Grand Challenges in Shape-Changing Interface Research
Authors
Shape-changing interfaces have emerged as a new method for interacting with computers, using dynamic changes in a device's physical shape for input and output. With the advances of research into shape-changing interfaces, we see a need to synthesize the main, open research questions. The purpose of this synthesis is to formulate common challenges across the diverse fields engaged in shape-change research, to facilitate progression from single prototypes and individual design explorations to grander scientific goals, and to draw attention to challenges that come with maturity, including those concerning ethics, theory-building, and societal impact. In this article we therefore present 12 grand challenges for research on shape-changing interfaces, derived from a three-day workshop with 25 shape-changing interface experts with backgrounds in design, computer science, human-computer interaction, engineering, robotics, and material science.
Research Questions / Practical Problems
Question signals indexed for this paper.
- 80%
Reactile: Programming Swarm User Interfaces through Direct Physical Manipulation
CHI '18· Head-Up Display (HUD) & Advanced Driver Assistance Systems (ADAS) +1
- 75%
A Functional Optimization Based Approach for Continuous 3D Retargeted Touch of Arbitrary, Complex Boundaries in Haptic Virtual Reality
CHI '18· Shape-Changing Interfaces & Soft Robotic Materials
- 75%
Expressivity in Interaction, a Framework for Design
CHI '21· Shape-Changing Interfaces & Soft Robotic Materials
- 75%
Exploring Long-Term Mediated Relations with a Shape-Changing Thing: A Field Study of coMorphing Stool
CHI '23· Shape-Changing Interfaces & Soft Robotic Materials
- 75%
Affordances of Shape-Changing Interfaces: An Information Perspective on Transformability and Movement
DIS '20· Shape-Changing Interfaces & Soft Robotic Materials
- 67%
HIFU Embossment of Acrylic Sheets
CHI '24· Mid-Air Haptics (Ultrasonic) +1
- 67%
AAR: Augmenting a Wearable Augmented Reality Display with an Actuated Head-Mounted Projector
UIST '20· Shape-Changing Interfaces & Soft Robotic Materials +2
- 60%
Chasm: A Screw Based Expressive Compact Haptic Actuator
CHI '20· Haptic Wearables +1
- 60%
Manipulation, Learning, and Recall with Tangible Pen-Like Input
CHI '20· Shape-Changing Interfaces & Soft Robotic Materials +1
- 60%
(Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages
CHI '22· Shape-Changing Interfaces & Soft Robotic Materials +1
Based on Jaccard similarity of research subtopics & professions (≥60%)