Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children

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Accessible GamingSerious & Functional GamesSpecial Education TechnologyRobots in Education & HealthcareSpeech-Language Pathologists & AudiologistsK-12 TeachersSpecial Education TeachersEarly Childhood Educators

Despite being included in mainstream schools, visually impaired children still face barriers to social engagement and participation. Games could potentially help, but games that cater for both visually impaired and sighted players are scarce. We used a co-design approach to design and evaluate a robot-based educational game that could be inclusive of both visually impaired and sighted children in the context of mainstream education. We ran a focus group discussion with visual impairment educators to understand barriers to inclusive play. And then a series of co-design workshops to engage visually impaired and sighted children and educators in learning about robot technology and exploring its potential to support inclusive play experiences. We present design guidelines and an evaluation workshop of a game prototype, demonstrating group dynamics conducive to collaborative learning experiences, including shared goal setting/execution, closely coupled division of labour, and interaction symmetry.

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https://hci.top/en/papers/chi/32493/2020

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DOI: https://doi.org/10.1145/3313831.3376270
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Source
CHI
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Year
2020
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Best Paper
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Authors
5 authors
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Subtopics
Accessible Gaming, Serious & Functional Games, Special Education Technology, Robots in Education & Healthcare
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Professions
Speech-Language Pathologists & Audiologists, K-12 Teachers, Special Education Teachers, Early Childhood Educators
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Content Status
Abstract only
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1 related papers