Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice

Haptic WearablesInteractive Narrative & Immersive StorytellingDance & Body Movement ComputingMusicians, DJs & Sound DesignersVisual Artists & DesignersDancers & Performing Artists

Title of the Paper

Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice

Paper Information

  • Research Area: Human-Computer Interaction (HCI), Wearable Technology, Embodied Perception
  • Keywords: Robotic Textiles, Shape-Changing Interfaces, Haptics, Machine Learning, Voice, Kinesthetic Interaction Design, Microphenomenology

Research Background and Problem Statement

  • What problems or challenges did the authors identify?

    • Current haptic interaction design primarily focuses on replicating existing interpersonal tactile interactions, such as handshakes and hugs, while lacking exploration of novel experiences and embodied knowledge.
    • These designs often fail to fully consider the complexities of internal and external bodily perceptions, as well as interactions with other bodies.
    • Existing designs rarely adopt a phenomenological perspective to uncover the tactile experiences introduced by new technologies.
  • Why is this problem important?

    • Singing is a complex embodied process that combines internal muscular activity with external expression. Understanding this experience in depth is crucial for exploring intersubjective perceptual interactions.
    • Investigating new methods to enhance interbodily perception and connection through technology holds significant potential for applications in art, education, and interaction design.
  • Motivation and Related Work

    • The research is inspired by French phenomenologist Maurice Merleau-Ponty's concept of "intercorporeality," aiming to design interactive technologies that enable novel interbodily empathy experiences.
    • It explores how to design haptic experience technologies that integrate internal and external bodily perception boundaries, particularly in the context of musical performance.

Solution

  • What methods or solutions did the authors propose?

    • Development of a haptic garment called "Corsetto," employing pneumatically actuated textile muscle modules to reproduce and extend the tactile gestures of bodily movements during singing.
    • Design of a system architecture for haptic gesture composition and real-time control, incorporating both hardware and software stacks.
    • Integration of machine learning techniques to automatically recognize musical gestures and generate real-time dynamic haptic responses.
  • What are the innovative aspects of the solution?

    • Corsetto not only mimics the singer's bodily movements but also adds a "fourth voice" through haptic gestures, bridging external human perception with internal sensations.
    • The system architecture introduces a novel method for composing haptic gestures based on musical scores, pioneering the integration of art, design, and technology in the HCI domain.
    • Pneumatic textile technology provides soft and nuanced responses, significantly surpassing traditional mechanical or vibratory feedback devices.
  • What are the implementation steps and key technologies used?

    • Design Phase: Extracting bodily movement characteristics through singing training, kinesthetic understanding, and deconstruction exercises, followed by the creation of wearable pneumatic actuators.
    • Composition Phase: Constructing haptic gesture scores using MusicXML and developing a conversion tool to automatically generate tactile motion instructions from sound gestures.
    • Performance Phase: Testing Corsetto in two immersive opera performances and documenting user experiences through microphenomenological interviews.
    • Key technologies include: pneumatic soft robotic fibers (OmniFiber), machine learning (CNN-based models), and cross-module programming frameworks (FlowIO).

Research Outcomes

  • What specific results were achieved?

    • Corsetto enabled synchronization of haptics and audio during musical performances, allowing audiences to tangibly experience the tactile expressions of the singer's bodily movements.
    • The device facilitated audience experiences of blurred boundaries between internal and external perception, fostering new aesthetic and narrative experiences.
  • How does it compare to existing solutions?

    • It offers a novel haptic interaction experience that transcends simple imitation, combining subtlety and dynamism.
    • Enables more complex interbodily interactions—from passive sharing of the singer's experience to tactile dialogues with artificial entities, even achieving perceptual boundary fusion.
  • What were the experimental or evaluation results?

    • Microphenomenological interviews revealed that Corsetto:
      • Supports the transformation of vocal sensory experiences into tangible bodily haptics.
      • Provides tactile dialogues between the audience and the device, instantly reproducing the singer's bodily perceptions.
      • In certain intense experiences, blurred the boundaries between subject and object for the audience, achieving integration of sound and bodily experience.
    • During performances, audiences perceived the holistic nature of wearable performances, with haptics and sound intertwined, and their perception evolved over time and space.
  • Limitations and Future Directions

    • Further testing with a broader audience, especially non-professional music users, is needed.
    • Exploring the extension of pneumatic textile technology to other types of interbodily experiences, such as sports training or everyday interactions.
    • Conducting in-depth analysis of the system framework and user experience, incorporating Corsetto into more performances or diverse application scenarios.

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https://hci.top/en/papers/chi/96004/2023

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DOI: https://doi.org/10.1145/3544548.3581294
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Source
CHI
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Year
2023
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Authors
9 authors
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Subtopics
Haptic Wearables, Interactive Narrative & Immersive Storytelling, Dance & Body Movement Computing
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Musicians, DJs & Sound Designers, Visual Artists & Designers, Dancers & Performing Artists
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