Movement-based design methods are increasingly adopted to help design rich embodied experiences. While there are well-known methods in the field, there is no systematic overview to help designers choose among them, adapt them, or create their own. We collected 41 methods used by movement design researchers and employed a practice-based, bottom-up approach to analyze and characterize their properties. We found 17 categories and arranged them into five main groups: Design Resources, Activities, Delivery, Framing, and Context. In this paper, we describe these groups in general and then focus on Design Resources containing the categories of Movement, Space, and Objects. We ground the characterization with examples from empirical material provided by the design researchers and references to previous work. Additionally, we share recommendations and action points to bring these into practice. This work can help novice and seasoned design researchers who want to employ movement-based design methods in their practice.

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https://hci.top/en/papers/dis/118074/2023

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Paper Snapshot

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Source
DIS
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Year
2023
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Authors
11 authors
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Subtopics
Full-Body Interaction & Embodied Input, Dance & Body Movement Computing
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Professions
Dancers & Performing Artists, HCI Researchers
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Abstract only
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