Unmaking as Agonism: Using Participatory Design with Youth to Surface Difference in an Intergenerational Urban Context
Authors
Title of the Paper
Unmaking as Agonism: Using Participatory Design with Youth to Surface Difference in an Intergenerational Urban Context
Paper Information
- Subject Area: Human-Computer Interaction (HCI), Participatory Design, Youth Civic Engagement, Social Design Methodology
- Keywords: agonism, youth, older adults, civic engagement, making, unmaking, participatory design, critical unmaking, virtual reality
Research Background and Problem
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Problem or Challenge:
- Social and technological design often focuses on "making" new products or interfaces, with limited research on "unmaking."
- Youth are frequently excluded from traditional design and democratic participation studies.
- Intergenerational conflicts over priorities in urban public spaces and resources remain underexplored.
- Youth face systemic neglect from policymakers, parents, or communities.
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Significance:
- In the face of societal challenges such as climate change, inequality, and environmental degradation, it is crucial for citizens to collaboratively seek diverse, localized solutions.
- Understanding "how youth engage in social critique and systemic challenges through design" can provide better tools for public discourse and democratic practice.
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Research Motivation and Related Work:
- Discusses "agonistic democracy," which emphasizes "embracing conflict" and achieving diverse collaboration in social interactions.
- Existing HCI literature addresses critical practices in design (e.g., "critical making") but rarely explores explicit "unmaking" actions.
- Explores the possibilities and significance of "critical unmaking" through participatory design, youth perspectives, and intergenerational issues in public space resource allocation.
Solution
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Methods and Solutions:
- Proposes "critical unmaking" as a key action in design. Unlike traditional design approaches that emphasize creative production, visualization, and "making-first" methods, critical unmaking focuses on how "destruction" or "removal" can foster agonistic discussions and intergenerational collaboration.
- Explores how unmaking strategies can provoke conflict and reveal latent community differences through a youth-oriented design internship program, "CivicDIY."
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Innovations:
- Introduces the concept of "unmaking" in conjunction with agonistic democracy, proposing critical unmaking as an important yet overlooked design tool.
- Positions taboo and controversy as central to design discussions; not merely creating consensus but also surfacing differences.
- Focuses methodological attention on youth as deconstructors of social complexity and builders of the future world.
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Implementation Steps:
- Uses qualitative research methods (e.g., ethnographic observation, interviews, artifact analysis) to document the design process of youth and their interactions with older community members.
- Observes how youth reinterpret community space resources, propose new ideas, and create prototypes.
- Facilitates presentations and dialogues between youth and older adults to explore how conflicts are expressed and addressed.
Research Outcomes
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Specific Findings:
- Social Feedback Driven by Design: Defines "critical unmaking" and demonstrates its ability to significantly reveal underlying disparities in social mobility, land priorities, and resource allocation.
- Effectiveness of Agonistic Practices: Critical unmaking enabled youth to directly challenge social inequalities and community systems through design interactions. While it led to intense confrontations, it also fostered discussions on "distributive justice."
- Intergenerational Perspectives on Conflict: Youth expressed concerns about unequal resource distribution on the island, such as proposing the "demolition of luxury residential buildings," which elicited older adults' appeals for preserving history and tranquil spaces.
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Advantages and Comparisons:
- Compared to traditional design methods like "virtual reality making," critical unmaking places greater emphasis on uncovering underlying social disparities and discontent.
- The agonistic discussions it generates expand the discourse space of participatory design, rather than merely addressing predefined user or design research problems.
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Experimental or Evaluation Results:
- Youth felt a sense of accomplishment in the project but expressed a preference for targeting a younger audience after communicating with older adults.
- Older adults strongly opposed youth's destructive proposals (e.g., demolishing residential buildings) but responded positively to more moderate proposals like a "virtual reality zoo."
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Limitations and Future Directions:
- Limitations: The critical unmaking approach may lead to emotional discomfort and prolonged disagreements among participants; it may negatively impact vulnerable groups.
- Future Directions:
- Further research on balancing "conflict generation" and "post-conflict reconciliation."
- Exploring the broader application potential of critical unmaking in education, urban planning, and community engagement.
- Establishing clear emotional and ethical safeguards in future design education/discussions to prevent conflicts from escalating uncontrollably.
Research Questions / Practical Problems
Question signals indexed for this paper.
Research Questions
3- How can critical unmaking promote cross-generational collaboration and discussion?Category: Civic Participation and Public Sphere DesignSimilar questionsarrow_forward
- In design practice, how does unmaking expose community implicit differences and promote contentious discussion?Category: Civic Participation and Public Sphere DesignSimilar questionsarrow_forward
- How can youth challenge social inequality through participatory design?Category: Civic Participation and Public Sphere DesignSimilar questionsarrow_forward
Practical Problems
1- Youth are often overlooked in urban public resource allocation, with frequent intergenerational priority conflicts.Category: Civic Participation and Public Sphere DesignSimilar questionsarrow_forward
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