Bodyfulness VR: Exploring Virtual Reality as a Medium for Somatic Meditative Practices
Authors
Paper Title
Bodyfulness VR: Exploring Virtual Reality as a Medium for Somatic Meditative Practices
Publication Info
- Topic area: Virtual reality for somatic and meditative practices
- Keywords: Virtual reality, somatic mindfulness, dance meditation, embodied interaction, movement exploration, emotional release, physical relaxation, immersive environments, non-judgmental awareness, VR design
Background and Problem
- Problem / challenge: Existing VR meditation systems focus on structured and static practices, neglecting dynamic, improvisational approaches like dance meditation, which emphasize spontaneous movement and bodily autonomy.
- Significance: Dance meditation offers psychological and physical benefits, such as reduced anxiety and improved body awareness, but faces barriers like self-consciousness and performance-related pressures, limiting broader adoption.
- Motivation and related work: Prior VR research has concentrated on choreographed dance or static meditation, leaving a gap in supporting free-form, meditative movement. This paper investigates how VR can facilitate dance meditation by addressing these gaps and challenges.
Solution
- Proposed approach: Bodyfulness VR, a four-module VR program designed to support somatic meditative practices through bodily awareness, movement exploration, emotional release, and physical relaxation.
- Novelty:
- Identification of four recurring modes in dance meditation: bodily awareness, movement exploration, emotional release, and physical relaxation.
- Development of a VR system as a design probe to explore how VR can support these modes.
- Design implications for balancing guidance and openness in VR systems to foster mindful bodily engagement.
- Procedure and key techniques:
- Conducted design workshops with 17 experienced dance meditators to identify recurring modes and generate VR design ideas.
- Developed Bodyfulness VR with four modules: Luminous Awakening (bodily awareness), Kinetic Strokes (movement exploration), Emotive Unload (emotional release), and Aqueous Drift (physical relaxation).
- Conducted an exploratory user study with 12 participants to evaluate the system, focusing on engagement, somatic experiences, and meditative flow.
Results
- Concrete findings:
- VR lowered barriers for newcomers by reducing self-consciousness and supporting initial immersion.
- Visualization effects (e.g., movement trails) enhanced self-directed movement exploration and bodily awareness.
- Immersive environments (e.g., underwater settings) facilitated relaxation and meditative focus.
- Emotional release was limited by insufficient connection with virtual objects and mismatched responsiveness.
- Advantage over baselines:
- Enabled freer, more intuitive movement compared to choreographed VR dance systems.
- Supported sustained meditative flow through immersive, interactive environments.
- Experiments / evaluation:
- Two workshops with 12 participants (age range: 21–62) of varying dance, meditation, and VR experience.
- Participants experienced modules individually in the first workshop and consecutively in the second, allowing analysis of both discrete and continuous engagement.
- Limitations and future work:
- Limited to in-person workshops with researcher facilitation; future studies could explore longitudinal or in-the-wild usage.
- System relied on head-mounted displays and handheld controllers; future iterations could integrate full-body tracking and multimodal inputs.
- Findings are specific to the sampled participant group and may not generalize across cultural or practice contexts.
Summary
This study introduces Bodyfulness VR, a VR program designed to support dance meditation through four modules aligned with recurring modes of somatic engagement. The system lowers barriers for newcomers while enriching the practice for experienced meditators through interactive guidance, immersive environments, and movement-responsive effects. However, challenges such as task-oriented behaviors and self-consciousness highlight the need for careful design to balance guidance and openness. The findings contribute to VR design for somatic mindfulness, offering insights into fostering non-judgmental bodily exploration and meditative flow.
Research Questions / Practical Problems
Question signals indexed for this paper.
- 80%
Design Resources in Movement-based Design Methods: a Practice-based Characterization
DIS '23· Full-Body Interaction & Embodied Input +1
- 67%
I'm a Giant: Walking in Large Virtual Environments at High Speed Gains
CHI '19· Full-Body Interaction & Embodied Input +1
- 67%
Dual Body Bimanual Coordination in Immersive Environments
DIS '23· Full-Body Interaction & Embodied Input +2
- 60%
RayCursor: A 3D Pointing Facilitation Technique based on Raycasting
CHI '19· Full-Body Interaction & Embodied Input +1
- 60%
Understanding Kinaesthetic Creativity in Dance
CHI '19· Full-Body Interaction & Embodied Input +1
- 60%
Boards Hit Back: Reflecting on Martial Arts Practices Through Soma Design
CHI '23· Full-Body Interaction & Embodied Input +1
- 60%
Tuning In to Intangibility: Reflections from My First 3 Years of Theremin Learning
DIS '24· Full-Body Interaction & Embodied Input +1
- 60%
Expanding the Design Space of Computer Vision-based Interactive Systems for Group Dance Practice
DIS '24· Full-Body Interaction & Embodied Input +1
Based on Jaccard similarity of research subtopics & professions (≥60%)