help研究问题XR晕动检测与缓解多感官VR游戏(整合动态视觉、认知和身体能力)在老年群体中是否具有可接受性?CHI '24Designing a Multisensory VR Game Prototype for Older Adults - the Acceptability and Design Implications
help研究问题XR晕动检测与缓解在仰卧姿势下,如何扩大用户的视野范围并提高头部旋转的舒适度?CHI '25HeadTurner: Enhancing Viewing Range and Comfort of using Virtual and Mixed-Reality Headsets while Lying Down via Assisted Shoulder and Head Actuation
help研究问题XR晕动检测与缓解HeadTurner设备如何解决VR/MR中由于姿势限制引发的运动不适和交互困难?CHI '25HeadTurner: Enhancing Viewing Range and Comfort of using Virtual and Mixed-Reality Headsets while Lying Down via Assisted Shoulder and Head Actuation
help研究问题XR晕动检测与缓解用户驱动的运动平台设计能否在不增加VR晕动症的情况下提升体验?CHI '25HeadTurner: Enhancing Viewing Range and Comfort of using Virtual and Mixed-Reality Headsets while Lying Down via Assisted Shoulder and Head Actuation
help研究问题XR晕动检测与缓解如何将基于物理漫游的故事讲述与沉浸式数据叙事相结合?CHI '25Strollytelling: Coupling Animation with Physical Locomotion to Explore Immersive Data Stories
help研究问题XR晕动检测与缓解用户的物理移动如何提升沉浸式数据叙事中的信息理解和体验质量?CHI '25Strollytelling: Coupling Animation with Physical Locomotion to Explore Immersive Data Stories
help研究问题XR晕动检测与缓解“Strollytelling”方法相比传统虚拟漫游能否有效减少晕动病并增强参与感?CHI '25Strollytelling: Coupling Animation with Physical Locomotion to Explore Immersive Data Stories