…

PA
Parastoo Abtahi et al.Princeton University

Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality

Quadcopters have been used as hovering encountered-type haptic devices in virtual reality. We suggest that quadcopters can facilitate rich haptic interactions beyond force feedback by appropriating physical objects and the environment. We present HoverHaptics, an autonomous safe-to-touch quadcopter and its integration…

PA
Parastoo Abtahi et al.Princeton University

Visuo-Haptic Illusions for Improving the Perceived Performance of Shape Displays

In this work, we utilize visuo-haptic illusions to improve the perceived performance of encountered-type haptic devices, specifically shape displays, in virtual reality. Shape displays are matrices of actuated pins that travel vertically to render physical shapes; however, they have limitations such as low resolution,…

PA
Parastoo Abtahi et al.Princeton University
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

Gesturing Toward Abstraction: Multimodal Convention Formation in Collaborative Physical Tasks

A quintessential feature of human intelligence is the ability to create ad hoc conventions over time to achieve shared goals efficiently. We investigate how communication strategies evolve through repeated collaboration as people coordinate on shared procedural abstractions. To this end, we conducted an online unimoda…

KM
Kiyosu Maeda et al.Princeton University

Uncertain Pointer: Situated Feedforward Visualizations for Ambiguity-Aware AR Target Selection

Target disambiguation is crucial in resolving input ambiguity in augmented reality (AR), especially for queries over distant objects or cluttered scenes on the go. Yet, visual feedforward techniques that support this process remain underexplored. We present Uncertain Pointer, a systematic exploration of feedforward vi…

CT
Ching-Yi Tsai et al.Princeton University
emoji_events

Reality Promises: Virtual-Physical Decoupling Illusions in Mixed Reality via Invisible Mobile Robots

Humans incessantly manipulate objects in their environment. Yet, mixed reality systems fall short of enabling seamless manipulations of the physical scene, constraining experiences to virtual effects. In this paper, we present the concept of Reality Promises, the mixed-reality illusion of manipulating the scene in way…

MK
Mohamed Kari et al.Princeton University

Designing Haptic Feedback for Sequential Gestural Inputs

This work seeks to design and evaluate haptic feedback for sequential gestural inputs, where mid-air hand gestures are used to express system commands. Nine haptic patterns are first designed leveraging metaphors. To pursue efficient interaction, we examine the trade-off between pattern duration and recognition accura…

SX
Shan Xu et al.Meta
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Transferable Microgestures Across Hand Posture and Location Constraints: Leveraging the Middle, Ring, and Pinky Fingers

Microgestures can enable auxiliary input when the hands are occupied. Although prior work has evaluated the comfort of microgestures performed by the index finger and thumb, these gestures cannot be performed while the fingers are constrained by specific hand locations or postures. As the hand can be freely positioned…

NJ
Nikhita Joshi et al.University of Waterloo

STAR: Smartphone-analogous Typing in Augmented Reality

While text entry is an essential and frequent task in Augmented Reality (AR) applications, devising an efficient and easy-to-use text entry method for AR remains an open challenge. This research presents STAR, a smartphone-analogous AR text entry technique that leverages a user's familiarity with smartphone two-thumb…

TK
Taejun Kim et al.Korea Advanced Institute of Science and Technology

Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual Reality

We can create Virtual Reality (VR) interactions that have no equivalent in the real world by remapping spacetime or altering users' body representation, such as stretching the user’s virtual arm for manipulation of distant objects or scaling up the user’s avatar to enable rapid locomotion. Prior research has leveraged…

PA
Parastoo Abtahi et al.Princeton University

REACH+: Extending the Reachability of Encountered-type Haptics Devices through Dynamic Redirection in VR

Encountered-type haptic devices (EHDs) face a number of challenges when physically embodying content in a virtual environment, including workspace limits and device latency. To address these issues, we propose REACH+, a framework for dynamic visuo-haptic redirection to improve the perceived performance of EHDs during…

EG
Eric J. Gonzalez et al.Stanford University

I'm a Giant: Walking in Large Virtual Environments at High Speed Gains

Advances in tracking technology and wireless headsets enable walking as a means of locomotion in Virtual Reality. When exploring virtual environments larger than room-scale, it is often desirable to increase users' perceived walking speed, for which we investigate three methods. (1) Ground-Level Scaling increases user…

PA
Parastoo Abtahi et al.Princeton University
emoji_events

Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality

Quadcopters have been used as hovering encountered-type haptic devices in virtual reality. We suggest that quadcopters can facilitate rich haptic interactions beyond force feedback by appropriating physical objects and the environment. We present HoverHaptics, an autonomous safe-to-touch quadcopter and its integration…

PA
Parastoo Abtahi et al.Princeton University
emoji_events

Visuo-Haptic Illusions for Improving the Perceived Performance of Shape Displays

In this work, we utilize visuo-haptic illusions to improve the perceived performance of encountered-type haptic devices, specifically shape displays, in virtual reality. Shape displays are matrices of actuated pins that travel vertically to render physical shapes; however, they have limitations such as low resolution,…

PA
Parastoo Abtahi et al.Princeton University