Esports Governance: An Analysis of Rule Enforcement in League of Legends

Esports, like traditional sports, face governance challenges such as foul play and match fixing. The esports industry has seen various attempts at governance structure but is yet to form a consensus. In this study, we explore esports governance in League of Legends (LoL), a major esports title. Through a two-stage, mixed-methods analysis of rule enforcement that Riot Games, LoL’s developer and publisher, has performed against esports participants such as professional players and teams, we qualitatively describe rule breaking behaviors and penalties in LoL esports, and quantitatively measure how contextual factors such as time, perpetrator identity, and region might influence governance outcomes. These findings about rule enforcement allow us to characterize the esports governance of LoL as top-down and paternalistic, and to reflect upon professional players' work and professionalization in the esports context. We conclude by discussing translatable implications for esports governance practice and research.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/cscw/89533/2022

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3555541
At a Glance

Paper Snapshot

fact_check
dataset
Source
CSCW
calendar_month
Year
2022
emoji_events
Award
No award tagged
group
Authors
3 authors
sell
Subtopics
—
work
Professions
—
article
Content Status
Abstract only
hub
Related Papers
0 related papers