D
Output and feedback channels
Visual feedback
54 cards- Immediate operation feedback 3
- Status indication and current location 3
- Selection and highlighting 3
- Focus indicator ring 3
- Hover feedback 3
- Pressed state 3
- Disabled state 3
- Visual expression of loading and progress 3
- Flashing alerts 3
- Feedback location 3
- Distinguishing input receipt from result production 4
- Distinguishing focus, hover, and selection 4
- Staged progress and phase explanation 4
- Feedback duration 4
- Feedback intensity proportional to consequence 4
- Verifiability of results 4
Auditory output
44 cards- Notification sounds 3
- Realistic sounds 3
- Alarm urgency and levels 7
- Volume and environmental adaptation 3
- Degradation under silence and vibration 3
- Speech output 3
- Linearity and non-scannability of hearing 3
- Social acceptability of sound 3
- Priority arbitration among multiple alarms 4
- Muting and category control for sound 4
- Equivalence between sound and captions 4
- Sound branding and recognition 4
Haptic output
48 cards- Vibration motor types 3
- Intensity, duration, and rhythm of vibration 3
- Semantic encoding of haptic patterns 3
- Design consequences of haptic-visual de-synchronization 4
- Haptics as a substitute for visual confirmation 3
- Non-contact haptics 3
- Force feedback devices 3
- Haptic overload and blunting 3
- Haptics as an accessibility channel 3
- Discriminable size of the haptic vocabulary 4
- Muting and grading of haptic feedback 4
- Haptics and silent mode 4
- Cross-device differences in haptic capability 4
- Power cost of haptics 4
Smell, taste, and multisensory
27 cardsMultimodal integration
42 cards- Complementarity and redundancy 3
- Reference fusion 3
- Cost of modality switching 3
- Situational dependence of modalities 3
- Sensory substitution 3
- Priority arbitration among multimodal feedback 7
- Temporal fusion window 4
- Fallback after fusion failure 4
- Explicit modality switching 4
- Runtime detection of modality availability 4
- Memory of modality preferences 4