help研究问题空间目标选择、鼠标与移动输入如何利用模拟鼠标光标轨迹快速估算用户的最佳鼠标传感器位置?UIST '24Efficient Optimal Mouse Sensor Position Estimation using Simulated Cursor Trajectories
help研究问题空间目标选择、鼠标与移动输入相比传统校准方法,轨迹模拟方法能否保持同样的精确度?UIST '24Efficient Optimal Mouse Sensor Position Estimation using Simulated Cursor Trajectories
help研究问题空间目标选择、鼠标与移动输入如何设计一种用户友好的鼠标传感器位置校准方法以减少用户负担?UIST '24Efficient Optimal Mouse Sensor Position Estimation using Simulated Cursor Trajectories
lightbulb现实痛点空间目标选择、鼠标与移动输入玩家和设计师在高精度应用中难以快速优化鼠标的传感器位置。UIST '24Efficient Optimal Mouse Sensor Position Estimation using Simulated Cursor Trajectories
help研究问题空间目标选择、鼠标与移动输入不同模态(如视觉与听觉结合)的外部人机接口(eHMI)能否帮助行人更好地理解自动驾驶车辆的让行意图?CHI '24Multi-Modal eHMIs: The Relative Impact of Light and Sound in AV-Pedestrian Interaction
help研究问题空间目标选择、鼠标与移动输入单一模态(例如单纯的视觉或听觉信号)与多模态(视觉+听觉)eHMI在行人交互效率上有何差异?CHI '24Multi-Modal eHMIs: The Relative Impact of Light and Sound in AV-Pedestrian Interaction
help研究问题空间目标选择、鼠标与移动输入哪些模态组合能够在不造成信息过载的情况下优化用户体验?CHI '24Multi-Modal eHMIs: The Relative Impact of Light and Sound in AV-Pedestrian Interaction
help研究问题空间目标选择、鼠标与移动输入如何使用低成本的双传感器鼠标技术量化玩家的腕部瞄准习惯?CHI '24Quantifying Wrist-Aiming Habits with A Dual-Sensor Mouse: Implications for Player Performance and Workload
help研究问题空间目标选择、鼠标与移动输入腕部瞄准习惯对玩家的操作表现和上肢工作负担有何影响?CHI '24Quantifying Wrist-Aiming Habits with A Dual-Sensor Mouse: Implications for Player Performance and Workload
help研究问题空间目标选择、鼠标与移动输入不同游戏类型和鼠标设置如何影响玩家的W指数(腕部旋转强度指标)?CHI '24Quantifying Wrist-Aiming Habits with A Dual-Sensor Mouse: Implications for Player Performance and Workload
lightbulb现实痛点空间目标选择、鼠标与移动输入电竞玩家缺乏科学工具优化鼠标设置并降低腕部受伤风险。CHI '24Quantifying Wrist-Aiming Habits with A Dual-Sensor Mouse: Implications for Player Performance and Workload
help研究问题空间目标选择、鼠标与移动输入在身体运动中,哪种空间参考框架(如Path、Head、World参考框架)能更高效地支持视觉目标的获取?CHI '24Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality
help研究问题空间目标选择、鼠标与移动输入移动状态下,不同参考框架(如Path、Head、World参考框架)对凝视追踪的精度和真实性有什么影响?CHI '24Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality
help研究问题空间目标选择、鼠标与移动输入用户对不同参考框架下的操作体验在动态场景中如何评价?CHI '24Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality
lightbulb现实痛点空间目标选择、鼠标与移动输入用户在移动状态下操作HMD时很难精准而快速地选取视觉目标。CHI '24Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality
help研究问题空间目标选择、鼠标与移动输入在3D环境中,如何通过生物力学模拟生成多样化、高质量的运动数据,提升目标推断模型的准确性?CHI '24Real-time 3D Target Inference via Biomechanical Simulation
help研究问题空间目标选择、鼠标与移动输入生物力学模拟数据相比于基于真实人类数据的模型训练,能否实现更低成本、更高可扩展性的目标推断?CHI '24Real-time 3D Target Inference via Biomechanical Simulation
help研究问题空间目标选择、鼠标与移动输入通过动态调整信心水平的交互辅助方法,能否显著提高用户在3D目标选择中的速度和准确性?CHI '24Real-time 3D Target Inference via Biomechanical Simulation
lightbulb现实痛点空间目标选择、鼠标与移动输入用户在3D环境中选择小目标时常常效率低下,易出错。CHI '24Real-time 3D Target Inference via Biomechanical Simulation
help研究问题空间目标选择、鼠标与移动输入如何克服传统立体声系统的“甜区”限制,实现任意方位的声音呈现?UbiComp '22Spatialphonic360: Acoustic Space for Arbitrary Sound Image Presentation Based on Both Ears Tracking
help研究问题空间目标选择、鼠标与移动输入耳朵追踪技术如何提升声音场景的交互体验?UbiComp '22Spatialphonic360: Acoustic Space for Arbitrary Sound Image Presentation Based on Both Ears Tracking
help研究问题空间目标选择、鼠标与移动输入基于HRTF(头相关传递函数)优化后的系统能否实现更精确的声音方向感知?UbiComp '22Spatialphonic360: Acoustic Space for Arbitrary Sound Image Presentation Based on Both Ears Tracking
lightbulb现实痛点空间目标选择、鼠标与移动输入传统音响系统固定音场,无法适应用户移动或转头。UbiComp '22Spatialphonic360: Acoustic Space for Arbitrary Sound Image Presentation Based on Both Ears Tracking