The Normal Natural Troubles of Virtual Reality in Mixed-Reality Performances

Digital Art Installations & Interactive PerformanceInteractive Narrative & Immersive StorytellingDancers & Performing Artists

Title of the Paper

The Normal Natural Troubles of Virtual Reality in Mixed-Reality Performances

Paper Information

  • Subject Area: Human-Computer Interaction (HCI), Virtual Reality (VR), Mixed-Reality Performances, Artistic Practices
  • Keywords: mixed-reality performance, virtual reality, artistic interaction, stage management, HCI design, technical failures, audience experience, perceptual adjustment, technology-art integration

Research Background and Issues

  • Problems and Challenges:

    • The study explores the everyday challenges faced by artists utilizing VR technology in mixed-reality performances. These challenges include monitoring, maintenance, recovery from failures, and minimizing their impact on the performance.
    • In mixed-reality performances, artists must anticipate technical failures while creatively developing mechanisms for recovery and adaptation.
  • Significance:

    • As VR technology evolves and its application in stage performances increases, understanding how to effectively address these technical issues is crucial for the artist's reputation and the sustainability of their performances.
    • Artists' efforts to resolve technical failures can inspire the design of new technological tools and provide insights for other fields, such as IoT interaction design.
  • Research Motivation and Related Work:

    • Previous studies have explored the aesthetic potential of interactive technologies and their application in stage performances, but there is a lack of research on how artists practically resolve VR technical failures.
    • Prior research has emphasized the technical challenges when combining stage art and technology but has not delved into the detailed processes by which artists "make technology work."

Solutions

  • Methods and Solutions:

    • Through case studies, the research documents common technical issues encountered by artists on stage and their coping strategies, including:
      1. Stage Managing VR Performances: Adapting traditional stage management practices to incorporate the unique characteristics of VR technology for effective issue prediction and control.
      2. Choreographing for Cables, Consistency, and Charging: Artists precisely plan cable management and adjust the placement of physical and virtual elements during the design phase.
      3. Improvising Interventions: Finding quick emergency solutions for unexpected technical failures, including time adjustments, narrative reordering, and physical interventions.
      4. Priming Participants: Preparing audiences psychologically and technically before the performance through narrative or visual aids to reduce unfamiliarity and enhance engagement.
  • Innovations:

    • Creatively integrating technical failures into the narrative, making them part of the performance design.
    • Proposed design suggestions for tools aimed at artists and audiences, including systems for monitoring participant reactions, attention management tools, and stage planning tools.
  • Implementation Steps and Technical Details:

    • Developing prediction and intervention strategies for VR performances based on traditional stage management practices.
    • Using video analysis to record interactions between audiences and artists, analyzing the technical details and effectiveness of intervention mechanisms.

Research Outcomes

  • Specific Outcomes:

    • Detailed depiction of how artists address VR performance issues, including cable management, real-time failure resolution, and innovative audience guidance techniques.
    • Proposed new approaches for optimizing real-time management of audience perception and actions through "VR director tools."
  • Advantages Compared to Existing Solutions:

    • By incorporating technical issues into the performance narrative, scene disruption is partially avoided, allowing for flexible adaptation.
    • Provides comprehensive insights into managing multi-party experiences in complex interactive scenarios.
  • Experimental or Evaluation Results:

    • Systematic stage management, maintenance, and audience preparation strategies were proposed based on the analysis of multiple performance records.
    • Interaction failures and recovery details were illustrated through graphic transcription and case analysis.
  • Limitations and Future Directions:

    • Limitations: Data primarily sourced from a small number of artistic teams; lacks extensive audience response data; does not evaluate long-term possibilities for technical improvement.
    • Future Directions:
      • Develop tools tailored to artistic creation, such as participant attention management systems and stage planning software.
      • Extend research to other technology-based artistic practices, such as museum exhibitions or IoT interaction design.

Through these findings, the study enhances our understanding of the inevitable technical failures in VR performances and proposes extraordinary practices and tool design insights to help artists effectively respond to and leverage these challenges. These insights are not only valuable to the art world but also applicable to other mixed-reality application domains.

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https://hci.top/en/papers/chi/68964/2022

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DOI: https://dl.acm.org/doi/abs/10.1145/3491102.3502139
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Source
CHI
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Year
2022
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2 authors
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Subtopics
Digital Art Installations & Interactive Performance, Interactive Narrative & Immersive Storytelling
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Dancers & Performing Artists
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