lightbulb现实痛点多用户与社交XR体验多用户AR协作需要复杂设备或预处理,难以在光滑表面实现。CHI '25PatternTrack: Multi-Device Tracking Using Infrared, Structured-Light Projections from Built-in LiDAR
lightbulb现实痛点多用户与社交XR体验AR设备可能泄露隐私,如身份、健康状况和环境数据。CHI '25Exploring the Design Space of Privacy-Driven Adaptation Techniques for Future Augmented Reality Interfaces
lightbulb现实痛点多用户与社交XR体验增强现实和AI联合使用可能影响团队协作的效率与社交互动。CHI '25Realism Drives Interpersonal Reciprocity but Yields to AI-Assisted Egocentrism in a Coordination Experiment
lightbulb现实痛点多用户与社交XR体验多人协作使用超大屏幕时,视角畸变影响信息获取和舒适性。CHI '25PerspectAR: Addressing Perspective Distortion on Very Large Displays with Adaptive Augmented Reality Overlays
lightbulb现实痛点多用户与社交XR体验语音助手操作僵硬,用户难以实时确认其理解是否准确。CHI '25Prompting an Embodied AI Agent: How Embodiment and Multimodal Signaling Affects Prompting Behaviour
lightbulb现实痛点多用户与社交XR体验设计师在工业产品概念设计阶段难以克服工具限制、低效交互和创意瓶颈。CHI '25IEDS: Exploring an Intelli-Embodied Design Space Combining Designer, AR, and GAI to Support Industrial Conceptual Design
lightbulb现实痛点多用户与社交XR体验XR用户在共享环境中难以灵活管理对象的访问权限和隐私。CHI '25Transparent Barriers: Natural Language Access Control Policies for XR-Enhanced Everyday Objects
lightbulb现实痛点多用户与社交XR体验老年人因健康衰退导致社会隔离,难以与他人互动。CHI '25RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community
lightbulb现实痛点多用户与社交XR体验设备动态运动时,增强现实的虚拟内容容易不稳定,用户体验受损。UbiComp '24Environment Texture Optimization for Augmented Reality
lightbulb现实痛点多用户与社交XR体验用户需要免穿戴的声学增强现实体验,但现有方法会造成声音干扰和质量下降。UbiComp '24VISAR: Projecting Virtual Sound Spots for Acoustic Augmented Reality Using Air Nonlinearity
lightbulb现实痛点多用户与社交XR体验非对称多人VR游戏中,玩家角色和体验不对称,影响社交互动和沉浸感。UbiComp '24Tell Me How You Play: Exploring Ways to Enhance the Gaming Experience in Asymmetric Multiplayer VR Games through Affective State Visualization
lightbulb现实痛点多用户与社交XR体验当前智能穿戴助手难以满足多任务、多模态和多用户场景需求。UbiComp '24TOM: A Development Platform For Wearable Intelligent Assistants
lightbulb现实痛点多用户与社交XR体验多人协作或增强现实应用中,当前的追踪技术容易受障碍物限制,精度不足。UbiComp '24MagDesk: Interactive Tabletop Workspace Based on Passive Magnetic Tracking
lightbulb现实痛点多用户与社交XR体验VR团队互动时,被动用户的观察体验舒适性和参与感不足。CHI '24Exploring Experience Gaps Between Active and Passive Users During Multi-user Locomotion in VR
lightbulb现实痛点多用户与社交XR体验多用户虚拟现实中缺乏有效的错误撤销机制,影响任务协作效率。CHI '24Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality
lightbulb现实痛点多用户与社交XR体验老年人在长期护理机构中感到孤独,难以与家人互动。CHI '24An Iterative Participatory Design Approach to Develop Collaborative Augmented Reality Activities for Older Adults in Long-Term Care Facilities
lightbulb现实痛点多用户与社交XR体验AR/VR等多用户系统难以在复杂环境中实现高精度跟踪。UbiComp '23RoVaR: Robust Multi-agent Tracking through Dual-layer Diversity in Visual and RF Sensing
lightbulb现实痛点多用户与社交XR体验工业表面修复任务耗时费力,手动操作效率低。UbiComp '23An Interactive Workplace for Improving Human Robot Collaboration: Sketch Workpiece Interface for Fast Teaching (SWIFT)
lightbulb现实痛点多用户与社交XR体验传统月球设计模拟成本高、迭代难,难以灵活优化设计。CHI '23Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study
lightbulb现实痛点多用户与社交XR体验现有多用户AR系统缺乏对虚拟内容访问权限和隐私泄漏的有效解决方案。CHI '23Eliciting Security & Privacy-Informed Sharing Techniques for Multi-User Augmented Reality
lightbulb现实痛点多用户与社交XR体验传统的墙面显示器空间受限,难以满足多用户高效协作需求。CHI '23Evaluating the Extension of Wall Displays with AR for Collaborative Work
lightbulb现实痛点多用户与社交XR体验用户难以在智能手机上精确注释纸质文档,协作分享困难。CHI '22Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality
lightbulb现实痛点多用户与社交XR体验观众无法以3D沉浸方式观看VR内容,互动性体验差。CHI '22DreamStream: Immersive and Interactive spectating in VR
lightbulb现实痛点多用户与社交XR体验设计师和工人无法与机器人实时互动完成建筑中的复杂灰泥喷涂。CHI '22Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering
lightbulb现实痛点多用户与社交XR体验用户在AR办公中难以确定虚拟文件的最佳布局和放置方式。CHI '22Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking
lightbulb现实痛点多用户与社交XR体验现有交互数据分析工具难以体现空间因素对用户行为的影响。CHI '21MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction Data
lightbulb现实痛点多用户与社交XR体验传统VR多人游戏常忽视非HMD玩家的游戏体验,缺乏平衡性。CHI '21Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games
lightbulb现实痛点多用户与社交XR体验远程指导中对目标的指示方式不直观,影响协作效率。CHI '21Do You Really Need to Know Where 'That' Is? Enhancing Support for Referencing in Collaborative Mixed Reality Environments
lightbulb现实痛点多用户与社交XR体验使用增强现实头戴设备时,协作体验质量不一致。CHI '21The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices