TeethTap: Recognizing Discrete Teeth Gestures using Motion and Acoustic Sensing on an Earpiece
Authors
Haptic WearablesHand Gesture RecognitionFull-Body Interaction & Embodied Input
Title of the Paper
TeethTap: Recognizing Discrete Teeth Gestures Using Motion and Acoustic Sensing on an Earpiece
Paper Information
- Subject Area: Non-invasive interaction technology using earpieces, recognizing user gestures through teeth movements
- Keywords: Teeth gestures, no visual input, no hand input, motion sensing, acoustic sensing, earpiece
Research Background and Problem
- Issues and Challenges:
- Most current input technologies require manual operation, which is inconvenient when hands are occupied (e.g., holding objects).
- Traditional interaction methods may not meet the needs of individuals with physical disabilities.
- Existing systems often rely on complex or highly invasive devices (e.g., cameras or sensors mounted on the face), which complicates hardware design and may affect daily comfort.
- Acoustic sensors are prone to noise interference, and motion sensors may fail during user movement.
- Research Significance:
- Provides a lightweight, low-intrusion, flexible hands-free interaction method, expanding input possibilities for devices.
- Advances research on cross-modal integration of sensing technologies.
- Research Motivation and Related Work:
- Investigates the use of acoustic and motion sensors to solve the problem of teeth gesture recognition.
- Combines multiple sensing technologies to improve gesture recognition accuracy and resistance to interference.
Solution
- Method/System Overview:
- Proposes TeethTap, a wearable earpiece capable of capturing 13 discrete teeth gestures using motion sensors and acoustic sensors.
- Employs a Support Vector Machine (SVM) to filter noise and combines it with a Dynamic Time Warping (DTW) algorithm for gesture recognition.
- Innovations:
- Combines motion sensing (IMU sensors) and acoustic sensing (contact microphone) to mitigate the limitations of single technologies.
- Designs a comprehensive gesture set that includes positions (e.g., front, left, right, back) and contact methods (single tap, double tap, hold).
- Provides a customizable, easy-to-wear 3D-printed earpiece, effectively reducing device intrusiveness.
- Implementation Steps and Techniques:
- Hardware Design: Utilizes a 3D-printed earpiece equipped with IMU sensors and contact microphones behind both ears.
- Data Processing Pipeline:
- Segments data windows, identifies potential gestures through acoustic signals, then detects IMU motion data.
- Uses an SVM model to distinguish gestures from noise.
- Gesture Classification:
- Employs a K-Nearest Neighbor algorithm (K=1) based on DTW distance for gesture recognition.
- User Experiments and Analysis: Collects user behavior data and validates the model's performance in real-world scenarios.
Research Outcomes
- Specific Results:
- Achieved a 90.9% accuracy rate in recognizing 13 teeth gestures in a laboratory setting.
- Analyzed the differences between single-sided and dual-sided sensors: dual-sided sensors are crucial for position gesture recognition, while single-sided sensors suffice for distinguishing gesture "types" (single tap, double tap, hold).
- Maintained approximately 85.3% recognition accuracy even after the device was repositioned.
- Advantages Over Existing Solutions:
- Low Intrusiveness: Compared to other methods involving sensors placed directly inside the oral cavity, this system is comfortable and easy to use.
- Cross-Modal Integration: The combination of sound and motion sensing effectively reduces noise interference.
- Rich Gesture Set: Offers 13 distinct gestures, supporting multi-scenario and multi-purpose applications.
- Experiments and Evaluation:
- Tested scenarios included stationary postures and dynamic activities (e.g., walking, eating, running), demonstrating excellent classification accuracy and noise filtering performance.
- Activation gestures (similar to "Hey Siri") did not trigger false positives in simulated real-world environments but exhibited some false negatives.
- Limitations and Future Directions:
- Limitations:
- Performance in dynamic scenarios is not fully optimized (e.g., signal interference during user movement).
- Training models require user-specific customization, and device position changes may affect performance.
- Sample homogeneity: Participants were limited to young adults aged 21-34, with no exploration of performance in older adults or individuals with disabilities.
- Future Directions:
- Enhance robustness in dynamic scenarios and explore advanced machine learning techniques.
- Improve device design, such as fixing positions to reduce placement deviations.
- Expand the demographic scope to study applications for aging populations and individuals with mobility impairments.
- Integrate the system into existing wearable devices (e.g., headphones, glasses) to enhance commercialization potential.
- Limitations:
The above is a concise summary of the core content of the paper, clearly presenting the research problem, methods, and outcomes.
Research Questions / Practical Problems
Question signals indexed for this paper.
help
Research Questions
3- How can ear-worn devices recognize users' teeth-tapping gesture input?Category: Motor Disability Assistive Input and ControlSimilar questionsarrow_forward
- How can cross-modal techniques combining motion and acoustic sensors improve accuracy and robustness of teeth gesture recognition?Category: Motor Disability Assistive Input and ControlSimilar questionsarrow_forward
- Which design factors optimize ear-worn device performance in dynamic scenarios?Category: Motor Disability Assistive Input and ControlSimilar questionsarrow_forward
lightbulb
Practical Problems
1- Users lack convenient input methods when their hands are occupied or mobility is restricted.Category: Motor Disability Assistive Input and ControlSimilar questionsarrow_forward
- 67%
Motion Correlation: Selecting Objects by Matching Their Movement
CHI '18· Hand Gesture Recognition +1
- 67%
Designing Coherent Gesture Sets for Multi-scale Navigation on Tabletops
CHI '18· Hand Gesture Recognition +1
- 67%
Effect of Orientation on Unistroke Touch Gestures
CHI '19· Hand Gesture Recognition +1
- 67%
Tool Extension in Human–Computer Interaction
CHI '19· Haptic Wearables +1
- 67%
Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars
CHI '20· Haptic Wearables +1
- 67%
Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays
CHI '20· Hand Gesture Recognition +1
- 67%
Dynamics of Aimed Mid-air Movements
CHI '20· Hand Gesture Recognition +1
- 67%
ElectroRing: Subtle Pinch and Touch Detection with a Ring
CHI '21· Haptic Wearables +1
- 67%
FingerMapper: Mapping Finger Motions onto Virtual Arms to Enable Safe Virtual Reality Interaction in Confined Spaces
CHI '23· Hand Gesture Recognition +1
- 67%
iFAD Gestures: Understanding Users' Gesture Input Performance with Index-Finger Augmentation Devices
CHI '23· Haptic Wearables +1
Based on Jaccard similarity of research subtopics & professions (≥60%)
Quick Actions
AdRecommended
Learn AI Coding at CodeNow
open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3397481.3450645
At a Glance
fact_checkPaper Snapshot
dataset
Source
IUI
calendar_month
Year
2021
emoji_events
Award
No award tagged
group
Authors
6 authors
sell
Subtopics
Haptic Wearables, Hand Gesture Recognition, Full-Body Interaction & Embodied Input
work
Professions
—
article
Content Status
Full text indexed
hub
Related Papers
10 related papers