Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality
Authors
Title of the Paper
Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality
Bibliographic Information
- Research Domain: The impact of Augmented Reality (AR) technology on the display of personal information, focusing on user comfort and privacy concerns.
- Keywords: Smart glasses, augmented reality, mixed reality, social acceptability, user acceptance, public experience, personal information, information disclosure, consent, comfort.
Research Background and Questions
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Research Questions:
- AR head-mounted displays (AR-HMDs) can directly display personal information near the user's body, opening new possibilities for information presentation and consumption but also raising issues of privacy and social comfort.
- How can personal information be displayed in non-interactive AR social scenarios, and are there differences in comfort levels between AR and other mediums like smartphones?
- How do different roles (information recipient vs. information subject) and information characteristics (sensitivity, self-disclosure vs. non-self-disclosure) impact user comfort?
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Significance of the Study:
- Information presentation is a critical aspect of understanding user privacy protection and social acceptability.
- As AR devices become more widespread, they are expected to emerge as a new form of information interaction. Researching these issues provides valuable design and legal recommendations for policymakers and technology developers.
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Related Research:
- Existing studies focus on AR functionalities such as emotion recognition and memory assistance, with limited exploration of the social implications of enhanced personal information display.
- Previous academic work has established a correlation between the disclosure of sensitive information and individual comfort, but this attribute remains underexplored in the context of AR.
- Non-self-disclosed information, often obtained through social media and big data analysis, is significantly associated with user discomfort.
Proposed Solutions
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Research Methodology:
- An online survey experiment (N=148) was designed to investigate how three key variables (display medium, role, and information intimacy) influence comfort levels.
- The experiment employed a mixed design, with medium (AR vs. smartphone) and role (information subject vs. information recipient) as between-subject factors, and information characteristics (intimacy and source) as within-subject factors.
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Innovative Contributions:
- Introduced a comparative study of AR and smartphones in information display scenarios.
- Considered the ethical implications of non-self-disclosed information.
- Quantified the heterogeneity between information subjects and recipients for the first time.
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Key Steps:
- Participants first evaluated their perceived intimacy of different information categories.
- Participants were introduced to AR technology and scenarios of self-disclosed and non-self-disclosed information through text and video.
- Using a control group design, participants imagined themselves as either the information subject or recipient and completed relevant questionnaires.
- Data was collected on participants' overall feelings about the continuous display of personal information and their attitudes toward different information categories.
- A comparative analysis of comfort levels between AR and smartphones was conducted, with a focus on the roles of information intimacy and disclosure type.
Research Findings
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Key Conclusions:
- Medium Effect: AR displays were found to be more discomforting than smartphones. In AR contexts, the predictive power of information characteristics (e.g., intimacy) decreased.
- Role Differences: Information subjects (those whose information is displayed) generally felt more discomfort than information recipients.
- Impact of Non-Self-Disclosed Information: Information that was not self-disclosed caused significantly more discomfort than self-disclosed information.
- Differences in Information Types: Regardless of whether the information was self-disclosed or not, people were less accepting of public displays of personal information. Only a limited set of basic information (e.g., name, gender, interests) was deemed relatively "comfortable."
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Advantages Over Existing Solutions:
- By integrating psychology, user experience, and AR technology research, the study quantified significant differences in comfort levels between AR and smartphones for information display.
- Proposed design principles based on obtaining explicit user consent.
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Experimental Data and Results:
- The survey revealed that comfort levels were generally lower in AR contexts, especially for highly intimate information.
- For highly private information, such as "criminal records," participants felt less comfortable with AR displays compared to smartphone displays.
- In open-ended responses, participants expressed concerns about the potential misuse of AR technology and suggested stronger regulatory measures.
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Limitations and Future Directions:
- Limitations:
- The use of a survey method rather than real AR devices may have affected the ecological validity of the results.
- The study focused on information sharing scenarios between strangers, which may differ from information exchanges in close relationships.
- Future Directions:
- Explore comfort levels with AR-enhanced information displays among participants from diverse cultural backgrounds.
- Investigate how information enhancement systems can be customized for specific contexts, such as professional or social settings.
- Examine how information enhancement technologies can implement dynamic consent mechanisms to strengthen user privacy protection.
- Limitations:
Research Questions / Practical Problems
Question signals indexed for this paper.
Research Questions
3- In non-interactive AR social scenarios, how can personal information be displayed, and how does comfort differ from other media such as smartphones?Category: XR Evaluation Methods, Factors, and Experience ImpactSimilar questionsarrow_forward
- How do information recipient and subject identity roles affect comfort with personal information display?Category: XR Evaluation Methods, Factors, and Experience ImpactSimilar questionsarrow_forward
- How do information sensitivity or non-self-disclosure affect users' comfort?Category: XR Evaluation Methods, Factors, and Experience ImpactSimilar questionsarrow_forward
Practical Problems
1- Users feel uneasy about displaying sensitive personal information in AR.Category: XR Evaluation Methods, Factors, and Experience ImpactSimilar questionsarrow_forward
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