Examining Design Choices of Questionnaires in VR User Studies

Immersion & Presence ResearchUser Research Methods (Interviews, Surveys, Observation)Prototyping & User TestingUI/UX DesignersHCI ResearchersCognitive Scientists

Questionnaires are among the most common research tools in virtual reality (VR) user studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can lead to systematic biases. VR allows to embed questionnaires into the virtual environment which may ease participation and avoid biases. To provide a cohesive picture of methods and design choices for questionnaires in VR (inVRQ), we discuss 15 inVRQ studies from the literature and present a survey with 67 VR experts from academia and industry. Based on the outcomes, we conducted two user studies in which we tested different presentation and interaction methods of inVRQs and evaluated the usability and practicality of our design. We observed comparable completion times between inVRQs and questionnaires outside VR (nonVRQs) with higher enjoyment but lower usability for \inVRQs. These findings advocate the application of inVRQs and provide an overview of methods and considerations that lay the groundwork for inVRQ design.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/32001/2020

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3313831.3376260
At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2020
emoji_events
Award
No award tagged
group
Authors
8 authors
sell
Subtopics
Immersion & Presence Research, User Research Methods (Interviews, Surveys, Observation), Prototyping & User Testing
work
Professions
UI/UX Designers, HCI Researchers, Cognitive Scientists
article
Content Status
Abstract only
hub
Related Papers
10 related papers