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Author: 15333
11 results

Preshaping Hand Behaviour for Direct and Indirect Manipulation of 3D Objects

Effortless manipulation informs and relies on preshaping: the subconscious posing of the hand before grasping. Virtual environments and the design of interaction techniques alters interaction requirements like contact and reach, forcing behavioural adaptation. We present a comparative study investigating preshaping be…

TM
Thorbjørn Mikkelsen et al.Aarhus University

Grand Challenges around Designing Computers’ Control Over Our Bodies

Advances in emerging technologies, such as on-body mechanical actuators and electrical muscle stimulation, have allowed computers to take control over our bodies. This presents opportunities as well as challenges, raising fundamental questions about agency and the role of our body when interacting with technology. To…

FM
Florian Floyd Mueller et al.Monash University

ForcePinch: Force-Responsive Spatial Interaction for Tracking Speed Control in XR

Spatial interaction in 3D environments requires balancing efficiency and precision, which requires dynamic tracking speed adjustments. However, existing techniques often couple tracking speed adjustments directly with hand movements, reducing interaction flexibility. Inspired by the natural friction control inherent i…

CZ
Chenyang Zhang et al.Georgia Institute of Technology

HandOver: Enabling Precise Selection & Manipulation of 3D Objects with Mouse and Hand Tracking

We present HandOver, an extended reality (XR) interaction technique designed to unify the precision of traditional mouse input for object selection with the expressiveness of hand-tracking for object manipulation. With HandOver, the mouse is used to drive a depth-aware 3D cursor enabling precise and restful targeting…

ET
Esen K. Tütüncü et al.University of Barcelona
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Reality Proxy: Fluid Interactions with Real-World Objects in MR via Abstract Representations

Interacting with real-world objects in Mixed Reality (MR) often proves difficult when they are crowded, distant, or partially occluded, hindering straightforward selection and manipulation. We observe that these difficulties stem from performing interaction directly on physical objects, where input is tightly coupled…

XL
Xiaoan Liu et al.New York University

RestfulRaycast: Exploring Ergonomic Rigging and Joint Amplification for Precise Hand Ray Selection in XR

Hand raycasting is widely used in extended reality (XR) for selection and interaction, but prolonged use can lead to arm fatigue (e.g., "gorilla arm"). Traditional techniques often require a large range of motion where the arm is extended and unsupported, exacerbating this issue. In this paper, we explore hand raycast…

HM
Hongyu Mao et al.Google

Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR

Text entry for extended reality (XR) is far from perfect, and a variety of text entry techniques (TETs) have been proposed to fit various contexts of use. However, comparing between TETs remains challenging due to the lack of a consolidated collection of techniques, and limited understanding of how interaction attribu…

AB
Arpit Bhatia et al.University of Copenhagen

Online-EYE: Multimodal Implicit Eye Tracking Calibration for XR

Unlike other inputs for extended reality (XR) that work out of the box, eye tracking typically requires custom calibration per user or session. We present a multimodal inputs approach for implicit calibration of eye tracker in VR, leveraging UI interaction for continuous, background calibration. Our method analyzes ga…

BH
Baosheng James HOU et al.Lancaster University

PinchCatcher: Enabling Multi-selection for Gaze+Pinch

This paper investigates multi-selection in XR interfaces based on eye and hand interaction. We propose enabling multi-selection using different variations of techniques that combine gaze with a semi-pinch gesture, allowing users to select multiple objects, while on the way to a full-pinch. While our exploration is bas…

JK
Jinwook Kim et al.Korea Advanced Institute of Science and Technology

Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction

Extended Reality (XR) systems with hand-tracking support direct manipulation of objects with both hands. A common interaction in this context is for the non-dominant hand (NDH) to orient an object for input by the dominant hand (DH). We explore bimanual interaction with gaze through three new modes of interaction wher…

ML
Mathias N. Lystbæk et al.Aarhus University

Augmented Object Intelligence with XR-Objects

Seamless integration of physical objects as interactive digital entities remains a challenge for spatial computing. This paper explores Augmented Object Intelligence (AOI) in the context of XR, an interaction paradigm that aims to blur the lines between digital and physical by equipping real-world objects with the abi…

MD
Mustafa Doga Dogan et al.Adobe
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

