The Design Space of Wearables for Sports and Fitness Practices

Fitness Tracking & Physical Activity MonitoringSmartwatches & Fitness BandsAthletes & Fitness EnthusiastsPersonal Trainers & Fitness Coaches

Title of the Paper

The Design Space of Wearables for Sports and Fitness Practices

Paper Information

  • Subject Area: Design and application of wearable technology in sports and fitness
  • Keywords: Wearable devices, social wearables, sports, fitness, motion design, design space

Research Background and Issues

  • Identified Problems or Challenges:

    • Wearable devices in commercial sports and fitness often suffer from low user retention; users may stop using them once the novelty wears off.
    • Data representations are often difficult to understand and lack customization for specific user needs.
    • Existing wearable devices rarely address the social and human-computer interaction dimensions within specific sports or fitness practices.
  • Significance:

    • Sports and fitness practices are crucial for individual physical health and cognitive development.
    • Exploring how to better design and integrate wearable devices to support complex sports and fitness practices can enhance user experience and promote long-term usage.
  • Research Motivation and Related Work:

    • Current design research mainly focuses on creating prototype devices but lacks systematic design knowledge to guide future technology development.
    • Related work (e.g., Mencarini et al.) has explored research themes in wearable technology but still requires more detailed and structured design frameworks to encompass the rich scenarios in practice.

Solution

  • Proposed Method or Solution:

    • The authors conducted a thematic analysis of 47 related research papers and proposed a four-dimensional design space: sports/fitness practices, technology design, wearable design, and usage design.
  • Innovative Aspects:

    • The design framework extends beyond technical dimensions to include social organization, practice-related, and physical design aspects.
    • A multidimensional design space for wearable devices was developed, which can be used to analyze existing works and guide new designs.
  • Implementation Steps & Key Techniques:

    1. Literature Review: Search for relevant papers and filter those meeting the design criteria.
    2. Thematic Analysis: Conduct qualitative analysis and open coding to identify design elements.
    3. Axial Coding: Group and establish relationships between design elements.
    4. Design Space Visualization: Classify and visualize the interaction between design elements and related domain knowledge.

Research Outcomes

  • Specific Results:

    • Developed a design space comprising four major dimensions and several subcategories, identifying core design elements and their specific details.
    • Proposed a new design tool for future reference, extending the design scope from technology to practice organization and other levels.
  • Advantages Over Existing Solutions:

    • Refined the design themes in existing literature, expanding the focus to practice elements such as temporal forms, spatial variability, and social roles.
    • Provided an analytical tool to reveal design trends and unexplored areas.
  • Experimental or Evaluation Results:

    • Literature review showed that most existing works focus on supporting individual training, with less exploration of practices related to social collaboration.
    • Data indicated significant potential for open-ended design outputs, though further research is needed on their long-term adaptability.
  • Limitations and Future Directions:

    • Limitations:
      • The design space does not fully capture the complex relationships between design elements, particularly in integrating technical and social needs.
      • Based solely on existing literature, it does not explore potential design possibilities.
    • Future Directions:
      • Investigate the long-term effects of wearable device usage and explore how to adapt to users' evolving needs over time.
      • Explore input/output interactions among multiple users to support more social and collaborative training scenarios.
      • Introduce more open-ended designs, allowing users to build connections between technology and their practice needs.

This study provides a guiding tool for designers, contributing to the future design and implementation of wearable devices in sports and fitness practices.

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https://hci.top/en/papers/chi/47391/2021

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DOI: https://doi.org/10.1145/3411764.3445700
At a Glance

Paper Snapshot

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Source
CHI
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Year
2021
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Award
No award tagged
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Authors
4 authors
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Subtopics
Fitness Tracking & Physical Activity Monitoring, Smartwatches & Fitness Bands
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Professions
Athletes & Fitness Enthusiasts, Personal Trainers & Fitness Coaches
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Content Status
Full text indexed
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