help研究问题XR晕动检测与缓解在仰卧姿势下,如何扩大用户的视野范围并提高头部旋转的舒适度?CHI '25HeadTurner: Enhancing Viewing Range and Comfort of using Virtual and Mixed-Reality Headsets while Lying Down via Assisted Shoulder and Head Actuation
help研究问题XR晕动检测与缓解HeadTurner设备如何解决VR/MR中由于姿势限制引发的运动不适和交互困难?CHI '25HeadTurner: Enhancing Viewing Range and Comfort of using Virtual and Mixed-Reality Headsets while Lying Down via Assisted Shoulder and Head Actuation
help研究问题XR晕动检测与缓解用户驱动的运动平台设计能否在不增加VR晕动症的情况下提升体验?CHI '25HeadTurner: Enhancing Viewing Range and Comfort of using Virtual and Mixed-Reality Headsets while Lying Down via Assisted Shoulder and Head Actuation
lightbulb现实痛点XR晕动检测与缓解仰卧使用VR时,头部旋转受限,导致不适和视野狭窄。CHI '25HeadTurner: Enhancing Viewing Range and Comfort of using Virtual and Mixed-Reality Headsets while Lying Down via Assisted Shoulder and Head Actuation
help研究问题XR晕动检测与缓解如何将基于物理漫游的故事讲述与沉浸式数据叙事相结合?CHI '25Strollytelling: Coupling Animation with Physical Locomotion to Explore Immersive Data Stories
help研究问题XR晕动检测与缓解用户的物理移动如何提升沉浸式数据叙事中的信息理解和体验质量?CHI '25Strollytelling: Coupling Animation with Physical Locomotion to Explore Immersive Data Stories
help研究问题XR晕动检测与缓解“Strollytelling”方法相比传统虚拟漫游能否有效减少晕动病并增强参与感?CHI '25Strollytelling: Coupling Animation with Physical Locomotion to Explore Immersive Data Stories
lightbulb现实痛点XR晕动检测与缓解在VR中,观众的信息理解和沉浸感难以通过虚拟漫游充分提升。CHI '25Strollytelling: Coupling Animation with Physical Locomotion to Explore Immersive Data Stories
help研究问题XR晕动检测与缓解如何在动态车载环境中实现用户主动导航的虚拟现实(VR)体验?CHI '25I Want to Break Free: Enabling User-Applied Active Locomotion in In-Car VR through Contextual Cues
help研究问题XR晕动检测与缓解哪种VR导航方式在动态车载环境中性能最佳?CHI '25I Want to Break Free: Enabling User-Applied Active Locomotion in In-Car VR through Contextual Cues
help研究问题XR晕动检测与缓解设计哪些上下文提示可以有效减少车辆运动与用户虚拟导航之间的感官冲突?CHI '25I Want to Break Free: Enabling User-Applied Active Locomotion in In-Car VR through Contextual Cues
lightbulb现实痛点XR晕动检测与缓解用户在车载环境中使用VR时容易晕动且体验感较差。CHI '25I Want to Break Free: Enabling User-Applied Active Locomotion in In-Car VR through Contextual Cues
help研究问题XR晕动检测与缓解如何实时预测肩部疲劳并动态调整XR(扩展现实)环境中的交互参数以减轻用户疲劳?CHI '25AlphaPIG: The Nicest Way to Prolong Interactive Gestures in Extended Reality
help研究问题XR晕动检测与缓解AlphaPIG是否能够在提高疲劳管理的同时,保持用户对身体控制和归属感的感知?CHI '25AlphaPIG: The Nicest Way to Prolong Interactive Gestures in Extended Reality
help研究问题XR晕动检测与缓解调整AlphaPIG的核心参数(如干预触发阈值和干预强度衰减率)将如何影响疲劳累积与用户体验的平衡?CHI '25AlphaPIG: The Nicest Way to Prolong Interactive Gestures in Extended Reality
lightbulb现实痛点XR晕动检测与缓解用户在XR环境中使用空中手势容易导致肩部疲劳,影响持续使用体验。CHI '25AlphaPIG: The Nicest Way to Prolong Interactive Gestures in Extended Reality