Preshaping Hand Behaviour for Direct and Indirect Manipulation of 3D Objects

Effortless manipulation informs and relies on preshaping: the subconscious posing of the hand before grasping. Virtual environments and the design of interaction techniques alters interaction requirements like contact and reach, forcing behavioural adaptation. We present a comparative study investigating preshaping be…

TM
Thorbjørn Mikkelsen et al.Aarhus University

Grand Challenges around Designing Computers’ Control Over Our Bodies

Advances in emerging technologies, such as on-body mechanical actuators and electrical muscle stimulation, have allowed computers to take control over our bodies. This presents opportunities as well as challenges, raising fundamental questions about agency and the role of our body when interacting with technology. To…

FM
Florian Floyd Mueller et al.Monash University

ForcePinch: Force-Responsive Spatial Interaction for Tracking Speed Control in XR

Spatial interaction in 3D environments requires balancing efficiency and precision, which requires dynamic tracking speed adjustments. However, existing techniques often couple tracking speed adjustments directly with hand movements, reducing interaction flexibility. Inspired by the natural friction control inherent i…

CZ
Chenyang Zhang et al.Georgia Institute of Technology

HandOver: Enabling Precise Selection & Manipulation of 3D Objects with Mouse and Hand Tracking

We present HandOver, an extended reality (XR) interaction technique designed to unify the precision of traditional mouse input for object selection with the expressiveness of hand-tracking for object manipulation. With HandOver, the mouse is used to drive a depth-aware 3D cursor enabling precise and restful targeting…

ET
Esen K. Tütüncü et al.University of Barcelona
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Reality Proxy: Fluid Interactions with Real-World Objects in MR via Abstract Representations

Interacting with real-world objects in Mixed Reality (MR) often proves difficult when they are crowded, distant, or partially occluded, hindering straightforward selection and manipulation. We observe that these difficulties stem from performing interaction directly on physical objects, where input is tightly coupled…

XL
Xiaoan Liu et al.New York University

RestfulRaycast: Exploring Ergonomic Rigging and Joint Amplification for Precise Hand Ray Selection in XR

Hand raycasting is widely used in extended reality (XR) for selection and interaction, but prolonged use can lead to arm fatigue (e.g., "gorilla arm"). Traditional techniques often require a large range of motion where the arm is extended and unsupported, exacerbating this issue. In this paper, we explore hand raycast…

HM
Hongyu Mao et al.Google

Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR

Text entry for extended reality (XR) is far from perfect, and a variety of text entry techniques (TETs) have been proposed to fit various contexts of use. However, comparing between TETs remains challenging due to the lack of a consolidated collection of techniques, and limited understanding of how interaction attribu…

AB
Arpit Bhatia et al.University of Copenhagen

Online-EYE: Multimodal Implicit Eye Tracking Calibration for XR

Unlike other inputs for extended reality (XR) that work out of the box, eye tracking typically requires custom calibration per user or session. We present a multimodal inputs approach for implicit calibration of eye tracker in VR, leveraging UI interaction for continuous, background calibration. Our method analyzes ga…

BH
Baosheng James HOU et al.Lancaster University

PinchCatcher: Enabling Multi-selection for Gaze+Pinch

This paper investigates multi-selection in XR interfaces based on eye and hand interaction. We propose enabling multi-selection using different variations of techniques that combine gaze with a semi-pinch gesture, allowing users to select multiple objects, while on the way to a full-pinch. While our exploration is bas…

JK
Jinwook Kim et al.Korea Advanced Institute of Science and Technology

Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction

Extended Reality (XR) systems with hand-tracking support direct manipulation of objects with both hands. A common interaction in this context is for the non-dominant hand (NDH) to orient an object for input by the dominant hand (DH). We explore bimanual interaction with gaze through three new modes of interaction wher…

ML
Mathias N. Lystbæk et al.Aarhus University

Augmented Object Intelligence with XR-Objects

Seamless integration of physical objects as interactive digital entities remains a challenge for spatial computing. This paper explores Augmented Object Intelligence (AOI) in the context of XR, an interaction paradigm that aims to blur the lines between digital and physical by equipping real-world objects with the abi…

MD
Mustafa Doga Dogan et al.Adobe