Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model

Honorable Mention
Force Feedback & Pseudo-Haptic WeightFull-Body Interaction & Embodied InputImmersion & Presence Research

Humans can estimate the shape of a wielded object through the illusory feeling of the mass properties of the object obtained using their hands. Even though the shape of hand-held objects influences immersion and realism in virtual reality (VR), it is difficult to design VR controllers for rendering desired shapes according to the perceptions derived from the illusory effects of mass properties and shape perception. We propose Transcalibur, which is a hand-held VR controller that can render a 2D shape by changing its mass properties on a 2D planar area. We built a computational perception model using a data-driven approach from the collected data pairs of mass properties and perceived shapes. This enables Transcalibur to easily and effectively provide convincing shape perception based on complex illusory effects. Our user study showed that the system succeeded in providing the perception of various desired shapes in a virtual environment.

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https://hci.top/en/papers/chi/6673/2019

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CHI
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2019
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Honorable Mention
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6 authors
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Force Feedback & Pseudo-Haptic Weight, Full-Body Interaction & Embodied Input, Immersion & Presence Research
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Abstract only
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