lightbulb现实痛点多用户与社交XR体验多人协作或增强现实应用中,当前的追踪技术容易受障碍物限制,精度不足。UbiComp '24MagDesk: Interactive Tabletop Workspace Based on Passive Magnetic Tracking
help研究问题多用户与社交XR体验在虚拟现实中,主动用户(控制移动)和被动用户(仅观察者)的体验差距是什么?CHI '24Exploring Experience Gaps Between Active and Passive Users During Multi-user Locomotion in VR
help研究问题多用户与社交XR体验哪些因素(如速度、间隔、运动类型、运动病敏感性)会影响这些体验差距?CHI '24Exploring Experience Gaps Between Active and Passive Users During Multi-user Locomotion in VR
help研究问题多用户与社交XR体验如何通过设计优化减小多用户虚拟现实中的感觉冲突和体验差距?CHI '24Exploring Experience Gaps Between Active and Passive Users During Multi-user Locomotion in VR
lightbulb现实痛点多用户与社交XR体验VR团队互动时,被动用户的观察体验舒适性和参与感不足。CHI '24Exploring Experience Gaps Between Active and Passive Users During Multi-user Locomotion in VR
help研究问题多用户与社交XR体验传统CSCW(计算机支持合作工作)中的撤销机制在多用户虚拟现实中是否适用?CHI '24Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality
help研究问题多用户与社交XR体验不同撤销技术(个人撤销、选择性撤销、全局撤销)如何影响多用户虚拟现实的用户体验和协作效果?CHI '24Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality
help研究问题多用户与社交XR体验在不同协作模式(独立任务模式和合作任务模式)下,哪种撤销机制最有效?CHI '24Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality
lightbulb现实痛点多用户与社交XR体验多用户虚拟现实中缺乏有效的错误撤销机制,影响任务协作效率。CHI '24Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality
help研究问题多用户与社交XR体验迭代参与式设计方法能否有效开发适合长期护理老年人的协作增强现实(AR)活动?CHI '24An Iterative Participatory Design Approach to Develop Collaborative Augmented Reality Activities for Older Adults in Long-Term Care Facilities
help研究问题多用户与社交XR体验如何为认知和身体受限的老年用户设计适应性协作AR交互模式?CHI '24An Iterative Participatory Design Approach to Develop Collaborative Augmented Reality Activities for Older Adults in Long-Term Care Facilities
help研究问题多用户与社交XR体验协作AR活动能否改善长期护理老年人的孤独感并增强社会存在感?CHI '24An Iterative Participatory Design Approach to Develop Collaborative Augmented Reality Activities for Older Adults in Long-Term Care Facilities
lightbulb现实痛点多用户与社交XR体验老年人在长期护理机构中感到孤独,难以与家人互动。CHI '24An Iterative Participatory Design Approach to Develop Collaborative Augmented Reality Activities for Older Adults in Long-Term Care Facilities
help研究问题多用户与社交XR体验如何在多感知器融合中通过视觉和RF(射频)感知实现高精度、多代理的实时跟踪?UbiComp '23RoVaR: Robust Multi-agent Tracking through Dual-layer Diversity in Visual and RF Sensing
help研究问题多用户与社交XR体验双层多样性框架如何优化多代理跟踪的鲁棒性和环境适应能力?UbiComp '23RoVaR: Robust Multi-agent Tracking through Dual-layer Diversity in Visual and RF Sensing
help研究问题多用户与社交XR体验实时运行环境中,如何在低功耗设备上实现高精度的多代理定位?UbiComp '23RoVaR: Robust Multi-agent Tracking through Dual-layer Diversity in Visual and RF Sensing
lightbulb现实痛点多用户与社交XR体验AR/VR等多用户系统难以在复杂环境中实现高精度跟踪。UbiComp '23RoVaR: Robust Multi-agent Tracking through Dual-layer Diversity in Visual and RF Sensing
help研究问题多用户与社交XR体验如何利用扩展现实技术和数字笔交互设计来改进工业机器人编程和表面修复任务?UbiComp '23An Interactive Workplace for Improving Human Robot Collaboration: Sketch Workpiece Interface for Fast Teaching (SWIFT)
help研究问题多用户与社交XR体验Sketch Workpiece Interface for Fast Teaching(SWIFT)如何提升高混低量生产环境中的人机协作效率?UbiComp '23An Interactive Workplace for Improving Human Robot Collaboration: Sketch Workpiece Interface for Fast Teaching (SWIFT)
help研究问题多用户与社交XR体验实时反馈如何改善复杂表面修复任务的机器人参数化过程?UbiComp '23An Interactive Workplace for Improving Human Robot Collaboration: Sketch Workpiece Interface for Fast Teaching (SWIFT)
lightbulb现实痛点多用户与社交XR体验工业表面修复任务耗时费力,手动操作效率低。UbiComp '23An Interactive Workplace for Improving Human Robot Collaboration: Sketch Workpiece Interface for Fast Teaching (SWIFT)
help研究问题多用户与社交XR体验如何利用虚拟现实技术模拟月球南极环境和操作场景以评估早期设计概念?CHI '23Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study
