MoodShaper: A Virtual Reality Experience to Support Managing Negative Emotions
Honorable MentionAuthors
Negative emotions such as sadness or anger are often seen as something to be avoided. However, recognising, processing and regulating challenging emotional experiences can facilitate personal growth and is essential for long-term well-being. To support people in regulating and reflecting on negative emotions, we designed MoodShaper — a VR experience where participants autonomously create a virtual environment combined with emotion regulation (ER) interventions. Our system included three different interventions designed based on interviews with psychotherapists. We evaluated MoodShaper in a mixed-method between-subject study with $n=60$ participants. Participants experienced one of the three ER interventions, allowing them to manipulate visual representations of negative emotions through either externalisation, seclusion, or appreciation. We found that MoodShaper significantly increased positive affect while decreasing difficulties in ER and negative affect. Our work demonstrates how VR can provide technology-mediated support to reflect on, engage with and manage negative emotions. We contribute insights for future VR systems which support ER for challenging situations.
Research Questions / Practical Problems
Question signals indexed for this paper.
- 67%
Putting the Value in VR: How to Systematically and Iteratively Develop a Value-Based VR Application with a Complex Target Group
CHI '19· VR Medical Training & Rehabilitation +1
- 67%
Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention
CHI '20· Immersion & Presence Research +1
- 63%
VR Calm Plus: Coupling a Squeezable Tangible Interaction with Immersive VR for Stress Regulation
CHI '26· Immersion & Presence Research +3
Based on Jaccard similarity of research subtopics & professions (≥60%)