help研究问题XR晕动检测与缓解互动式虚拟现实任务如何通过调整乘客的身体姿态来缓解晕车症?UbiComp '24Adaptive In-Vehicle Virtual Reality for Reducing Motion Sickness: Manipulating Passenger Posture During Driving Events
help研究问题XR晕动检测与缓解两种反馈机制(触觉反馈与交互式任务)在减轻晕车症中的效果如何?UbiComp '24Adaptive In-Vehicle Virtual Reality for Reducing Motion Sickness: Manipulating Passenger Posture During Driving Events
help研究问题XR晕动检测与缓解不同驾驶场景中,身体姿态调整对晕车症的缓解效果有何差异?UbiComp '24Adaptive In-Vehicle Virtual Reality for Reducing Motion Sickness: Manipulating Passenger Posture During Driving Events
lightbulb现实痛点XR晕动检测与缓解乘客在车辆中使用VR时容易产生晕车症,尤其在动态行驶场景下。UbiComp '24Adaptive In-Vehicle Virtual Reality for Reducing Motion Sickness: Manipulating Passenger Posture During Driving Events
help研究问题XR晕动检测与缓解虚拟现实中的眼动训练能否通过目标位置重定向技术有效缓解视觉疲劳?UbiComp '24Towards Using Eye Gaze Redirection in Immersive Reading Tasks for Visual Fatigue Reduction
help研究问题XR晕动检测与缓解目标移动的速度和范围如何影响视觉疲劳的缓解效果?UbiComp '24Towards Using Eye Gaze Redirection in Immersive Reading Tasks for Visual Fatigue Reduction
help研究问题XR晕动检测与缓解用户交互任务中自然嵌入眼动训练是否比专门的视觉休息更高效?UbiComp '24Towards Using Eye Gaze Redirection in Immersive Reading Tasks for Visual Fatigue Reduction
lightbulb现实痛点XR晕动检测与缓解使用虚拟现实设备长时间任务导致的视觉疲劳,如眼干和头痛。UbiComp '24Towards Using Eye Gaze Redirection in Immersive Reading Tasks for Visual Fatigue Reduction
help研究问题XR晕动检测与缓解Transformer模型能否更高效地预测多模态时序传感器数据下的VR晕动症?UbiComp '24PRECYSE: Predicting Cybersickness using Transformer for Multimodal Time-Series Sensor Data
help研究问题XR晕动检测与缓解多模态传感器数据中哪些时空特征对VR晕动症预测贡献最大?UbiComp '24PRECYSE: Predicting Cybersickness using Transformer for Multimodal Time-Series Sensor Data
help研究问题XR晕动检测与缓解数据预处理方法(标准化与频谱图转换)如何影响VR晕动症预测效果?UbiComp '24PRECYSE: Predicting Cybersickness using Transformer for Multimodal Time-Series Sensor Data
lightbulb现实痛点XR晕动检测与缓解VR用户因晕动症影响沉浸感和使用体验。UbiComp '24PRECYSE: Predicting Cybersickness using Transformer for Multimodal Time-Series Sensor Data
help研究问题XR晕动检测与缓解多感官VR游戏(整合动态视觉、认知和身体能力)在老年群体中是否具有可接受性?CHI '24Designing a Multisensory VR Game Prototype for Older Adults - the Acceptability and Design Implications
help研究问题XR晕动检测与缓解动态视觉训练如何与认知和身体训练结合,增强老年人的健康干预效果?CHI '24Designing a Multisensory VR Game Prototype for Older Adults - the Acceptability and Design Implications
help研究问题XR晕动检测与缓解多感官VR游戏的设计可以如何减少老年人在使用时的网络晕动症与认知负担?CHI '24Designing a Multisensory VR Game Prototype for Older Adults - the Acceptability and Design Implications
lightbulb现实痛点XR晕动检测与缓解老年人因视觉、认知和身体功能退化,独立性和生活质量下降。CHI '24Designing a Multisensory VR Game Prototype for Older Adults - the Acceptability and Design Implications
help研究问题XR晕动检测与缓解不同的虚拟现实行走技术对VR晕动症的影响有哪些差异?CHI '24Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality
help研究问题XR晕动检测与缓解行走技术的哪些特性会显著影响VR晕动症的严重程度?CHI '24Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality
