Pringles, Prangles, or Prongles? Negotiating Creative Authorship in Children's Remix Practices

Participatory DesignChild-Computer Interaction DesignCreative Collaboration & Feedback SystemsEarly Childhood EducatorsUniversity Professors & Researchers

Paper Title

Pringles, Prangles, or Prongles? Negotiating Creative Authorship in Children's Remix Practices

Publication Info

  • Topic area: Children's remix practices and their implications for authorship and creativity in digital and physical contexts.
  • Keywords: Remix, authorship, creativity support tools, children, participatory design, digital media, ownership, ethics, cooperative inquiry, cultural production.

Background and Problem

  • Problem / challenge: Current Human-Computer Interaction (HCI) approaches to Creativity Support Tools (CSTs) lack a framework for analyzing how design choices shape cultural views of authorship and remix practices. There is insufficient exploration of how children, as unique cultural creators, navigate remixing and authorship.
  • Significance: Understanding children's remix practices can inform the design of CSTs that better support creativity, ethical reasoning, and cultural production, fostering a sense of creative agency in users.
  • Motivation and related work: Prior research has explored remix culture, copyright, and educational tools like Scratch, but these studies often treat authorship changes as secondary. This paper addresses the gap by focusing on how children’s remix practices illuminate broader implications for authorship and CST design.

Solution

  • Proposed approach: The Creative Agency Framework, which outlines pathways of interpretive priorities, mediated authorship, and creative agency in remix practices.
  • Novelty:
    1. Empirical examples of children’s remix practices as emergent authorship.
    2. A theoretical framework (Creative Agency Framework) for understanding creative agency at the intersection of remix and software.
    3. Design implications for CSTs that support ethical, social, and cultural practices in remix.
  • Procedure and key techniques:
    • Six participatory design sessions with 16 children (ages 5–11) using Cooperative Inquiry (CI).
    • Activities included physical and digital remixing, authorship exploration, attribution exercises, and tool prototyping.
    • Data collection through video/audio recordings, design artifacts, and session notes.
    • Inductive qualitative coding to identify themes of authorship, mediation, and ownership.

Results

  • Concrete findings:
    • Children perceive remixing as an interpretive process shaped by personal expression, respect for others, and communication.
    • Digital tools enable reproducibility and diffusion of ideas but often mediate authorship through software norms.
    • Ownership is central to children’s concept of authorship, though their practices sometimes diverge from their stated beliefs.
  • Advantage over baselines: The study bridges gaps in understanding how CSTs influence cultural views of authorship and provides actionable insights for designing tools that align with ethical and collaborative remix practices.
  • Experiments / evaluation:
    • Six 90-minute design sessions with activities tailored to explore remix practices across physical and digital mediums.
    • Analysis of 19 hours of video recordings, design artifacts, and session memos.
    • Iterative coding and thematic analysis to develop the Creative Agency Framework.
  • Limitations and future work:
    • Limited geographic and demographic diversity among participants.
    • Not all children attended every session, and findings focus on theoretical generalization.
    • Future work should explore diverse populations, intergenerational remix practices, and the impact of generative AI on remix ethics.

Summary

This study investigates how children experience remixing as a creative and interpretive process, revealing insights into authorship, ownership, and the role of digital tools. The Creative Agency Framework identifies three pathways—expressive, negotiated, and stewardship—that describe how children navigate authorship and agency in remix practices. Findings highlight the influence of software norms on children’s perceptions of ownership and creativity, emphasizing the need for CSTs that support ethical and collaborative remixing. The framework and insights extend beyond children’s software to inform broader CST designs that empower users as creators and cultural producers.

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https://hci.top/en/papers/chi/222576/2026

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DOI: https://doi.org/10.1145/3772318.3791311
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CHI
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Year
2026
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8 authors
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Subtopics
Participatory Design, Child-Computer Interaction Design, Creative Collaboration & Feedback Systems
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Early Childhood Educators, University Professors & Researchers
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