Manipulation, Learning, and Recall with Tangible Pen-Like Input

Shape-Changing Interfaces & Soft Robotic MaterialsFoot & Wrist InteractionSoftware Engineers & DevelopersUI/UX Designers

We examine two key human performance characteristics of a pen-like tangible input device that executes a different command depending on which corner, edge, or side contacts a surface. The manipulation time when transitioning between contacts is examined using physical mock-ups of three representative device sizes and a baseline pen mock-up. Results show the largest device is fastest overall and minimal differences with a pen for equivalent transitions. Using a hardware prototype able to sense all 26 different contacts, a second experiment evaluates learning and recall. Results show almost all 26 contacts can be learned in a two-hour session with an average of 94% recall after 24 hours. The results provide empirical evidence for the practicality, design, and utility for this type of tangible pen-like input.

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https://hci.top/en/papers/chi/31922/2020

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DOI: https://doi.org/10.1145/3313831.3376772
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Source
CHI
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Year
2020
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4 authors
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Subtopics
Shape-Changing Interfaces & Soft Robotic Materials, Foot & Wrist Interaction
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Software Engineers & Developers, UI/UX Designers
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Abstract only
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