help研究问题多用户与社交XR体验虚拟现实环境如何支持人类和机器人任务的协作评估?CHI '23Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study
help研究问题多用户与社交XR体验使用虚拟现实进行用户中心设计评估有哪些局限性和改进方向?CHI '23Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study
lightbulb现实痛点多用户与社交XR体验传统月球设计模拟成本高、迭代难,难以灵活优化设计。CHI '23Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study
help研究问题多用户与社交XR体验如何在多用户增强现实(AR)中设计兼顾安全与隐私的共享交互技术?CHI '23Eliciting Security & Privacy-Informed Sharing Techniques for Multi-User Augmented Reality
help研究问题多用户与社交XR体验专家协作(AR设计专家与安全与隐私专家)如何影响多用户AR交互技术的设计质量?CHI '23Eliciting Security & Privacy-Informed Sharing Techniques for Multi-User Augmented Reality
help研究问题多用户与社交XR体验什么样的情景设计和引导问题能激发在可用性、技术可行性和安全与隐私目标之间平衡的交互提案?CHI '23Eliciting Security & Privacy-Informed Sharing Techniques for Multi-User Augmented Reality
lightbulb现实痛点多用户与社交XR体验现有多用户AR系统缺乏对虚拟内容访问权限和隐私泄漏的有效解决方案。CHI '23Eliciting Security & Privacy-Informed Sharing Techniques for Multi-User Augmented Reality
help研究问题多用户与社交XR体验拓展墙面显示器(Wall Display)的空间,结合增强现实(AR)技术是否能够提升团队协作效率和用户体验?CHI '23Evaluating the Extension of Wall Displays with AR for Collaborative Work
help研究问题多用户与社交XR体验虚拟空间与物理墙面显示器如何结合才能更好支持不同类型的协作任务(如分类任务和故事构建任务)?CHI '23Evaluating the Extension of Wall Displays with AR for Collaborative Work
help研究问题多用户与社交XR体验用户如何利用虚拟表面和物理空间来优化内容的组织和呈现?CHI '23Evaluating the Extension of Wall Displays with AR for Collaborative Work
lightbulb现实痛点多用户与社交XR体验传统的墙面显示器空间受限,难以满足多用户高效协作需求。CHI '23Evaluating the Extension of Wall Displays with AR for Collaborative Work
help研究问题多用户与社交XR体验智能手机增强现实能否提供高效的文档布局结构感知注释?CHI '22Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality
help研究问题多用户与社交XR体验如何在增强现实环境下提升注释选择的准确性和效率?CHI '22Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality
help研究问题多用户与社交XR体验如何解决增强现实注释中的注释漂移和视觉混乱问题?CHI '22Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality
lightbulb现实痛点多用户与社交XR体验用户难以在智能手机上精确注释纸质文档,协作分享困难。CHI '22Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality
help研究问题多用户与社交XR体验如何让观众以沉浸式3D方式观看VR场景而无需下载完整VR应用程序?CHI '22DreamStream: Immersive and Interactive spectating in VR
help研究问题多用户与社交XR体验使用实时深度纹理和RGB数据,如何实现多用户间同步的低延迟VR场景流媒体?CHI '22DreamStream: Immersive and Interactive spectating in VR
help研究问题多用户与社交XR体验观众与VR玩家之间如何通过直观的交互工具提升协作体验?CHI '22DreamStream: Immersive and Interactive spectating in VR
lightbulb现实痛点多用户与社交XR体验观众无法以3D沉浸方式观看VR内容,互动性体验差。CHI '22DreamStream: Immersive and Interactive spectating in VR
help研究问题多用户与社交XR体验如何通过增强现实和交互式设计实现建筑现场的机器人灰泥喷涂?CHI '22Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering
help研究问题多用户与社交XR体验如何使设计师和熟练工人与机器人实时协作进行墙面灰泥加工?CHI '22Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering
help研究问题多用户与社交XR体验施工中如何动态生成考虑材料和机械约束的机器人运动轨迹?CHI '22Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering
lightbulb现实痛点多用户与社交XR体验设计师和工人无法与机器人实时互动完成建筑中的复杂灰泥喷涂。CHI '22Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering
help研究问题多用户与社交XR体验在增强现实(AR)中,虚拟文件的布局和放置如何影响协作与个性化的信息处理?CHI '22Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking
help研究问题多用户与社交XR体验物理环境(如家具)和工作模式(协作与个体)如何影响增强现实的信息布局策略?CHI '22Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking
help研究问题多用户与社交XR体验AR场景中,家具的语义属性如何影响用户的文档分类和布局决策?CHI '22Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking
lightbulb现实痛点多用户与社交XR体验用户在AR办公中难以确定虚拟文件的最佳布局和放置方式。CHI '22Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking
help研究问题多用户与社交XR体验如何在用户交互数据的空间和时间分析中结合混合现实(AR)技术以支持实地可视化?CHI '21MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction Data