Designing for Transformative Play

Game UX & Player BehaviorSerious & Functional GamesGame Developers & DesignersHCI Researchers

Numerous studies have foregrounded how play is only partially shaped by the artifacts that their designers design. The play activity can change the structures framing it, turning players into co-designers through the mere act of playing. This article contributes to our understanding of how we can design for play taking into account that play has this transformative power. We describe four ways that players can engage with framing structures, which we classify in terms of whether players conform to explore, transgress, or (re)create them. Through the examples of three case studies, we illustrate how this model has been useful in design: as an analytical tool for deconstructing player behavior, to articulate design goals and support specific design choices, and for shaping the design process.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/3358/2018

AdRecommended

Learn AI Coding at CodeNow

At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2018
emoji_events
Award
No award tagged
group
Authors
3 authors
sell
Subtopics
Game UX & Player Behavior, Serious & Functional Games
work
Professions
Game Developers & Designers, HCI Researchers
article
Content Status
Abstract only
hub
Related Papers
10 related papers