Reflexive VR Storytelling Design Beyond Immersion: Facilitating Self-Reflection on Death and Loneliness

Immersion & Presence ResearchInteractive Narrative & Immersive StorytellingFilm & Animation ProducersDancers & Performing Artists

This research examines the reflexive dimensions of cinematic virtual reality (CVR) storytelling. We created Anonymous, an interactive CVR piece that employs a reflexive storytelling method. This method is based on distancing effects and is used to elicit audience awareness and self-reflection about loneliness and death. To understand the audience's experiences, we conducted in-depth interviews to study which design factors and elements prompted reflexive thoughts and feelings. Our findings highlight how the audience experience was impacted by four reflexive dimensions: abstract and minimal aesthetics, everyday materials and textures, the restriction of control, and multiple, disembodied points of view. We use our findings to discuss how these dimensions can inform the design of VR storytelling experiences that provoke self and social reflection.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/32301/2020

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3313831.3376582
At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2020
emoji_events
Award
No award tagged
group
Authors
3 authors
sell
Subtopics
Immersion & Presence Research, Interactive Narrative & Immersive Storytelling
work
Professions
Film & Animation Producers, Dancers & Performing Artists
article
Content Status
Abstract only
hub
Related Papers
6 related papers