help研究问题XR晕动检测与缓解现有的SSQ评估工具在评估VR晕动症方面有哪些局限性,如何改进?CHI '24Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality
lightbulb现实痛点XR晕动检测与缓解用户在使用行走类VR交互时容易产生晕动症,影响体验和使用效果。CHI '24Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality
help研究问题XR晕动检测与缓解将虚拟现实中的速度增减(增益/衰减)应用于真实的车内运动如何影响乘客的速度感知和动作病(晕车症)?CHI '24From Slow-Mo to Ludicrous Speed: Comfortably Manipulating the Perception of Linear In-Car VR Motion Through Vehicular Translational Gain and Attenuation
help研究问题XR晕动检测与缓解在车内虚拟现实场景中,动态的视觉速度变化如何影响生产力任务和游戏体验的沉浸感?CHI '24From Slow-Mo to Ludicrous Speed: Comfortably Manipulating the Perception of Linear In-Car VR Motion Through Vehicular Translational Gain and Attenuation
help研究问题XR晕动检测与缓解虚拟速度增益/衰减技术是否比1:1运动匹配更适合不同应用场景(生产力、娱乐)?CHI '24From Slow-Mo to Ludicrous Speed: Comfortably Manipulating the Perception of Linear In-Car VR Motion Through Vehicular Translational Gain and Attenuation
lightbulb现实痛点XR晕动检测与缓解乘客难以在车内利用虚拟现实体验高效生产力或沉浸式娱乐。CHI '24From Slow-Mo to Ludicrous Speed: Comfortably Manipulating the Perception of Linear In-Car VR Motion Through Vehicular Translational Gain and Attenuation
help研究问题XR晕动检测与缓解如何通过多感官同步来减少乘客在车内使用虚拟现实时的晕动症?CHI '24SYNC-VR: Synchronizing Your Senses to Conquer Motion Sickness for Enriching In-Vehicle Virtual Reality
help研究问题XR晕动检测与缓解电肌刺激(EMS)如何作为触觉反馈技术提升车内虚拟现实的沉浸感?CHI '24SYNC-VR: Synchronizing Your Senses to Conquer Motion Sickness for Enriching In-Vehicle Virtual Reality
help研究问题XR晕动检测与缓解实时同步车辆动态与VR场景设计能否有效增强乘客的舒适性和存在感?CHI '24SYNC-VR: Synchronizing Your Senses to Conquer Motion Sickness for Enriching In-Vehicle Virtual Reality
lightbulb现实痛点XR晕动检测与缓解乘客在自动驾驶车辆中使用虚拟现实时容易感到晕动症,影响体验。CHI '24SYNC-VR: Synchronizing Your Senses to Conquer Motion Sickness for Enriching In-Vehicle Virtual Reality
help研究问题XR晕动检测与缓解如何在VR导航中的“瞬移”技术中引入电影剪辑规则以提高用户体验?CHI '24Behind the Scenes: Adapting Cinematography and Editing Concepts to Navigation in Virtual Reality
help研究问题XR晕动检测与缓解哪些电影剪辑规则(如30度规则、三分法)最有助于增强VR场景的美感和用户参与度?CHI '24Behind the Scenes: Adapting Cinematography and Editing Concepts to Navigation in Virtual Reality
help研究问题XR晕动检测与缓解在不牺牲用户控制且不引发VR晕动症的情况下,如何优化VR导航的视觉连贯性?CHI '24Behind the Scenes: Adapting Cinematography and Editing Concepts to Navigation in Virtual Reality
lightbulb现实痛点XR晕动检测与缓解VR瞬移降低用户空间意识且场景切换割裂,影响体验。CHI '24Behind the Scenes: Adapting Cinematography and Editing Concepts to Navigation in Virtual Reality
help研究问题XR晕动检测与缓解如何将划船机的动作映射到虚拟环境中,实现多维度(2D和3D)的空间移动?CHI '24Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual Environments
help研究问题XR晕动检测与缓解头部、手部和足部的控制方法在划船机上的使用效率和用户体验有何差异?CHI '24Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual Environments