Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual Reality

Full-Body Interaction & Embodied InputImmersion & Presence Research

Eyes-free target acquisition is a basic and important human ability to interact with the surrounding physical world, relying on the sense of space and proprioception. In this research, we leverage this ability to improve interaction in virtual reality (VR), by allowing users to acquire a virtual object without looking at it. We expect this eyes-free approach can effectively reduce head movements and focus changes, so as to speed up the interaction and alleviate fatigue and VR sickness. We conduct three lab studies to progressively investigate the feasibility and usability of eyes-free target acquisition in VR. Results show that, compared with the eyes-engaged manner, the eyes-free approach is significantly faster, provides satisfying accuracy, and introduces less fatigue and sickness; Most participants (13/16) prefer this approach. We also measure the accuracy of motion control and evaluate subjective experience of users when acquiring targets at different locations around the body. Based on the results, we make suggestions on designing appropriate target layout and discuss several design issues for eyes-free target acquisition in VR.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/7609/2018

AdRecommended

Learn AI Coding at CodeNow

At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2018
emoji_events
Award
No award tagged
group
Authors
6 authors
sell
Subtopics
Full-Body Interaction & Embodied Input, Immersion & Presence Research
work
Professions
—
article
Content Status
Abstract only
hub
Related Papers
10 related papers