TeethTap: Recognizing Discrete Teeth Gestures using Motion and Acoustic Sensing on an Earpiece

Haptic WearablesHand Gesture RecognitionFull-Body Interaction & Embodied Input

Title of the Paper

TeethTap: Recognizing Discrete Teeth Gestures Using Motion and Acoustic Sensing on an Earpiece

Paper Information

  • Subject Area: Non-invasive interaction technology using earpieces, recognizing user gestures through teeth movements
  • Keywords: Teeth gestures, no visual input, no hand input, motion sensing, acoustic sensing, earpiece

Research Background and Problem

  • Issues and Challenges:
    • Most current input technologies require manual operation, which is inconvenient when hands are occupied (e.g., holding objects).
    • Traditional interaction methods may not meet the needs of individuals with physical disabilities.
    • Existing systems often rely on complex or highly invasive devices (e.g., cameras or sensors mounted on the face), which complicates hardware design and may affect daily comfort.
    • Acoustic sensors are prone to noise interference, and motion sensors may fail during user movement.
  • Research Significance:
    • Provides a lightweight, low-intrusion, flexible hands-free interaction method, expanding input possibilities for devices.
    • Advances research on cross-modal integration of sensing technologies.
  • Research Motivation and Related Work:
    • Investigates the use of acoustic and motion sensors to solve the problem of teeth gesture recognition.
    • Combines multiple sensing technologies to improve gesture recognition accuracy and resistance to interference.

Solution

  • Method/System Overview:
    • Proposes TeethTap, a wearable earpiece capable of capturing 13 discrete teeth gestures using motion sensors and acoustic sensors.
    • Employs a Support Vector Machine (SVM) to filter noise and combines it with a Dynamic Time Warping (DTW) algorithm for gesture recognition.
  • Innovations:
    • Combines motion sensing (IMU sensors) and acoustic sensing (contact microphone) to mitigate the limitations of single technologies.
    • Designs a comprehensive gesture set that includes positions (e.g., front, left, right, back) and contact methods (single tap, double tap, hold).
    • Provides a customizable, easy-to-wear 3D-printed earpiece, effectively reducing device intrusiveness.
  • Implementation Steps and Techniques:
    1. Hardware Design: Utilizes a 3D-printed earpiece equipped with IMU sensors and contact microphones behind both ears.
    2. Data Processing Pipeline:
      • Segments data windows, identifies potential gestures through acoustic signals, then detects IMU motion data.
      • Uses an SVM model to distinguish gestures from noise.
    3. Gesture Classification:
      • Employs a K-Nearest Neighbor algorithm (K=1) based on DTW distance for gesture recognition.
    4. User Experiments and Analysis: Collects user behavior data and validates the model's performance in real-world scenarios.

Research Outcomes

  • Specific Results:
    • Achieved a 90.9% accuracy rate in recognizing 13 teeth gestures in a laboratory setting.
    • Analyzed the differences between single-sided and dual-sided sensors: dual-sided sensors are crucial for position gesture recognition, while single-sided sensors suffice for distinguishing gesture "types" (single tap, double tap, hold).
    • Maintained approximately 85.3% recognition accuracy even after the device was repositioned.
  • Advantages Over Existing Solutions:
    • Low Intrusiveness: Compared to other methods involving sensors placed directly inside the oral cavity, this system is comfortable and easy to use.
    • Cross-Modal Integration: The combination of sound and motion sensing effectively reduces noise interference.
    • Rich Gesture Set: Offers 13 distinct gestures, supporting multi-scenario and multi-purpose applications.
  • Experiments and Evaluation:
    • Tested scenarios included stationary postures and dynamic activities (e.g., walking, eating, running), demonstrating excellent classification accuracy and noise filtering performance.
    • Activation gestures (similar to "Hey Siri") did not trigger false positives in simulated real-world environments but exhibited some false negatives.
  • Limitations and Future Directions:
    • Limitations:
      • Performance in dynamic scenarios is not fully optimized (e.g., signal interference during user movement).
      • Training models require user-specific customization, and device position changes may affect performance.
      • Sample homogeneity: Participants were limited to young adults aged 21-34, with no exploration of performance in older adults or individuals with disabilities.
    • Future Directions:
      • Enhance robustness in dynamic scenarios and explore advanced machine learning techniques.
      • Improve device design, such as fixing positions to reduce placement deviations.
      • Expand the demographic scope to study applications for aging populations and individuals with mobility impairments.
      • Integrate the system into existing wearable devices (e.g., headphones, glasses) to enhance commercialization potential.

The above is a concise summary of the core content of the paper, clearly presenting the research problem, methods, and outcomes.

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https://hci.top/en/papers/iui/57956/2021

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open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3397481.3450645
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2021
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Haptic Wearables, Hand Gesture Recognition, Full-Body Interaction & Embodied Input
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